ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
Also forgot a roundel on Borneo. Japan collect 56
Hey! What are the Japanese doing! :-D
USA to follow. Like Bilbo, I need time.
No rush; take your time. Beautiful weather lately, eh!
Your last post still applies… an amazing November. And I took my time! :)
I might have a hard time with the older ruleset - Infrastructure and I have moved on to newest rules… but if you’re willing, I’ll jump back in. I got frustrated for awhile with the constant changes… I can’t play that often, so it’s rough to get a few turns into a game and have rules changing… but I’m over it now.
US3 purchases Carrier, Transport, Cruiser, Infantry, Artillery, Fighter = 52 IPCs.
Combat
Carolines
a BombardRolls: 2@3, 1@4; Total Hits: 12@3,: (6, 4)1@4: (1)
aRolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (3)
dRolls: 2@2; Total Hits: 12@2: (3, 2)
SZ25
aRolls: 1@2, 3@3, 1@4; Total Hits: 21@2,: (3)3@3,: (3, 6, 5)1@4: (1)
dRolls: 1@2; Total Hits: 01@2: (3)
Ugh - forgot a combat - my US fighters were supposed to sink your two German transports off Africa.
I don’t know how you feel about such things. It was part of my master plan. I’m truly ok if you say sorry, bub, but you didn’t list it. For now, I’ll leave them on the board.
NCM - move into Brazil.
Place.
Collect 52 + 20 NO = 72 IPCs.
I’ll move China tomorrow -
Hey Stalingradski! I have been using alpha 3 too, so we can switch over to that if you want.
By the way, in case you haven’t noticed, some of the people who are unhappy about the way alpha 3 wound up are collaborating on finishing it. Larry seems to have kind of given up trying to please all the factions. The new thing is called Delta +1. Rules are being proposed by players and then voted on. Interesting exercise in democracy.
FYI here it is:
http://www.axisandallies.org/forums/index.php?topic=25515.0
Thabks Vance - I hadn’t kept up at all… I wanted to playtest and give Larry feedback, but the rules kept changing so fast there was no point.
Thanks for the link! I’ll check it out.
If you’re interested in starting a new game, let me know. If you’re cool with this one, that’s fine too. You’ve probably gained a ton of experience since we played, so if you want a clean slate, I’m good with it. Until then, I’ll just try to crank out a few moves :)
sure fire away
you can star a new one or continue this one. I am happy either way.
China purchases 1 Infantry, save 2.
Combat - a chance to reverse my bad Chinese luck…
Kansu
aRolls: 3@1, 1@3; Total Hits: 13@1,: (1, 3, 3)1@3: (6)
dRolls: 3@2; Total Hits: 13@2: (6, 3, 2)
1 for 1.
Kansu
aRolls: 2@1, 1@3; Total Hits: 02@1,: (4, 6)1@3: (6)
dRolls: 2@2; Total Hits: 02@2: (6, 3)
Onward.
aRolls: 2@1, 1@3; Total Hits: 02@1,: (4, 4)1@3: (6)
dRolls: 2@2; Total Hits: 02@2: (4, 6)
aRolls: 2@1, 1@3; Total Hits: 02@1,: (5, 4)1@3: (6)
dRolls: 2@2; Total Hits: 12@2: (2, 4)
Ouch. 1 more round.
aRolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (3)
dRolls: 2@2; Total Hits: 12@2: (1, 3)
Since I’m dead, I’ll take a risk.
aRolls: 1@3; Total Hits: 11@3: (1)
dRolls: 1@2; Total Hits: 01@2: (6)
Also, I’ll choose the artillery to be taken as a casualty for you… but if you want to lose the mech, let me know, if I don’t take out Kansu.
NCM, place, collect 2 and saved 2 = 4 IPCs. I’ll keep using the map for Britain.
Britain purchases 4 Infantry, Artillery, Airbase = 31 IPCs.
Combat
Ethiopia, Bulgaria, Albania walk in.
Iraq
aRolls: 2@1, 2@2, 2@3, 1@4; Total Hits: 32@1,: (6, 1)2@2,: (4, 1)2@3,: (5, 6)1@4: (4)
dRolls: 3@2; Total Hits: 13@2: (2, 3, 3)
Kenya
aRolls: 4@1, 2@2, 2@3; Total Hits: 04@1,: (4, 3, 2, 6)2@2,: (4, 6)2@3: (5, 6)
dRolls: 4@2; Total Hits: 04@2: (6, 6, 5, 4)
SZ125
aRolls: 3@3; Total Hits: 03@3: (6, 5, 6)
dRolls: 1@2; Total Hits: 11@2: (2)
SZ41
aRolls: 2@3, 1@4; Total Hits: 12@3,: (2, 5)1@4: (6)
dRolls: 1@2, 1@4; Total Hits: 11@2,: (1)1@4: (6)
Yunnan
aRolls: 5@1; Total Hits: 25@1: (6, 1, 4, 1, 6)
dRolls: 4@2; Total Hits: 24@2: (4, 4, 1, 1)
Wow. The reason I play a revised version of low luck. Anyhow.
Kenya
aRolls: 4@1, 2@2, 2@3; Total Hits: 54@1,: (1, 6, 1, 3)2@2,: (3, 2)2@3: (1, 3)
dRolls: 4@2; Total Hits: 24@2: (6, 4, 1, 2)
SZ125
aRolls: 2@3; Total Hits: 12@3: (1, 6)
dRolls: 1@2; Total Hits: 11@2: (2)
SZ41
aRolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (4)
dRolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (3)
Yunnan
aRolls: 3@1; Total Hits: 13@1: (5, 1, 4)
dRolls: 2@2; Total Hits: 02@2: (6, 3)
Riddling the British air force. SZ125 was particularly maddening. SZ41 was always about the first round. To war!
SZ41
aRolls: 1@3; Total Hits: 11@3: (1)
dRolls: 1@4; Total Hits: 01@4: (6)
Yunnan
aRolls: 2@1; Total Hits: 02@1: (4, 3)
dRolls: 1@2; Total Hits: 01@2: (6)
I complained too early. All apologies. A weakness of mine.
Yunnan
aRolls: 2@1; Total Hits: 12@1: (1, 2)
dRolls: 1@2; Total Hits: 01@2: (3)