Quick rules question - I am attacking the German sub and transport in the Baltic with two UK fighters. The submarine cannot retreat right, as there are no friendly sea zones adjacent to it? So it must stay in combat forever?
'12L souL (Axis) v. LuckyLindy (Allies +9)
-
Sub 35, inf egy.
Ger1:
Purchase:
7 inf 2 armcombat:
2 sub 7, ftr nwe -> 2
trn 13 load inf alg, arm fra -> 15 unload egy
inf art arm lib, bmb ger -> egy
ftr ger, ftr nwe -> 12
sub ca 5 -> 6
trn 5 load inf nwe, art ger unload bst
2 inf arm pol, 2 arm cze, 2 arm bul -> bst
2 inf art ftr pol -> ukr
3 inf art bul, arm pol -> ukregy
a
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (5)2@2: (6, 1)2@3: (5, 2)1@4: (3)
d
Rolls: 4@2 1@3 1@4; Total Hits: 44@2: (1, 2, 3, 2)1@3: (4)1@4: (4) -
egy holds.
12
a
Rolls: 2@3; Total Hits: 12@3: (5, 2)
d
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1) -
12, first hit wins
a
Rolls: 10@3; Total Hits: 210@3: (5, 6, 4, 1, 4, 4, 5, 4, 4, 2)
d
Rolls: 10@3; Total Hits: 510@3: (6, 6, 5, 4, 1, 2, 6, 3, 2, 1) -
12 cleared, loss of ftr
2
a
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 4)1@3: (3)
d
Rolls: 1@4; Total Hits: 11@4: (2) -
12 cleared, loss of sub.
6
a
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
6 cleared, loss of sub
bst
a
Rolls: 2@1 2@2 5@3; Total Hits: 42@1: (5, 2)2@2: (3, 5)5@3: (2, 1, 2, 4, 3)
d
Rolls: 3@2; Total Hits: 13@2: (6, 4, 1) -
bst twlo inf
epl
a
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (4, 5)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
epl2
a
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (3, 1)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
ukr
a
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (5, 1)2@2: (4, 1)1@3: (1)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
ukr twlo inf.
Ger1 not without its share of blood.
ncm:
ftr fra, ftr epl, 2 inf ger -> fra
arm bmb egy -> lib
inf ger -> pol
inf nwy -> fin
ftr 2 -> nwymobilize:
7 inf 2 arm gercollect:
35+10=45, has 45 -
Got it.
Cheers
-
Soviet turn 1
Purchase
30 IPC
infantry
3 tanks
bomberCombat Moves
Z6 (cruiser) v submarine (Z4)
dice
Z6
A - submarine
Rolls: 1@2; Total Hits: 01@2: (3)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (6) -
Z6 round 2
A - submarine
Rolls: 1@2; Total Hits: 01@2: (4)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (5) -
Z6 round 3!
A - submarine
Rolls: 1@2; Total Hits: 01@2: (3)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (4) -
Z6 round 4!!
A - submarine
Rolls: 1@2; Total Hits: 01@2: (5)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (5) -
Z6 round 5!!!
A - submarine
Rolls: 1@2; Total Hits: 01@2: (3)
D - cruiser
Rolls: 1@3; Total Hits: 11@3: (2) -
and the Soviets give back some of the Allied “gains” from G1 as Z6 holds
Noncombat Moves
5 infantry, artillery, AA gun from KAR to BEL
2 infantry from ARC to BEL
3 infantry, artillery, tank from RUS to BEL
infantry from EUK to BEL
2 infantry from KAZ to CAU
2 infantry from NOV to RUS
infantry from EVE to NOV
infantry from YAK to EVE
2 infantry from STC to BRY
2 infantry from FAR to BRY
AA gun from RUS to EUKMobilize
infantry, 2 tanks, bomber in CAU
tank in RUSIncome
26 + 5 NO = 31
-
Jpn1:
Purchase:
dd trn save 2combat:
2 ftr 57 -> 56
2 ftr 57, dd 51 -> 53
2 ftr 61 -> 35
trn 61 w/ inf art -> 36 unload bur
bb 61 -> 36 support bur
3 inf fic, ftr man -> yun
ftr for, ca 61 -> 50
trn 51 load inf -> 60 load inf -> 50 unload phi (when clear)
trn 62 load inf art jpn -> 50 unload phi
2 inf kia -> hup
3 inf man -> sui
trn 51 load 2 inf -> 61 unload kwa
ftr jpn -> kwa
inf kia -> fuk
trn 61 w/ 2 inf unload fuklet’s see if I can’t get the japanese theater to completely fall apart before it’s begun.
56
a
Rolls: 2@3; Total Hits: 12@3: (2, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
53
a
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (3, 5)
d
Rolls: 1@4; Total Hits: 11@4: (4) -
53 cwlo dd
50
a
Rolls: 2@3; Total Hits: 12@3: (2, 5)
d
Rolls: 1@2; Total Hits: 11@2: (2)





