• Is this based on reality?


  • Definently Papue New Guinea and the Cook Islands would be a nice touch, maybe as far as the Indies, and those lower pacific islands.

  • '10

    Have the Map represent the entire ANZAC “sphere of influence”.  Include New Guinea, Solomons, New Britain etc…

    Have three powers.  JAPAN, Australia and NZ.  I think there will be more interest that way.


  • No the VC’s are real but to make more territories i split it up.

    I tried to get away from the Japan idea because of the WWII ideas. An ANZAC battle between Aus and NZ was what i wanted.

    New map with straits between North and South islands of New Zealand and the one between Tasmania and Victoria

    Thunda down under map 5.jpg


  • I have try to make the territories more realistic but for some territories they just had to be split like Western australia otherwise it would be to large. Some territories have been named.

    Sea zones will be the next addition.

    For powers i believe it should be East/West Aus and NZ so that NZ won’t be killed by a massive Australia and also it shouldn’t be south and north NZ as one player will be elimanted really quickly and they won’t have the IPC levels to match Aus

    Thunda down under map 6.jpg


  • Your first map was better, IMHO. in this map, you have too many territories intersection at four corners (look at Kimberly, Port Headland). The idea is to have “natural” looking territories that do not have such abrupt junctions.

    Also, an intersection like that leads to players attempting to move “crosswise” - Kimberly-Great Victoria Desert etc.


  • I’m going to add in some parts of desserts and make it impassable. Also I am planning on re-modelling some of the territories.

    Quick question for anyone who is interested would you like Fiji as a playable power? If so please post soon as once the territories are done i will begin play testing.

    Extra powers welcome

    No Japan suggestions because i’m playing on trying to remove the WWII idea.

    Thanks


  • Re-formed some territories plus added sea zones.

    Next up Ipc values and power placements will wait for a little while for extra power suggestions.

    Powers

    Australia

    Pros
    Act as a USA like power in global, strong economically

    Cons
    To strong and very hard to kill

    New Zealand

    Pros
    Good size for a 30ish territory games (9 territories)

    Cons
    Split between to islands

    West Aus/East Aus

    Pros
    two powers, Good size around 10 territories each

    Cons
    very fast internal fighting

    North,south NZ

    Pros
    troops won’t be split into two forces

    Cons
    To small to be a problem for a larger power

    Fiji(Maybe)

    pros
    Extra power means more territories

    cons
    Small, only 1 possible VC, to easy to kill

    Fix the Fiji problem by giving them more islands in the pacific.

    Japan(Probably not)

    Pros

    Extra power

    Cons

    WWII ideas, no island home have to start in Aus, No capital
    ![](http://C:\Users\Wil\Pictures\Thunda down under map 7)


  • How about Tasmania as it’s own power, like a minor power?


  • I could add them as an optional extra power. Like Italy in revised edition.


  • Map nearing completion

    A few rules different from normal A&A

    The only units that can shoot down planes are AA, Art, Planes and BB

    The original setup is

    Every power starts with 200 Ipc of which 40 must be spent on air units, 40 must be spent on land units and 40 must be spent on naval units.

    If Tasmania is added they start with 250 ipc of which 50 must be spent on each type of unit

    Tow in you need to control

    either
    6,7,8 Vcs of which one must be in NZ
    9,10 Vcs of which 2 must be in NZ
    11 of which three must be in NZ

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