L21 BM3 chaptim ( Axis ) vs. bolasgod ( Allies + 20)


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Wake Island
            3 fighters moved from Hawaiian Islands to Wake Island
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                  British take 109 Sea Zone from Germans
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 artillery moved from Persia to Iraq
            1 fighter moved from Persia to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber and 1 destroyer; Russians loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 tactical_bomber moved from Iraq to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 armour moved from Belgian Congo to Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            1 aaGun, 2 artilleries and 5 infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
            2 aaGuns and 5 infantry moved from Shan State to Siam
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Neutral_Axis regular : 0.33
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Ethiopia to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 fighter moved from 98 Sea Zone to Tobruk
            1 bomber moved from 98 Sea Zone to Western Germany
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            2 infantry moved from Tunisia to Libya
            1 armour and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 92 Sea Zone to 83 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 83 Sea Zone to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 aaGun and 1 infantry moved from Romania to Eastern Poland
            1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 bomber and 1 fighter placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tobruk: 1 infantry
            EDIT: Adding units owned by Italians to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2,00
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
            3 infantry moved from Queensland to New South Wales
            3 fighters moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 3 fighters and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 marine
                    ANZAC roll dice for 3 fighters and 3 infantry in New South Wales, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 fighters moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,1,2,2,3,5
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
            3 infantry moved from Queensland to New South Wales
            3 fighters moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 3 fighters and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 marine
                    ANZAC roll dice for 3 fighters and 3 infantry in New South Wales, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 fighters moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,1,2,2,3,5
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
            3 infantry moved from Queensland to New South Wales
            3 fighters moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 3 fighters and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 marine
                    ANZAC roll dice for 3 fighters and 3 infantry in New South Wales, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 fighters moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,1,2,2,3,5
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 artillery and 1 infantry moved from Belarus to Archangel
            2 tactical_bombers moved from Eastern Poland to Archangel
            1 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Romania to Western Ukraine
            2 tactical_bombers moved from Gibraltar to Southern Italy
            2 fighters moved from Alexandria to Southern Italy
            2 bombers moved from Alexandria to Western Ukraine
            6 infantry and 1 mech_infantry moved from Finland to Karelia
            3 fighters moved from Western Germany to Karelia
            3 armour and 3 mech_infantrys moved from Baltic States to Smolensk
            1 infantry moved from Baltic States to Belarus
            1 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour moved from Eastern Poland to Smolensk
            4 armour moved from Eastern Poland to Smolensk
            2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Germans
            Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
            Battle in 101 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    

    Savegame


  • 0c5e3452-198c-40dc-ad9e-282e98c1b250-grafik.png
    do u wanna take out dd or cruiser first?


  • @chaptim cruiser please


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 artillery and 1 infantry moved from Belarus to Archangel
            2 tactical_bombers moved from Eastern Poland to Archangel
            1 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Romania to Western Ukraine
            2 tactical_bombers moved from Gibraltar to Southern Italy
            2 fighters moved from Alexandria to Southern Italy
            2 bombers moved from Alexandria to Western Ukraine
            6 infantry and 1 mech_infantry moved from Finland to Karelia
            3 fighters moved from Western Germany to Karelia
            3 armour and 3 mech_infantrys moved from Baltic States to Smolensk
            1 infantry moved from Baltic States to Belarus
            1 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour moved from Eastern Poland to Smolensk
            4 armour moved from Eastern Poland to Smolensk
            2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Germans
            Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
            Battle in 101 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 101 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    1 cruiser owned by the Americans and 2 submarines owned by the Germans lost in 101 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                Casualties for Germans: 2 submarines
                Casualties for Americans: 1 cruiser
            Battle in Western Ukraine
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 11 armour, 4 artilleries, 17 infantry and 9 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 11 armour, 4 artilleries, 17 infantry and 9 mech_infantrys in Smolensk, round 2 : 10/41 hits, 11,83 expected hits
                    Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 11 armour, 4 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Karelia
                Germans attack with 3 fighters, 6 infantry and 1 mech_infantry
                Russians defend with 7 infantry
                    Germans roll dice for 3 fighters, 6 infantry and 1 mech_infantry in Karelia, round 2 : 0/10 hits, 2,67 expected hits
                    Russians roll dice for 7 infantry in Karelia, round 2 : 5/7 hits, 2,33 expected hits
                    5 infantry owned by the Germans lost in Karelia
                3 fighters owned by the Germans retreated
                1 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Finland
                Russians win with 7 infantry remaining. Battle score for attacker is -15
                Casualties for Germans: 5 infantry
            Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
    
        Non Combat Move - Germans
            3 fighters moved from Karelia to Finland
            2 tactical_bombers moved from Archangel to Eastern Poland
            4 aaGuns moved from Belarus to Smolensk
            2 armour moved from Romania to Eastern Poland
            1 aaGun and 1 infantry moved from Poland to Eastern Poland
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Poland
            1 infantry moved from Bulgaria to Romania
            1 artillery moved from Yugoslavia to Romania
            2 bombers moved from Western Ukraine to Eastern Poland
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            2 armour and 7 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,2
            Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Russians regular : 2,00
    Germans regular : -3,50
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            7 infantry moved from Karelia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 7 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians roll dice for 7 infantry in Novgorod, round 2 : 0/7 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 6 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Ukraine
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            4 aaGuns, 2 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Russia
            3 infantry moved from Volgograd to Tambov
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 1.83
    

    Savegame

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