@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseNothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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I’ll lose 1Sub, 1DD, 1Fgt and take a hit to the battleship.
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Sounds good, I don’t want to have help winning by a fluke roll of the dice for something that big…I thought you would sink France and I would be safe. My only goal if you attacked was to trade heavily and see what France was going to do to any survivors.
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Taking the wife to dinner, I’ll try to post when I return if USSR and France are up. Or I’ll post France since Germany may want to wait to see if they can sink the rest of the UK/French units in the med.
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Sfr twlo 1Inf
Egy twol
Z96 rwlo 1Sub, 1DD, 1Fgt, 1damaged BB (UK still takes two hits, I’m going to destroy the carrier for them)
Tob rwlo 1InfNoncombat Movement:
To Z97: 2Cru, 1dBB Z96, 1Trp(w1Inf, 1Arm)
To SIta: 1Fgt, 1Bmb Z96
To Lyb: 1Art TobPlacement:
To SIta: 1Fgt
Collection:
18(TT)- 3(Convoy)=15ICP
Map contains ANZAC 1
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London collected 32, India 18 (17+1saved)
France turn 1:
Combat Moves:
To z98: dd,ca vs transport autokillNoncombat Moves:
To z58: dd-z72
To Trj: inf-Syr
To Alg: inf-Mor; inf-Tun
To Fca: inf-Fwa -
You’ll have to look for another place with those french Navy preferably one where they don’t need the harbor because they don’t have it anymore.
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Sorry about that, z96 will have to do.
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and I will scramble 3 again in z96 if Germany wants to tempt fate.
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Also, I kept the damaged carrier and sank the DD if you only hit me twice.
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I just now realized that ther isn’t even an airbase on Malta.
I could have avoided that costly battle.
Well you probabbly would have made your UK1 in some other shall we just got on and remember that there is no airbase from now on?
Or should we put it there? -
I think the best solution to this problem would be if you just did UK1 over.
You’ll be able to land 2 of the 3 planes on the carrier so it’s still viable to do the same attacks.
You are also free to buy the airbase although I don’t think it’s really in the budget. -
Did they remove the airbase in the A3 setup?
Oh well, I’ll redo UK
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Looks like Gibraltar’s is gone as well.
UK turn 1:
Production:
London: 28
1 Trn=7
7 Inf=21
21+7=28India: 17
1 armor=6
1 artillery=4
1 Mechanized Infantry=4
1 Infantry=3
6+4=10+4=14+3=17Combat Moves:
To z106: dd-z109; ftr,bmbr-UK; ca-z91 vs 2 subs
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (3, 5)1@4: (5)
Rolls: 2@1; Total Hits: 02@1: (6, 2)
To z96: dd,tac-z98; ftr-Mal vs dd,trn
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
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z106b: dd,ca,ftr,tac vs sub
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (3, 4)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (6)
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z106: Germany lost 2 subs; UK no loss
z96: Italy lost dd,trn; UK lost ddNoncombat Moves:
To Quebec: inf,art-Ont; ftr,bmbr-z106
To z106: trn-z109
To z123: dd,ca,bb-z111
To Ice: ftr-Sco; ftr-UK (will scramble)
To Uk: inf-Sco; ftr-Gib
To z81: cv,ca,trn-z98 (via z96) loaded with inf,aagun-Mal; dd-z71
To Egy: inf,aagun-z81; ftr-tac-z96; 2inf,art,arm-Alx; inf-SudTo z79: bb-z37
To z80: dd,ca,trn-39 loaded with inf-ind
To Epr: inf-z80; inf-Wind
To Ind: inf,ftr-Bur
To Shn: 3inf-MalPlacement:
UK: 7inf
Ind: inf,art,mech,arm
Saf: trnCollection:
London:33
India: 17 -
Anzac turn 1:
Production: 10
3inf=9
Save1
9+1=10Noncombat Moves:
To Jav: inf-Nsw via trn-z62
To 42: trn-z62
To Sau: aagun,inf-Nsw; art,2inf,ftr-Que; ftr-Nze
To z63: dd-z62 (will scramble 1 ftr if attacked)
To Shn: inf-Mal
To z81: 2inf-Egy (load on UK trn)Placement:
Nsw: 3 infCollection: 15 (14+1saved)
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Map showing man in Shn state
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I’m going to use the corrected map with the Noncombat move from Ksu to Ksi again.
As before I mentioned it in the post but forgot to move it on the map. -
Italy 1:
Buy (10):
1 Trp (7)
Save 3Combat Movement:
To Gib: 1Inf Sita via Trp Z95 uncontested
To Ken: 1Inf, 1Art Eth, 1Inf Iso uncontested
To Sud: 1Inf Eth uncontested
To Alx: 1Arm Tob blitz back to Tob
To Bul: 1Arm Nita activate
To Sfr: 2Inf, 1Art Nita vs. 1Inf, 1Art
To Gre: 2Inf, 1Arm Alb, 1Inf Sita, 1Art Nita via Trp Z97, 1Cru, 1BB Z97 bombard, 1Fgt Sita vs. 4Inf
To Tun: 1Inf Lyb, 1Mec Tob, 1Bmb Nita vs. 1Inf
To Z93: 1Sub, 1DD, 1Cru Z95, 1Fgt Sita vs. 1DD, 1CruCombat:
Sfr: 2Inf, 1Art vs. 1Inf, 1Art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 4)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Gre: 3Inf, 1Art, 1Arm, 1Fgt, 1Cru, 1BB bombard vs. 4Inf
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 52@1: (1, 6)2@2: (3, 2)3@3: (3, 2, 5)1@4: (2)
Rolls: 4@2; Total Hits: 04@2: (5, 3, 3, 3)
Tun: 1Inf, 1Mec, 1Bmb vs. 1Inf
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
Z93: 1Sub, 1DD, 1Cru Z95, 1Fgt Sita vs. 1DD, 1Cru
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 6)2@3: (2, 5)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
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Hmm once again I don’t know which ship you’ll keep in Z93.
I’m just rolling bothRound 2:
Sfr: 2Inf, 1Art vs. 1Art
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
Z93: 1Sub, 1DD, 1Cru, 1Fgt vs. 1Cru(orDD)
sneak attack:
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (6, 6)
:aaa1@3:
or:
Rolls: 1@2; Total Hits: 11@2: (1)