11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech


  • Z12 taken with 4 fighters, bomber

    Noncombat Moves

    fighter from Z12, Z18 fleet to Z13
    all land troops and AA gun from Z18 and BRA to GIB
    3 fighters from Z12 to Z18 US ac’s
    bomber from Z12 to GBR
    3 submarines from Z51 to Z42

    Mobilize

    8 fighters in GBR

    Income

    27 + 5 NO + 5 saved = 37

    05ll_zhuk_19dB.AAM

  • 16 15 10

    italy 19 has 40, buy 5 inf 5 arm

    CM
    5 bmb sbr uk
    inf arm egy>sum

  • 16 15 10

    fourth roll

    DiceRolls: 5@1; Total Hits: 15@1: (5, 6, 1, 3, 5)
    DiceRolls: 5@1; Total Hits: 15@1: (6, 1, 3, 4, 4)
    DiceRolls: 5@1; Total Hits: 15@1: (3, 5, 6, 3, 1)
    DiceRolls: 5@1; Total Hits: 05@1: (6, 6, 3, 2, 4)
    DiceRolls: 5@1; Total Hits: 05@1: (4, 3, 4, 3, 5)

  • 16 15 10

    escaped!

    dmg
    DiceRolls: 5@6; Total Hits: 55@6: (4, 4, 2, 1, 6)

  • 16 15 10

    full dmg on uk……will have to think over ncms

  • 16 15 10

    9 arm cze, 5 bmb uk, 2 fig 34, 2 fig 16>fra
    ac tpt 16>34
    10 inf 2 art nor>fin
    dd 34>38
    14 inf art siK>yun
    aa ind>per
    2 inf egy>sud
    arm epl>ger
    inf per>cau
    27 arm per, 2 arm kaz>ukr
    arm egy>per

    Place 2 inf 4 arm ita, 3 inf arm cau
    Collect 34+5=39, has 39.

    05ll_zhuk_19eI.AAM

  • 16 15 10

    14 inf art yun>sik, not the other way around.


  • My aa has been completely useless in about the last 5 games I’ve played.


  • Time to get this game wrapped up soon.

    America turn 19

    Purchase

    56 IPC

    5 fighters
    submarine

    Combat Moves

    ALG (empty) v 2 infantry (BRA) unload Z13

    Noncombat Moves

    4 submarines from Z10 to Z12
    4 destroyers from Z10 to Z9
    3 ac, battleship, 24 transports from Z18 to Z13
    all troops and AA gun from BRA to ALG
    bomber from ECA to GBR
    7 fighters from WCA to Z13
    4 fighters from GBR to Z13
    destroyer from Z55 to Z19

    Mobilize

    5 fighters in EUS
    submarine in Z10

    Income

    42 + 15 NO = 57

    05ll_zhuk_19fUSA.AAM

  • 16 15 10

    Germany 20, has 63 buy aa 5 inf 3 art 6 arm

    CM
    arm sud>waf

    NCM
    2 fig fra>5
    11 inf arm 16 fig 2 bmb fra, 2 arm bul, 2 arm ger>ita
    3 inf art aa ger>fra
    6 inf fin>kar
    31 arm ukr, 3 arm epl>blk
    inf per, 26 arm trj>cau
    aa trj>per
    art eaf>sud
    3 inf nov>kaz
    inf lib>egy
    4 arm cau>ukr

    place 5 inf 3 art aa arm ger, 5 arm rus
    collect 63, has 63.

    05ll_zhuk_20aG.AAM


  • Soviet turn 20

    submarine to Z42

    you can go ahead with Japan turn 20

    05ll_zhuk_20bR.AAM

  • 16 15 10

    Japan 20, with 55 buy ac dd 3 tpt fig, save 2 ipc

    CM
    arm ind>bor

    NCM
    ac dd 35, fig fic>49
    3 ss 35>50
    2 fig fic, 2 fig 35>34
    3 fig egy>ita
    8 arm chi, 2 arm ind>cau
    arm nin>kaz
    2 inf yun>bur
    2 inf yun>fic
    10 inf art man>bry
    2 inf hup>yun
    4 inf hup>nin

    Place ac dd 3 tpt fig 62
    COllect 36+10=46, has 48.

