waxenhen4(A) vs RangerLugi(X) Global


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 armour moved from Bessarabia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour and 10 infantry
                Germans defend with 2 armour and 1 artillery
                    Russians roll dice for 1 armour and 10 infantry in Bryansk, round 2 : 0/11 hits, 2.17 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 armour and 8 infantry in Bryansk, round 3 : 3/9 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Bryansk, round 3 : 3/3 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 5 infantry
                Casualties for Germans: 2 armour and 1 artillery
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 artilleries, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 artilleries moved from Anhwe to Hopei
            1 armour moved from Anhwe to Hopei
            2 armour moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Kiangsi to Kwangtung
            1 fighter moved from Kiangsi to Kwangtung
            2 bombers moved from Kiangsu to Hopei
            2 tactical_bombers moved from Kiangsu to Hopei
            2 fighters moved from Kiangsu to Hopei
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Kwangsi
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/9 hits, 4.83 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Hopei to Kiangsu
            2 tactical_bombers moved from Hopei to Kiangsu
            2 fighters moved from Hopei to Kiangsu
            1 tactical_bomber moved from Kwangtung to Kiangsu
            1 fighter moved from Kwangtung to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 cruiser placed in 6 Sea Zone
            4 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -3.50
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from British Columbia to Alaska
            1 armour moved from Western United States to Alaska
            2 armour moved from Western United States to Eastern United States
            1 artillery moved from Western United States to Mexico
            1 mech_infantry moved from Southeast Mexico to Mexico
            1 mech_infantry moved from Western United States to Alaska
            2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 armour, 2 artilleries and 4 infantry
                Italians defend with 1 armour and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Mexico
                Americans attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 mech_infantry in Mexico, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Mexico
                Americans win, taking Mexico from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alaska
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            4 infantry moved from Brazil to 86 Sea Zone
            4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.83
    Italians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery moved from Kweichow to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 armour and 2 artilleries
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 1/3 hits, 1.17 expected hits
                    2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 2 artilleries
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Japanese regular : -0.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from British Columbia to Alaska
            1 armour moved from Western United States to Alaska
            2 armour moved from Western United States to Eastern United States
            1 artillery moved from Western United States to Mexico
            1 mech_infantry moved from Southeast Mexico to Mexico
            1 mech_infantry moved from Western United States to Alaska
            2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 armour, 2 artilleries and 4 infantry
                Italians defend with 1 armour and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Mexico
                Americans attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 mech_infantry in Mexico, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Mexico
                Americans win, taking Mexico from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alaska
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            4 infantry moved from Brazil to 86 Sea Zone
            4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery moved from Kweichow to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 armour and 2 artilleries
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 1/3 hits, 1.17 expected hits
                    2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 2 artilleries
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            2 fighters and 1 tactical_bomber moved from Egypt to Caucasus
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            3 infantry moved from Kweichow to Anhwe
            1 fighter moved from Kweichow to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Shan State to Siam
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Yunnan
            2 infantry moved from India to Burma
    
        Combat - British
            Battle in Tobruk
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 2 mech_infantrys in Tobruk, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            4 aaGuns moved from Kweichow to Anhwe
            1 aaGun moved from Yunnan to Hunan
            1 aaGun moved from Burma to Yunnan
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            British undo move 1.
            2 armour and 1 mech_infantry placed in Persia
            1 artillery and 1 mech_infantry placed in Egypt
            1 transport placed in 81 Sea Zone
            British undo move 3.
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 8 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
            UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
            Some Units in India change ownership: 1 aaGun and 8 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Americans regular : 0.33
    Japanese regular : -1.67
    Italians regular : 0.17
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 cruiser and 1 transport placed in 95 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 6 armour and 2 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            3 armour moved from Archangel to Vologda
            2 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 armour moved from Western Ukraine to Bryansk
            3 armour moved from Ukraine to Bryansk
            1 armour moved from Belarus to Bryansk
            10 armour moved from Belarus to Smolensk
            3 armour moved from Novgorod to Smolensk
            1 infantry moved from Novgorod to Belarus
            2 armour moved from Germany to Holland Belgium
            2 armour moved from Germany to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 tactical_bombers moved from Novgorod to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            3 fighters moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 3 armour
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour in Vologda, round 2 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 13 armour
                Russians defend with 1 infantry
                    Germans roll dice for 13 armour in Smolensk, round 2 : 5/13 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 13 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 6 armour, 3 fighters and 4 tactical_bombers
                Russians defend with 1 armour and 5 infantry
                    Germans roll dice for 6 armour, 3 fighters and 4 tactical_bombers in Bryansk, round 2 : 7/13 hits, 7.17 expected hits
                    Russians roll dice for 1 armour and 5 infantry in Bryansk, round 2 : 0/6 hits, 2.17 expected hits
                    5 infantry owned by the Russians and 1 armour owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 6 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Russians: 1 armour and 5 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Bryansk to Novgorod
            4 tactical_bombers moved from Bryansk to Novgorod
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 55 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.83
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Samara
            1 infantry moved from Rostov to Tambov
    
