Antholin vs. Stalingradski Game One

  • '11

    Ah, Kenny Rogers. His logic has never been flawed.  :mrgreen:

    I’ve not seen that sim. I will certainly be using it to calculate a few battles. Thank you. It might actually help me with Japan. Only time will tell though. And as for your gargantuan Russian horde. That is a bit scary. Seeing as how, I actually have to stop it and then wipe them out. Or else they will run amok in the South, supported by the UK and eventually be even more imposing. Uggh, I shudder at the thought.

    Yes, I believe that the economy game will be swinging in your favor for quite some time. But, as a wise man once said, I think it was Kenny Roger’s brother, Herbert, “money doesn’t buy you happiness.” But, it does buy you a hell of a lot of troops. That in turn, will secure happiness. Lousy money.

    Have a good weekend sir. And game like the Russian horde leaving Moscow, fast and with no regrets for the poor suckers who can’t keep up.    :-D


  • We’ve just gained entrance to the Witch King’s Citadel. To the South, his undead hordes are squeezing Nyrond into submission… our allies’ army withers on the south bank of the Franz River while the enemy mocks them, and makes nightly raids upon them. Feasting.

    But we go to cut off the head.

    Our guide is the Grandfather of Assassins… a cunning Yuan-Ti who we threw down, and are now using as a pawn. He is one of the few who can navigate the maze of this Citadel. He is trapped… if he betrays us we kill him again… if he fights for us and we lose he faces eternal torment…

    We do not know the nature of our enemy. It might be an ancient worldly evil, like Iuz… or it might be Orcus himself. We do not know, but we have come to kill him, nevertheless.

    To the North of us, the Great Wyrm, Talmatigor, has been let loose upon the lands… devouring all in his path. We are all that stands between these evils and the demise of the Flaeness.

    Oh yeah, it’ll be fun!

  • '11

    Now that, sounds like an epic campaign. I’m sure you’ll have your hands full in dealing with the Yuan-Ti and his potential treachery, as well as the looming threat of a such a dark menace. But, you wouldn’t have it any other way. Truly a campaign worthy of the ages.

  • '11

    After much thought, deliberation and counsel from my Japanese minister of war/PS3, this is turn IX.

    Turn IX buys: 2 Tanks & 1 Mech=14 IPC’s.

    Attacking West India with 3 Infantry.

    aDiceRolls: 3@1; Total Hits: 13@1: (5, 1, 3)

    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Strat bombing Iraq.

    AA gun.

    aDiceRolls: 2@1; Total Hits: 02@1: (3, 4)

    JRG1T9JAPcom.AAM

  • '11

    Strat bombing.

    aDiceRolls: 2@6; Total Hits: 22@6: (2, 6)

    +4 total.

  • '11

    Ah, I did it again. Buying 2 Tanks at 10.  :?  Sorry, my buys will still be for 14 IPC’s, but will instead be 2 Mechs & 1 Tank.

    Convoy raids.

    aDiceRolls: 8@2; Total Hits: 18@2: (5, 2, 4, 3, 4, 5, 5, 3)

  • '11

    Non-com, unit adjusment & placement. Japan collects 12 IPC’s after raids. Begins research on elite Nintendo assault squads. Even the Bushido edition Mario cannot save Japan from the Economic disaster that is the Emperor.

    JRG1T9JAPend.AAM


  • US purchases 4 Transports, 2 Subs, 2 Destroyers, 7 Infantry, 2 Armor, 3 Mech = 101 IPCs.

    Combat

    Roll into Tobruk. Take Normandy. Liberate Urals. Liberate Timguska and Novosibirsk.

    Denmark
    aDiceRolls: 4@1, 1@3, 1@4; Total Hits: 34@1,: (4, 4, 6, 1)1@3,: (2)1@4: (2)
    dDiceRolls: 4@2; Total Hits: 14@2: (1, 3, 6, 3)

    JRG1T9UScom.AAM


  • Denmark
    aDiceRolls: 3@1, 1@3, 1@4; Total Hits: 23@1,: (2, 3, 5)1@3,: (3)1@4: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • Don’t forget - Japan gets 5 IPCs as an NO for holding India - total 17 adjusted on map.

