@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 armour moved from Bessarabia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour and 10 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 1 armour and 10 infantry in Bryansk, round 2 : 0/11 hits, 2.17 expected hits
Germans roll dice for 2 armour and 1 artillery in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour and 8 infantry in Bryansk, round 3 : 3/9 hits, 1.83 expected hits
Germans roll dice for 2 armour and 1 artillery in Bryansk, round 3 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 5 infantry
Casualties for Germans: 2 armour and 1 artillery
Non Combat Move - Russians
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 2.33
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 artilleries moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
2 armour moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsu to Hopei
2 tactical_bombers moved from Kiangsu to Hopei
2 fighters moved from Kiangsu to Hopei
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/9 hits, 4.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to Kiangsu
2 tactical_bombers moved from Hopei to Kiangsu
2 fighters moved from Hopei to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
1 cruiser placed in 6 Sea Zone
4 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -3.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
2 armour moved from Western United States to Eastern United States
1 artillery moved from Western United States to Mexico
1 mech_infantry moved from Southeast Mexico to Mexico
1 mech_infantry moved from Western United States to Alaska
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in Mexico
Americans attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 mech_infantry in Mexico, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Mexico
Americans win, taking Mexico from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.83
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour and 2 artilleries
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 1/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Kwangsi
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
2 armour moved from Western United States to Eastern United States
1 artillery moved from Western United States to Mexico
1 mech_infantry moved from Southeast Mexico to Mexico
1 mech_infantry moved from Western United States to Alaska
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in Mexico
Americans attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 mech_infantry in Mexico, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Mexico
Americans win, taking Mexico from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour and 2 artilleries
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 1/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Kwangsi
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Egypt to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Tobruk
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
Combat - British
Battle in Tobruk
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Tobruk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
4 aaGuns moved from Kweichow to Anhwe
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Burma to Yunnan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
British undo move 1.
2 armour and 1 mech_infantry placed in Persia
1 artillery and 1 mech_infantry placed in Egypt
1 transport placed in 81 Sea Zone
British undo move 3.
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 aaGun and 8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
Some Units in India change ownership: 1 aaGun and 8 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50
Americans regular : 0.33
Japanese regular : -1.67
Italians regular : 0.17
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 cruiser and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour and 2 bombers; Remaining resources: 5 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
3 armour moved from Archangel to Vologda
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
10 armour moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
2 armour moved from Germany to Holland Belgium
2 armour moved from Germany to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
3 fighters moved from Novgorod to Bryansk
Combat - Germans
Battle in Vologda
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Vologda, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 13 armour
Russians defend with 1 infantry
Germans roll dice for 13 armour in Smolensk, round 2 : 5/13 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 13 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 6 armour, 3 fighters and 4 tactical_bombers
Russians defend with 1 armour and 5 infantry
Germans roll dice for 6 armour, 3 fighters and 4 tactical_bombers in Bryansk, round 2 : 7/13 hits, 7.17 expected hits
Russians roll dice for 1 armour and 5 infantry in Bryansk, round 2 : 0/6 hits, 2.17 expected hits
5 infantry owned by the Russians and 1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 1 armour and 5 infantry
Non Combat Move - Germans
3 fighters moved from Bryansk to Novgorod
4 tactical_bombers moved from Bryansk to Novgorod
Place Units - Germans
2 bombers placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 55 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -2.83
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Tambov
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
2 armour moved from Kwangtung to Kwangsi
2 bombers moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
4 artilleries moved from 20 Sea Zone to Kiangsi
4 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries and 4 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 battleship and 2 cruisers in Kiangsi, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 4/6 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
2 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 4 armour, 2 fighters and 2 tactical_bombers
British defend with 4 aaGuns, 1 fighter and 3 infantry; Chinese defend with 1 infantry
British roll AA dice in Anhwe : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 4 armour, 1 fighter and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 4 aaGuns, 1 fighter and 4 infantry in Anhwe, round 2 : 3/5 hits, 2.00 expected hits
4 aaGuns owned by the British and 3 armour owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 3/4 hits, 2.33 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 1/5 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 4 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 4 armour, 1 fighter and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 fighter and 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
2 artilleries, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 0.83
British AA : 0.33
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
EDIT: Americans undo move 2.
EDIT: Americans undo move 1.
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Alaska to British Columbia
1 artillery moved from Mexico to Western United States
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
Place Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
EDIT: Americans undo move 2.