    05ll_zhuk_20cJ.AAM


  • Britain turn 20

    Purchase

    37 IPC

    10 repair to GBR
    submarine
    battleship

    save 1 IPC

    Combat Moves

    none

    Noncombat Moves

    14 transports, 2 destroyers, 2 battleships, 2 ac (with 4 US fighters) from Z13 to Z7
    destroyer, ac (with Soviet fighter), fighter from Z13 to Z9
    23 infantry, 4 tanks, AA gun from GIB to GBR
    3 submarines from Z42 to Z25

    Mobilize

    submarine, battleship in Z7

    Income

    18 + 5 NO + 1 saved = 24

    05ll_zhuk_20dB.AAM

  • 16 15 10

    italy 20, has 39, buy 3 inf 6 arm

    CM
    3 bmb fra>sbr uk

  • 16 15 10

    third
    DiceRolls: 3@1; Total Hits: 03@1: (5, 6, 3)
    DiceRolls: 3@1; Total Hits: 13@1: (4, 4, 1)
    DiceRolls: 3@1; Total Hits: 03@1: (6, 4, 3)
    DiceRolls: 3@1; Total Hits: 03@1: (6, 2, 5)

  • 16 15 10

    i hope i’m not losing all my good aa karma on this game… :wink:

    Dmg
    DiceRolls: 3@6; Total Hits: 33@6: (5, 5, 1)

  • 16 15 10

    full dmg uk

    bah forgot to type walkins to phi and mad…just a late night oversight.  I don’t think the rolls had any relevance to them so I hope you don’t mind.

    NCM
    3 bmb uk, 2 bmb 4 fig 9 arm, 8 inf, arm ger>ita
    12 inf art fra>ger
    29 arm ukr>blk
    arm cau>epl
    aa arm per>cau
    14 inf nin>chi
    10 inf 2 art fin>kar
    2 ac 34>38
    dd 38>50

    place 3 inf cau, 6 arm ita
    Collect 37+5=42, has 42.

    the boot is crowded!

    05ll_zhuk_20ei.AAM


  • OK Zhukov, but did we not agree that all combat moves must be typed in the combat move post or they would not be allowed?


  • @LuckyLindy:

    OK Zhukov, but did we not agree that all combat moves must be typed in the combat move post or they would not be allowed?

    You are way ahead and bombing the daylights out of me with no losses, and still you ask for walkins after we have agreed clearly how they would be handled.  I’m not concerned about this game as it is basically over and I am just playing it for the challenge of it these last few days before the league deadline (we will have this resolved prior to Nov 1).

    But if we meet again in the playoff, I think we will have to have a rule on this matter and enforce it.  Fair enough?  You are a very good player and I enjoy playing you and I do not want to deny walkin requests but we must stick to rules clearly agreed to right?

    Cheers

  • 16 15 10

    Very well, if we play again I’m fine with agreeing to any reasonable standard.  However, I prefer allowing reasonable edits.  Humans are fallible and Bmap requires that humans execute the game dynamics–there will be multiple errors in every bmap game.  A good principle (imho) is that if an event wouldn’t happen in a f2f game, then it shouldn’t happen here.

    The criteria i follow on combat move edits (eg edits after combat moves are stated, or after combat is rolled) is I’ll allow cm edits as long as the decision to make the combat move couldn’t have been impacted by the combat rolls already rolled.  I do my best not to ask for any edits that don’t meet that criteria, as I don’t want to burden my opponent.

    Naturally there are some moves where people might disagree about the ‘principle’ (eg whether dice already rolled could have influenced a decision to ask for a cm edit).  But 99% it’s clear one way or the other.  So if I was going to agree on a principle for edits I would want it to be that one.

    Anyway I’m real sorry for the inconvenience, I’ll try to be more precise, but it’s hard to be precise and fast at once.  I guess the main reform required is to not make late night turns under the influence of alcohol… :evil:

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