        Non Combat Move - Russians
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            3 armour moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kiangsu to Anhwe
            2 armour moved from Kwangtung to Kwangsi
            2 bombers moved from Kiangsu to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 tactical_bomber moved from Kiangsu to Kwangsi
            4 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
            4 artilleries moved from 20 Sea Zone to Kiangsi
            4 infantry moved from 20 Sea Zone to Kiangsi
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 4 artilleries and 4 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 battleship and 2 cruisers in Kiangsi, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 4/6 hits, 3.50 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 armour
                Casualties for Chinese: 3 infantry
            Battle in Anhwe
                Japanese attack with 4 armour, 2 fighters and 2 tactical_bombers
                British defend with 4 aaGuns, 1 fighter and 3 infantry; Chinese defend with 1 infantry
                    British roll AA dice in Anhwe : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Anhwe
                    Japanese roll dice for 4 armour, 1 fighter and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 4 aaGuns, 1 fighter and 4 infantry in Anhwe, round 2 : 3/5 hits, 2.00 expected hits
                    4 aaGuns owned by the British and 3 armour owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 3/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 1/5 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Anhwe
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 4 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 4 armour, 1 fighter and 1 tactical_bomber
                Casualties for British: 4 aaGuns, 1 fighter and 3 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Kiangsu
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
            1 tactical_bomber moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            2 artilleries, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 32 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 0.83
    British AA : 0.33
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Turning off Edit Mode
            EDIT: Americans undo move 2.
            EDIT: Americans undo move 1.
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Alaska to British Columbia
            1 artillery moved from Mexico to Western United States
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            1 submarine and 4 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Turning off Edit Mode
            EDIT: Americans undo move 2.
            EDIT: Americans undo move 1.
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Alaska to British Columbia
            1 artillery moved from Mexico to Western United States
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            1 submarine and 4 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 artillery moved from Hopei to Anhwe
            2 artilleries moved from Hunan to Anhwe
            1 fighter moved from Kweichow to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Turning off Edit Mode
            EDIT: Americans undo move 2.
            EDIT: Americans undo move 1.
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Alaska to British Columbia
            1 artillery moved from Mexico to Western United States
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            1 submarine and 4 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 artillery moved from Hopei to Anhwe
            2 artilleries moved from Hunan to Anhwe
            1 fighter moved from Kweichow to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 armour and 2 mech_infantrys moved from Caucasus to Bryansk
            2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            3 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                  British take Libya from Italians
                  British take Tunisia from Italians
            1 mech_infantry moved from Tobruk to Libya
            1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Kwangsi
            1 artillery and 1 infantry moved from Siam to French Indo China
            1 infantry moved from Shan State to Siam
            2 infantry moved from Burma to Shan State
            2 infantry moved from India to Burma
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Bryansk
                British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 6 armour
                    British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 6 armour in Bryansk, round 2 : 3/6 hits, 3.00 expected hits
                    2 mech_infantrys owned by the British, 3 armour owned by the Germans and 1 armour owned by the British lost in Bryansk
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 2.67 expected hits
                    Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
                    1 armour owned by the Germans and 2 armour owned by the British lost in Bryansk
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                Germans win with 2 armour remaining. Battle score for attacker is -2
                Casualties for British: 3 armour and 2 mech_infantrys
                Casualties for Germans: 4 armour
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 aaGun moved from Hunan to Anhwe
            1 aaGun moved from Yunnan to Hunan
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 airfield placed in Gibraltar
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 aaGun, 1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
            UK_Pacific collect 21 PUs; end with 22 PUs
            Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 infantry moved from Albania to Yugoslavia
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 battleship moved from 62 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
            1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
            ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 battleship moved from 62 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
            1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
            ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 cruiser moved from 110 Sea Zone to 104 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 11 armour; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 armour moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 armour moved from Vologda to Samara