    US collects 75 + 25 NO = 100 IPCs.

    JRG1T9USend.AAM


  • China!

    Purchases 8 Infantry, Save 2 = 26 IPCS.

    Moves around, collects 24 + 2 saved = 26 again…

    On to UK…

    JRG1T9CHIend.AAM


  • UK repairs 6 in Iraq; purchases Fighter, Transport, 8 Infantry = 47 IPCs.

    Combat

    Norway
    BombardDiceRolls: 1@3; Total Hits: 11@3: (3)
    aDiceRolls: 2@1, 4@3; Total Hits: 12@1,: (4, 6)4@3: (4, 5, 3, 5)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Take N Ukraine.

    Caucasus
    aDiceRolls: 12@1, 1@4; Total Hits: 212@1,: (2, 3, 4, 2, 3, 4, 2, 5, 1, 2, 2, 3)1@4: (2)
    dDiceRolls: 2@1, 9@2; Total Hits: 32@1,: (6, 1)9@2: (3, 3, 1, 4, 4, 1, 3, 6, 4)

    Do you scramble in SZ97? I’ll run the other battles to the end, and await your response.

    JRG1T9UKcom.AAM


  • Caucasus
    aDiceRolls: 10@1, 1@4; Total Hits: 110@1,: (6, 4, 6, 4, 2, 4, 3, 6, 6, 2)1@4: (2)
    dDiceRolls: 8@2; Total Hits: 58@2: (1, 1, 6, 2, 3, 6, 1, 1)


  • I’ll go again just because we’ve reached the realm of the absurd.

    Caucasus
    aDiceRolls: 5@1, 1@4; Total Hits: 25@1,: (2, 6, 5, 5, 1)1@4: (1)
    dDiceRolls: 7@2; Total Hits: 37@2: (1, 2, 4, 3, 5, 2, 3)


  • I’ll continue because I’m stupid.

    Caucasus
    aDiceRolls: 2@1; Total Hits: 02@1: (3, 4)
    dDiceRolls: 5@2; Total Hits: 05@2: (6, 4, 4, 5, 3)


  • Oops, left out the bomber -

    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Right.

    Caucasus
    aDiceRolls: 2@1, 1@4; Total Hits: 12@1,: (2, 4)1@4: (1)
    dDiceRolls: 5@2; Total Hits: 25@2: (6, 3, 5, 2, 1)


  • Retreat the bomber. That’s why I hate the lack of low luck rules of some sort. That was ridiculous. By normal odds, I should have taken it with 2 Infantry and a Mech. Instead, you have 4 land units left. That was a 7 unit shift on the front, plus economy and momentum for Italy/Germany.

    If you would have kept the Japanese bombers - let me know. I peeled off your casualties based on ability to inflict max damage. We can go back and look at the rolls if we need to.

    After a couple games, I really need to introduce you to a relatively easy low luck system that Steve and I use. I have a really hard time accepting crazy dice for either myself or my opponent. It doesn’t reflect strategy, only luck. Yuck. I’ll say it again - this is a strategy game with dice - not a dice game with strategy. A huge difference.

    I’m done venting.

    I await your decision to scramble in SZ97.

  • '11

    Since there is some absurdity about this here battlefield, I’ll go ahead and tempt the fates by scrambling.


  • Ok! I’ll try to be a good, non-complaining opponent…  :-)

    I don’t blame you for scrambling!

    SZ97
    a subs (can’t hit aircraft)DiceRolls: 4@2; Total Hits: 34@2: (2, 1, 4, 2)
    a destroyersDiceRolls: 2@2; Total Hits: 12@2: (4, 1)
    dDiceRolls: 2@2, 2@4; Total Hits: 12@2,: (3, 4)2@4: (1, 6)

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