EDIT: Americans undo move 1.
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Alaska to British Columbia
1 artillery moved from Mexico to Western United States
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
Place Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Anhwe
2 artilleries moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
EDIT: Americans undo move 2.
EDIT: Americans undo move 1.
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Alaska to British Columbia
1 artillery moved from Mexico to Western United States
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
Place Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Anhwe
2 artilleries moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour and 2 mech_infantrys moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
2 armour and 1 mech_infantry moved from Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to Siam
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Bryansk
British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour
British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 6 armour in Bryansk, round 2 : 3/6 hits, 3.00 expected hits
2 mech_infantrys owned by the British, 3 armour owned by the Germans and 1 armour owned by the British lost in Bryansk
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
1 armour owned by the Germans and 2 armour owned by the British lost in Bryansk
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
Germans win with 2 armour remaining. Battle score for attacker is -2
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Germans: 4 armour
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 airfield placed in Gibraltar
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 aaGun, 1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans regular : 0.50
British regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 infantry moved from Albania to Yugoslavia
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour; Remaining resources: 4 PUs;
Combat Move - Germans
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Vologda to Samara
13 armour moved from Smolensk to Russia
3 armour moved from Novgorod to Bryansk
1 armour moved from Vologda to Russia
4 tactical_bombers moved from Novgorod to Russia
3 fighters moved from Novgorod to Russia
3 armour moved from Ukraine to Rostov
2 armour moved from Bryansk to Tambov
2 infantry moved from Bessarabia to Ukraine
3 bombers moved from Western Germany to 91 Sea Zone
2 armour moved from Western Germany to Southern France
2 armour moved from Holland Belgium to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Northern Italy
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -20
Casualties for Germans: 3 bombers
Casualties for Americans: 1 carrier
Battle in Rostov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Rostov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Samara, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Samara
Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 14 armour, 3 fighters and 4 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 1 factory_major, 1 fighter and 18 infantry
Germans roll dice for 14 armour, 3 fighters and 4 tactical_bombers in Russia, round 2 : 12/21 hits, 11.17 expected hits
Russians roll dice for 3 fighters, 18 infantry and 1 tactical_bomber in Russia, round 2 : 10/22 hits, 8.50 expected hits
12 infantry owned by the Russians and 10 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour, 3 fighters and 4 tactical_bombers in Russia, round 3 : 7/11 hits, 6.17 expected hits
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 4/10 hits, 4.50 expected hits
6 infantry owned by the Russians, 1 tactical_bomber owned by the British, 3 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Russia, round 4 : 2/7 hits, 4.00 expected hits
Russians roll dice for 3 fighters in Russia, round 4 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Russians, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Russia
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Russia, round 5 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Germans: 13 armour, 2 fighters and 3 tactical_bombers
Casualties for Russians: 1 fighter and 18 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Normandy Bordeaux
5 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 4.00
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 fighter and 5 infantry
EDIT: Removing units owned by Russians from Amur: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
14 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
EDIT: Preparing Airbases for Possible Scrambling
EDIT: Recording Battle Statistics
EDIT: Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
EDIT: Turning off Edit Mode
2 aaGuns moved from Amur to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 3 infantry moved from Kiangsi to Anhwe
3 armour moved from Kiangsu to Anhwe
2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 45 Sea Zone
2 cruisers moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
3 carriers moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from Kiangsu to 45 Sea Zone
2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Anhwe
4 transports moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the ANZAC
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 4 : 0/3 hits, 1.83 expected hits
ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 45 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
1 carrier owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 45 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 battleship in 45 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 battleship, 2 fighters and 2 transports in 45 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
1 battleship owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -79
Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 2 cruisers and 1 destroyer
Battle in Anhwe
Japanese attack with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun; Chinese defend with 4 artilleries, 1 fighter and 5 infantry
British roll AA dice in Anhwe : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 10/15 hits, 7.00 expected hits
Chinese roll dice for 1 aaGun, 4 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 6/10 hits, 3.67 expected hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 aaGun owned by the British, 5 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 7/9 hits, 5.00 expected hits
Chinese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 4 artilleries, 1 fighter and 5 infantry
2 fighters owned by the ANZAC forced to land in Dutch New Guinea
Non Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
2 artilleries moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 30 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 0.00
British AA : -0.50
ANZAC regular : 0.67