A & A Just Seems Fatally Flawed - please tell me I'm wrong


  • Yes, the strat bombing is terribly one-sided when it comes to A&A. Whenever I play A&A, I too use the A&A:E rules for strat. bombing. However I did modify it so that bombers can actually fire back (at 1). Defensive fire from bombers did account for a lot of enemy aircraft downed in the European air war, espcially in the early days of unescorted missions.

  • '19 Moderator

    We’ve come up with our own Air defence rule. Since It is rediculus to assume that you can’t strenthen your air defenses.

    For each fighter you have in the target area you get an extra AAA die roll. If you bring an escort you negate the defending fighter.

    If you think that is not enough consider that Fighters can’t reach germany from britian and Germany starts with 5 fighters. We belive this is just the right ballence, however time will tell.


  • I have a question then. For each interceptor do you have to provide one escort fighter to get rid of the extra AA roll. the way the current rule sounds is that just having one escort will negate all interceptors.

    Anyways here’s my rules:
    AA guns fire, hit units are instantly killed (do not return fire).
    Defending fighters roll one die each: Roll of 3 or less is a kill.
    Escorting fighters roll one die each: Roll of 2 is a kill.Bombers rolls one die each: Roll of 1 is a kill.
    Killed units are removed and the dogfight is over if any player chooses to stop.
    Attacking bombers roll one die each - amount rolled is surrendered to bank.


  • Yes, If you get strat bombed as germany buy all of the allies, your screwed, however, russia cannot be spending money on Bombers if she wants to survive. The same with Britain. She has to build up a navy so they can invade germany. the only on who can build up bombers is the us. Also, I think it is quite strange that you cannot blow up AA guns. Could not a fighter fly down and shoot it??? Or are AA guns prtected by a supernatural Force Field?? Just a question. Obviously the AA guns at capitols cant be deystroyed, but why not in other places??

    Why not say that a AA gun can be deystroyed by a fighter roll at say 1 or 2?? Just a suggestion.


  • Gul Dan all its takes is about 5 bombers to mess up Germany, Britian can very much afford to buy some bombers, you dont need to buy one every round, just maintain. Obviously, if youre taking money away for Germany, they will have a harder time defending their territory. This makes it easier to invade and hold German soil.

    [ This Message was edited by: Mr Ghoul on 2002-03-15 10:02 ]

  • '19 Moderator

    TG: 1 fighter on 1 fighter

    For example:

    4 bombers and 2 fighters(escort) from Western Europe Strat bomb Britain which has 3 Fighters. Britain rolls 5 AA shots at a one. 4 for AA for the bombers and 1 for fighter interdiction. The two escort fighters cancel out 2 of the interdicting fighters.

    Uh huhuhu huhu… he said interdict…


  • Ok thanks for clearing that up for me. Also that comment made by Gul’Dan is true. Ftrs. did make quite a bit of strafing runs (more like suicide I saw) against enemy AA-gun emplacements. However, I think that these abilities can’t be in start. bombing since that took place at a relative high altitude.

    Also a question on building 5 bombers for the UK. However many turns will it take you to achieve five bombers by? Is it a more worth while investment then 25 inf.?


  • Yea I never really had a problem with the strategic bombing runs….if the allies continuously do it then you will eventually shoot them down. And if they keep buying bombers (15 ipc each) then you should be able to easily wipe out their remaining land forces. :smile:


  • I disagree with any statement that the game is “unbalanced”. If you have an experienced player vs a newbie – that’s an imbalance – and it hardly matters who plays which side. I have seen too many victories for both sides to agree with any bending of the rules to offer “a better balance”. The one handicap that could be considered is “Russia’s restricted first turn attack”. I argue that the game is equal if Russia is restricted on it’s first turn. This pits Axis’ # of pieces on the board vs the Allies econcomic Superiority. Who will win? It’s supposed to make for a good game!
    It also makes for a very tense and frustrating game with the large element of luck that people don’t seem to talk about very much.
    A&A is “flawed” in design not because of “imbalance” but because it combines the strategy of turn based war-strategy genre with a large element of luck (the die-rolling system). If you want to play a totally balanced and unflawed game: play Chess. You’ll find it’s not as fun.


  • The first few times I played I couldn’t see how Germany could possibly win, then I couldn’t see how Germany could be halted, now I’m thinking that Japan is far too powerful. If all countries are equally imbalanced the game designers must have got something right.


  • From what I’ve seen, a experienced Russian player can cripple Germany within the first turn. And that’s even before the German even has the chance to get his pants on.


  • I would just like to say that I have never had a problem with the game’s “historical accuracy” or production, or front problems. I have consistently been able to win against allied players as Germany, even though they are about the same level of skill as I am. In fact, I think it is quite balanced the way it is set up. The only rules that I have trouble with are the strategic bombing runs and perhaps the rather vague transport rules. All other aspects of the game are quite balanced, IMO. Maybe its just me…


  • Hey, it’s just a fun game, for wialing out loud!
    If you play the straight rules it’s almost impossible (except for bad rolls) for Axis to win-
    1)If, on T1, Russia attacks Manchuria, Finland, and Baltic SZ…don’t forget to use SS from Barents SZ in attack with one fighter on German units in Baltic SZ and move Barents SZ TRN to UK SZ to support UK in expected attack by Germany(see STRATEGY on home page),
    2)and, on T1, UK builds 1 AC, 1 TRN, and 1 INF to place on or around Great Britain (UK SZ cleared by UK air force if needed), in preparation for
    3) US flying 2 FTRs from US to UK SZ to land on AC as fleet support, along with moving 1 TRN with 2 INF from US E. SZ to UK SZ (dropping 2 INF in GB for later movement leaving the UK SZ with at least 1 AC, 2 FTRs,
    and 2TRNs in preparation for Germany’s next (weakened) attack…READY TO BUILD A POWERFUL INVASION FLEET.


  • Everything seems pretty standard for an Allied victory, but with Russia, I am passive in the Far East.

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