I would like to propose that a good player should never lose when playing the Allies in A&A Pacific. The game is too lopsided.
Below is an sample scenario, there are obviously many variations off this single example, so just go with me.
To set the stage, assume that Japan is successful in capturing 40 IPCs on its first turn by going after all of the usual suspects.
During the Allies turn, Great Britian gives all 12 IPCs to India, which in turn buys infantry or some other defensive equipement. Australia buys some combination of armor and artillery while pulling everything off the northern coast into South Australia - along with the guys from New Zealand. The US buys 5 bombers, picks off as many Japanese ships as they can and re-enforces Australia with the carrier, planes, and infantry hanging out in the South Pacific.
At the end of the first turn Japan has captured a great deal of territory, but that’s about it. At the start of the second turn, Japan has three options:
1. Focus on India
2. Focus on Australia
3. Halt attacks and focus on defense (this is suicide)
FOCUS ON INDIA: Too slow. By the time Japan gets all of their ships in line to make a move, India would have been able to spend at least 45 IPC on its defense - (15+12 from Great Britian) in round 1, (6+12) in round two. By the time Japan is remotely ready to attack in turn 3 India could have 21 infantry in its defense - and gaining six more per turn! Japan wouldn’t be able to gather enough firepower in just two turns to be able to win. In addition, depending on interpretation of the rules, you might be able to move Chinese forces into India to help defend as well (nice, but not needed).
FOCUS ON AUSTRALIA: Too slow, and easy for US to help out. Let Japan land for free with as many units as it wants. Even with Australia stuck with 11 IPCs per turn, they will still have enough existing strength to kick the Japanese off the island. If the battle is too close for comfort, the US can fly a half dozen fighters down to Australia for defense in a single turn.
Barring the above need to buy fighters, the US buys nothing but bombers on every turn. At the end of the first turn, the US will have at least six bombers - all of which have an incredible amount of range because of the airbase on Hawaii. With these planes the US can focus on taking out the Japanese fleet while India and Australia slowly take away islands and IPC/VP. If Japan is making a move on India, fly all of the US bombers to Western Australia in turn #2 - threatening to strike the Japanese navy. The US can replace any loses with the 4+ bombers it buys every turn. The Japanese navy won’t last very long.
While all of that is happening, the remaining US and Australian fleet make themselves useful in a variety of different ways - mainly picking off the more distant, less risky islands of New Guinea, etc (and lowering Japan to <40 IPCs).
Once the Japanese offensive has been neutralized or eliminated by US bombers the Allies can quickly regain enough territories or convoys to knock Japan down to <20 IPCs - extending the game to allow sufficient time for the US to turn its literally dozens of bombers towards Japan for strategic bombing raids. Since these raids remove VP from Japan, there is no way that Japan can win once the US can start bombing every turn.
FOCUS ON DEFENSE: This is suicide. The minute the Allies don’t have to worry about being invaded they can turn to assisting in the US bombers campaign to wipe out the Japanese navy. Given the incredible production rate of US bombers (the US will have nearly a dozen bombers at the end of the 3rd turn, adding at least 4 per turn) and the inability of Japan to effectively re-enforce their navy, the Japanese will lose all of the convoy space quickly - knocking them below 20 IPC much too soon.
So, unless you are a better man than I am - I have not found a way for the Japanese to win as long as the US can spend 72 IPCs per turn on bombers. Because of this, I am tinkering with a few rule changes.
1. Eliminate Great Britian money.
2. Eliminate the industrial complex on Hawaii
3. Drop US IPCs from 75 to 30 (by dropping Western US from 55 to 10).
Any thoughts?
-Doug