• @F_alk:

    I can remember when i stopped playing risk… that was the tiem when they changed the max allowed number of dice for defenders to 2 from 3…

    Dude, you must be ancient! I started playing 30 years ago and 3 dice defending was gone by then… Or maybe you played with the old French gameboard and rules.

    Anybody remember…French rules are that everyone starts with one army per country they own. On their turn they get 3 armies to place on a country they own and go from there…


  • @Zero:

    @dezrtfish:

    I think the only fundamental difference in Risk and A&AE is that A&AE has cooler looking pieces.

    The only way to play risk is with alot off behind the back diplomacy and cross table trashtalking.

    If played that way it is a great game.

    I agree, Risk is more about diplomacy and backstabbing people at the right times. I think the armies for cards thing unbalances the game badly though. Take away the cards, and the game is much more interesting.

    how would you gain more armys then? i agree with you completly about the cards unbalancing the game however.


  • The only reason I still occasionally play Risk is because it´s the one semi-advanced game my friends can figure out.

    Risk is worthless as a strategy game. In 90% of the games I´ve played, whoever got Australia won. It´s 2 extra armies each turn and it´s easy to defend for two reasons: It only has one attack route and it has to be attacked from Russia which is a continent no one is stupid enough to try and take.


  • I used to love to beat the take-Australia-first guys – like my uncle, who swore by it – by taking North America: 3 borders, 9 territories and 5 bonus. If you got lucky, you could take NA after 3 or 4 turns, before the Australian champ had much power to unleash.

    I remember one Risk game played with 3 or 4 cousins where we somehow stalemated in a huge north-to-south line through Europe & Africa. There were so many armies on the board we actually built huge walls out of them (this was in the ancient game format where they made the army pieces out of wood – yes, wood!! – most were cubes, and the 5s were these plasmoid shapes). So, we stacked up these walls, like four bricks high and three deep, since nobody wanted to “risk” attacking the masses of defenders. Finally there was one giant apocalyptic dice orgy! What a riot. We were all in a stupor by then.

    Anyway, RISK is a cool excuse to shoot dice for a couple of hours, and as many have noted, to trade insults and doublecrosses!!


  • I have risk and the only thing thats ok about it is that I own the older pieces(roman numerals) and the new ones. nice when making games up. but your right risk is terrible it’s worthless…the only thing risk taught me was in the real world when you conquesting the world you must leave men behind to maintain control of conquested terr. but it doesn’t match a and a (or any other strategy game I have played)…


  • Try Risk 2210, for a truly over-the-top, mind-bending, dice-melting spasm of entertainment. It’s like the ultimate junk food instant gratification manifestation of board games!!

    Oh – ahem – and did I mention the extreme demands it puts on your strategy gland?

    Actually, it is very up-to-date, in the sense that the world political geography is entirely shrunken and interconnected – there are back-door entrances to every continent, and no territory is truly isolated from a sneak attack, conventional or otherwise. But just to keep things jumpin, the game is 3-D because you can gain power by going undersea or to the moon.

    (I realize that some A&Aorg types believe that the whole Risk phenom should itself be given a free ride to the moon…)


  • @ZimZaxZeo:

    Try Risk 2210, for a truly over-the-top, mind-bending, dice-melting spasm of entertainment. It’s like the ultimate junk food instant gratification manifestation of board games!!

    Oh – ahem – and did I mention the extreme demands it puts on your strategy gland?

    Actually, it is very up-to-date, in the sense that the world political geography is entirely shrunken and interconnected – there are back-door entrances to every continent, and no territory is truly isolated from a sneak attack, conventional or otherwise. But just to keep things jumpin, the game is 3-D because you can gain power by going undersea or to the moon.

    (I realize that some A&Aorg types believe that the whole Risk phenom should itself be given a free ride to the moon…)

    cute.
    i’ll look into it.


  • ok there is alot of luck involved in rsik but quite a bit involved in a&a as well (yeah i bought it, had to go to cambridge). Playing as the brittish, i lost two fighters, a bomber, and a battleship to a single transport in the mediterrainean (oh god i butchered that word).

    Yes, i do suck.


  • Alright, it’s true I haven’t played RISK in a while, but then again I haven’t played ANYTHING in a while, so I would take RISK if I could get it. the thing is, no matter what game I play, someone always has to have luck in such amounts as to make strategy entirely worthless. I’ve seen it happen too many times (not enough in my favor) :wink:


  • Alright, it’s true I haven’t played RISK in a while, but then again I haven’t played ANYTHING in a while, so I would take RISK if I could get it. the thing is, no matter what game I play, someone always has to have luck in such amounts as to make strategy entirely worthless. I’ve seen it happen too many times (not enough in my favor) :wink:


  • I stand by my word… Risk is a classic and will always remain one. :)

    However, I’ve grown to like A&A: Diplomacy even more. :wink:


  • I haven’t played risk in 30 years, but my favorite thing about it is KAMCHATKA. I just like the word. I can imagine Josef Stalin saying, “not only am I sending you to Siberia, you are going all the way to KAMCHATKA”.

    dubya also gatorade


  • probably someone else has already noted this, but Risk is a good, simple platform to make your own game. The game itself is not that great, though it is classic, its pretty simple, and boring. But the simplicity of it makes it a good platform to make your own game, which is usually much more fun to play. me and my friends (dasewok included) have done this on a number of occasions, it can be very entertaining.


  • Very true indeed, Janus. :)
    Has anybody else here given different defense/attack values for Cannon, Horse, and Infantry? :)


  • hell, i make up whole new games, using the pieces and board. sometimes the cards too


  • forgot how I did it but did it one time…


  • @cystic:

    i actually find acid/base equations more interesting than a game of risk.

    Not a big chemistry fan, are you? :D


  • i dontknow what ur talking about i love risk but mostly because its shorter than A&A

    i like a man who grins when he fights
    -winston churchill


  • I count myself among the RISK despisers. But i have also become somewhat bored of plain old A&A (heresy, i know!), so my brother and my friend and i decided to combine Risk with A&A, we haven’t finished our first game yet, but we are having so much fun!! We play with the A&A units and rules on the Risk board and it is every man for himself! It sort of takes on the best of both worlds in that you get to use the strategy and tactics of A&A while having the every-game-is-different-trash-talking-backstabing-goodness of Risk.

    I also really enjoy the Lord of the Rings Risk, has anyone played that?


  • @BigEndion:

    I also really enjoy the Lord of the Rings Risk, has anyone played that?

    No, how do you play it?

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