            13 armour moved from Smolensk to Russia
            3 armour moved from Novgorod to Bryansk
            1 armour moved from Vologda to Russia
            4 tactical_bombers moved from Novgorod to Russia
            3 fighters moved from Novgorod to Russia
            3 armour moved from Ukraine to Rostov
            2 armour moved from Bryansk to Tambov
            2 infantry moved from Bessarabia to Ukraine
            3 bombers moved from Western Germany to 91 Sea Zone
            2 armour moved from Western Germany to Southern France
            2 armour moved from Holland Belgium to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
            Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 3 bombers
                British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                Americans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -20
                Casualties for Germans: 3 bombers
                Casualties for Americans: 1 carrier
            Battle in Rostov
                Germans attack with 3 armour
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Samara, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Samara
                    Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 14 armour, 3 fighters and 4 tactical_bombers
                British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 1 factory_major, 1 fighter and 18 infantry
                    Germans roll dice for 14 armour, 3 fighters and 4 tactical_bombers in Russia, round 2 : 12/21 hits, 11.17 expected hits
                    Russians roll dice for 3 fighters, 18 infantry and 1 tactical_bomber in Russia, round 2 : 10/22 hits, 8.50 expected hits
                    12 infantry owned by the Russians and 10 armour owned by the Germans lost in Russia
                    Germans roll dice for 4 armour, 3 fighters and 4 tactical_bombers in Russia, round 3 : 7/11 hits, 6.17 expected hits
                    Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 4/10 hits, 4.50 expected hits
                    6 infantry owned by the Russians, 1 tactical_bomber owned by the British, 3 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Russia, round 4 : 2/7 hits, 4.00 expected hits
                    Russians roll dice for 3 fighters in Russia, round 4 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Russians, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Russia
                    Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Russia, round 5 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -36
                Casualties for Germans: 13 armour, 2 fighters and 3 tactical_bombers
                Casualties for Russians: 1 fighter and 18 infantry
                Casualties for British: 2 fighters and 1 tactical_bomber
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Normandy Bordeaux
            5 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 63 PUs (3 lost to blockades); end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 4.00
    Germans regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 fighter and 5 infantry
            EDIT: Removing units owned by Russians from Amur: 3 infantry
            EDIT: Turning off Edit Mode
                Turning on Edit Mode
            14 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            EDIT: Preparing Airbases for Possible Scrambling
            EDIT: Recording Battle Statistics
            EDIT: Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Amur to Manchuria
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 3 infantry moved from Kiangsi to Anhwe
            3 armour moved from Kiangsu to Anhwe
            2 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 19 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 battleship moved from 20 Sea Zone to 45 Sea Zone
            2 cruisers moved from 20 Sea Zone to 45 Sea Zone
            1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 45 Sea Zone
            3 carriers moved from 20 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
            1 fighter moved from Kiangsu to 45 Sea Zone
            2 tactical_bombers moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            2 bombers moved from Kiangsu to Anhwe
            4 transports moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
                    1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 4 : 0/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 45 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                    1 carrier owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 45 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 battleship in 45 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 battleship, 2 fighters and 2 transports in 45 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                    1 battleship owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -79
                Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier, 2 cruisers and 1 destroyer
            Battle in Anhwe
                Japanese attack with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
                British defend with 1 aaGun; Chinese defend with 4 artilleries, 1 fighter and 5 infantry
                    British roll AA dice in Anhwe : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 10/15 hits, 7.00 expected hits
                    Chinese roll dice for 1 aaGun, 4 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 6/10 hits, 3.67 expected hits
                    3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 aaGun owned by the British, 5 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Anhwe
                    Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 7/9 hits, 5.00 expected hits
                    Chinese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 3 artilleries and 3 infantry
                Casualties for British: 1 aaGun
                Casualties for Chinese: 4 artilleries, 1 fighter and 5 infantry
                2 fighters owned by the ANZAC forced to land in Dutch New Guinea
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
            2 artilleries moved from 6 Sea Zone to Korea
            3 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            2 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 28 PUs; end with 30 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 0.00
    British AA : -0.50
    ANZAC regular : 0.67
    

    Savegame

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