@axis-dominion sounds good fire it up whenever you want
11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech
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Z12 taken with 4 fighters, bomber
Noncombat Moves
fighter from Z12, Z18 fleet to Z13
all land troops and AA gun from Z18 and BRA to GIB
3 fighters from Z12 to Z18 US ac’s
bomber from Z12 to GBR
3 submarines from Z51 to Z42Mobilize
8 fighters in GBR
Income
27 + 5 NO + 5 saved = 37
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italy 19 has 40, buy 5 inf 5 arm
CM
5 bmb sbr uk
inf arm egy>sum -
fourth roll
Rolls: 5@1; Total Hits: 15@1: (5, 6, 1, 3, 5)
Rolls: 5@1; Total Hits: 15@1: (6, 1, 3, 4, 4)
Rolls: 5@1; Total Hits: 15@1: (3, 5, 6, 3, 1)
Rolls: 5@1; Total Hits: 05@1: (6, 6, 3, 2, 4)
Rolls: 5@1; Total Hits: 05@1: (4, 3, 4, 3, 5) -
escaped!
dmg
Rolls: 5@6; Total Hits: 55@6: (4, 4, 2, 1, 6) -
full dmg on uk……will have to think over ncms
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9 arm cze, 5 bmb uk, 2 fig 34, 2 fig 16>fra
ac tpt 16>34
10 inf 2 art nor>fin
dd 34>38
14 inf art siK>yun
aa ind>per
2 inf egy>sud
arm epl>ger
inf per>cau
27 arm per, 2 arm kaz>ukr
arm egy>perPlace 2 inf 4 arm ita, 3 inf arm cau
Collect 34+5=39, has 39. -
14 inf art yun>sik, not the other way around.
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My aa has been completely useless in about the last 5 games I’ve played.
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Time to get this game wrapped up soon.
America turn 19
Purchase
56 IPC
5 fighters
submarineCombat Moves
ALG (empty) v 2 infantry (BRA) unload Z13
Noncombat Moves
4 submarines from Z10 to Z12
4 destroyers from Z10 to Z9
3 ac, battleship, 24 transports from Z18 to Z13
all troops and AA gun from BRA to ALG
bomber from ECA to GBR
7 fighters from WCA to Z13
4 fighters from GBR to Z13
destroyer from Z55 to Z19Mobilize
5 fighters in EUS
submarine in Z10Income
42 + 15 NO = 57
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Germany 20, has 63 buy aa 5 inf 3 art 6 arm
CM
arm sud>wafNCM
2 fig fra>5
11 inf arm 16 fig 2 bmb fra, 2 arm bul, 2 arm ger>ita
3 inf art aa ger>fra
6 inf fin>kar
31 arm ukr, 3 arm epl>blk
inf per, 26 arm trj>cau
aa trj>per
art eaf>sud
3 inf nov>kaz
inf lib>egy
4 arm cau>ukrplace 5 inf 3 art aa arm ger, 5 arm rus
collect 63, has 63. -
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Japan 20, with 55 buy ac dd 3 tpt fig, save 2 ipc
CM
arm ind>borNCM
ac dd 35, fig fic>49
3 ss 35>50
2 fig fic, 2 fig 35>34
3 fig egy>ita
8 arm chi, 2 arm ind>cau
arm nin>kaz
2 inf yun>bur
2 inf yun>fic
10 inf art man>bry
2 inf hup>yun
4 inf hup>ninPlace ac dd 3 tpt fig 62
COllect 36+10=46, has 48. -
Britain turn 20
Purchase
37 IPC
10 repair to GBR
submarine
battleshipsave 1 IPC
Combat Moves
none
Noncombat Moves
14 transports, 2 destroyers, 2 battleships, 2 ac (with 4 US fighters) from Z13 to Z7
destroyer, ac (with Soviet fighter), fighter from Z13 to Z9
23 infantry, 4 tanks, AA gun from GIB to GBR
3 submarines from Z42 to Z25Mobilize
submarine, battleship in Z7
Income
18 + 5 NO + 1 saved = 24
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italy 20, has 39, buy 3 inf 6 arm
CM
3 bmb fra>sbr uk -
third
Rolls: 3@1; Total Hits: 03@1: (5, 6, 3)
Rolls: 3@1; Total Hits: 13@1: (4, 4, 1)
Rolls: 3@1; Total Hits: 03@1: (6, 4, 3)
Rolls: 3@1; Total Hits: 03@1: (6, 2, 5) -
i hope i’m not losing all my good aa karma on this game… :wink:
Dmg
Rolls: 3@6; Total Hits: 33@6: (5, 5, 1) -
full dmg uk
bah forgot to type walkins to phi and mad…just a late night oversight. I don’t think the rolls had any relevance to them so I hope you don’t mind.
NCM
3 bmb uk, 2 bmb 4 fig 9 arm, 8 inf, arm ger>ita
12 inf art fra>ger
29 arm ukr>blk
arm cau>epl
aa arm per>cau
14 inf nin>chi
10 inf 2 art fin>kar
2 ac 34>38
dd 38>50place 3 inf cau, 6 arm ita
Collect 37+5=42, has 42.the boot is crowded!
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OK Zhukov, but did we not agree that all combat moves must be typed in the combat move post or they would not be allowed?
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OK Zhukov, but did we not agree that all combat moves must be typed in the combat move post or they would not be allowed?
You are way ahead and bombing the daylights out of me with no losses, and still you ask for walkins after we have agreed clearly how they would be handled. I’m not concerned about this game as it is basically over and I am just playing it for the challenge of it these last few days before the league deadline (we will have this resolved prior to Nov 1).
But if we meet again in the playoff, I think we will have to have a rule on this matter and enforce it. Fair enough? You are a very good player and I enjoy playing you and I do not want to deny walkin requests but we must stick to rules clearly agreed to right?
Cheers
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Very well, if we play again I’m fine with agreeing to any reasonable standard. However, I prefer allowing reasonable edits. Humans are fallible and Bmap requires that humans execute the game dynamics–there will be multiple errors in every bmap game. A good principle (imho) is that if an event wouldn’t happen in a f2f game, then it shouldn’t happen here.
The criteria i follow on combat move edits (eg edits after combat moves are stated, or after combat is rolled) is I’ll allow cm edits as long as the decision to make the combat move couldn’t have been impacted by the combat rolls already rolled. I do my best not to ask for any edits that don’t meet that criteria, as I don’t want to burden my opponent.
Naturally there are some moves where people might disagree about the ‘principle’ (eg whether dice already rolled could have influenced a decision to ask for a cm edit). But 99% it’s clear one way or the other. So if I was going to agree on a principle for edits I would want it to be that one.
Anyway I’m real sorry for the inconvenience, I’ll try to be more precise, but it’s hard to be precise and fast at once. I guess the main reform required is to not make late night turns under the influence of alcohol… :evil:





