TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - GermansCombat Hit Differential Summary :
Kar twlo 1arm
noncombat
1aa Cau - Per
1aa Mos - Cau
9arm Cau - Epl
2ftr Cau - Ita
3arm Eve - Mos
6arm 2inf 1art Ind - Per
2arm Bur - Per
2arm Fic - Ind
2arm 2inf Sum - Ngu via 2trn sz35 to sz48
1dd sz62 - sz57
1dd sz62 - sz52
2ac 4ftr sz62 - sz51
2trn 1bb 1cru 3dd 8ftr 4ac sz35 - sz48
build
1ac 2ftr 2dd sz62
4arm Cau
1arm Ind
2arm Mos
collect
66 + 15 = 81
Britain turn 13
Purchase
37 IPC
6 repair
6 infantry
fighter
save 3 IPC
Combat Moves
KAR (12 tanks) v 7 infantry, 5 tanks (GBR), 2 fighters (z5), *support shot with battleship
dice
KAR
A - 7 infantry, 5 tanks, 2 fighters, battleship
Rolls: 7@1 7@3 1@4; Total Hits: 97@1: (2, 2, 5, 1, 1, 4, 6)7@3: (5, 1, 3, 2, 2, 2, 3)1@4: (4)
D - 12 tanks
Rolls: 12@3; Total Hits: 512@3: (2, 3, 2, 1, 5, 2, 5, 5, 4, 6, 4, 6)
not bad but I needed you to hit me about once… :|
maybe you won’t hit me three for three in the second round…?
KAR round 2
A - 2 infantry, 5 tanks, 2 fighters
Rolls: 2@1 7@3; Total Hits: 52@1: (3, 2)7@3: (2, 4, 1, 4, 3, 3, 1)
D - 3 tanks
Rolls: 3@3; Total Hits: 33@3: (3, 2, 3)
i called it. your tanks still hit above average at 8/15, amazing!!! you defense has been POSSESSED all game. How can we remove these demons??? :roll:
KAR taken with 4 tanks, 2 fighters
Maybe my tanks will go 4/4 on defense to match yours?
Noncombat Moves
2 fighters from KAR to Z5
2 infantry, 3 artillery, 4 tanks from EGY to TRJ
destroyer from Z53 to Z55
infantry from SUD to EGY
Mobilize
6 infantry, fighter in GBR
Income
34 + 3 saved = 37
Italy13
12 buys 4inf
combat
none
noncombat
2arm Pol - Ger
2inf Fra - Ita
build
4inf Ita
collect
12
thinking on this one… probably post tonight or tomorrow.
Don’t think to hard on this one. You may have to save your energy for some of the other games.
Ok, I do have a few tough ones - 2 against DM, one against TDJ and one against Zhukov. Oh and a game that seems to so far be going well against the league leader Gamerman. Going to work on those for a little bit if you don’t mind. Will try to get to this one beginning of next week at latest.
Cheers
America turn 13
Purchase
90 IPC
11 infantry
3 tanks
AA gun
save 36 IPC
Combat Moves
none
Noncombat Moves
fighter from Z12 to Z55
tank from HAW to MEX
3 tanks from ALG to EGY
6 infantry, AA gun from LIB to EGY
3 tanks from LIB to TRJ
10 infantry, 12 tanks, fighter, AA gun from EGY to TRJ
6 fighters from EGY to Z12
2 fighters from Z12 to Z5
3 destroyers, ac, fighter, transport from Z53 to Z55
6 transports from Z12 to Z10
5 bombers from ALG to ECA
Mobilize
11 infantry, tank in EUS
2 tanks, AA gun in WUS
Income
38 + 10 NO + 36 saved = 84
Ger14
45 buys 1bmb 3arm 6inf
combat
Gbr - SBR 1bmb Fra
Gbr AA
Rolls: 1@1; Total Hits: 01@1: (2)
Damage Gbr
Rolling 1d6:
(6)
%$&*!
6 damage Gbr
noncombat
1bmb Gbr - Ger
1aa Epl - Pol
8inf 8arm Ger - Pol
build
1bmb 6inf 3arm Ger
collect
30 + 15 = 45
Soviets move submarine to Z18 and fighters to TRJ. Go ahead with Japan.
Jap14
81 buys 4repair 13arm 4inf
combat
Gbr - SBR 1bmb Ger
Wak - 2inf Jap via 1trn sz62 to sz52, 4ftr sz51, 2ftr sz62
Sol - 1inf Ngu via 1trn sz48 to sz46
Nze - 1inf Ngu via 1trn sz48 to sz42
Kar - 9arm Epl, 5arm Mos
Gbr AA
Rolls: 1@1; Total Hits: 01@1: (6)
damage Gbr
Rolling 1d6:
(4)
4 damage Gbr
Wak
Rolls: 2@1 6@3; Total Hits: 12@1: (2, 3)6@3: (5, 5, 5, 5, 2, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Wak twol
Kar
Rolls: 14@3; Total Hits: 614@3: (4, 2, 6, 1, 4, 3, 1, 4, 1, 4, 5, 6, 3, 6)
Rolls: 4@3; Total Hits: 34@3: (3, 5, 3, 2)