dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
Makalakalane (ax) vs Enigma (al)
-
@Makalakalane Super, tak. Men man kan vist ikke flytte et skadet skib… Eller ved du, hvordan man gør det?
-
@Enigma Nu lykkedes det :-)
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these British owned units to: battleship = 1 EDIT: Removing units owned by British from 104 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
@Enigma Frankrig var super heldige i Holland/Belgien :-)
-
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour; Remaining resources: 2 PUs; Combat Move - Germans 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 artilleries moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 5 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 3 infantry moved from Romania to Bessarabia Combat - GermansCombat Hit Differential Summary :
-
@Enigma haha - var Holland/Belgien ikke tomt? :D Anyways, vil du scramble i SZ110 og/eller SZ109 (eller hvad de hedder, der ved England)
-
@Makalakalane Nemlig :-)
Jeg scrambler ikke nogen af stederne -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour; Remaining resources: 2 PUs; Combat Move - Germans 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 artilleries moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 5 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 3 infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 6 armour, 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries and 8 infantry in Bessarabia, round 2 : 4/16 hits, 5.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 1 mech_infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 artillery and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 109 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 2/8 hits, 4.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Non Combat Move - Germans 3 aaGuns, 3 artilleries and 10 infantry moved from Poland to Eastern Poland 3 aaGuns, 3 armour and 2 mech_infantrys moved from Germany to Poland 1 armour moved from France to Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Finland 2 fighters moved from 110 Sea Zone to Finland 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 10 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 38 PUs (3 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -2.50 British : 0.67 French : -0.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to 127 Sea Zone 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Buyant-Uhaa to Amur Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 4 infantry moved from Belarus to Smolensk 1 artillery moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 5 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 artillery moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 1 fighter moved from 127 Sea Zone to Novgorod 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,00 Japanese : -0,33 -
@Enigma Shit, glemte den russiske ubåd - vil du flytte den til 110?
-
@Enigma yep.
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Amur 9 infantry moved from Manchuria to Amur 1 armour moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Amur 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 7 fighters and 5 tactical_bombers moved from Jehol to Amur 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Amur Japanese attack with 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers in Amur, round 2 : 9/23 hits, 9.33 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 4 fighters moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 5 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 aaGun moved from Manchuria to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Hunan to Kweichow 5 tactical_bombers moved from Amur to Jehol 7 fighters moved from Amur to Jehol Place Units - Japanese 2 armour and 1 tactical_bomber placed in Manchuria 1 factory_minor placed in Kiangsu 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : -0.33 Russians : -1.00 Japanese : -1.00 -
@Enigma hov - glemte den russiske Ubåd, da den jo ingen indflydelse har på Japans tur :D Kan du selv flytte den nu her?
-
@Makalakalane Jep. Du sender bare et savegame, så flytter jeg den.
-
@Enigma Japans tur er postet :) Så den downloader du bare og rykker Ubåden i USAs tur :)
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Sikang 1 fighter moved from Hopei to Sikang Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0,83 Japanese : -1,33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Sikang 1 fighter moved from Hopei to Sikang Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 cruiser moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya 1 artillery moved from Anglo Egyptian Sudan to Kenya 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 tactical_bomber moved from Malta to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Kenya British attack with 1 armour and 1 artillery Italians defend with 1 infantry British roll dice for 1 armour and 1 artillery in Kenya, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Italians: 1 infantry Battle in 41 Sea Zone British attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine British roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 109 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 109 Sea Zone British roll dice for 1 bomber and 1 fighter in 109 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone Germans win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -23 Casualties for British: 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 1 cruiser, 1 submarine and 1 tactical_bomber Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 109 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Albania: 1 infantry EDIT: Removing units owned by British from Greece: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Quebec to 106 Sea Zone 1 armour and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour moved from 88 Sea Zone to British Guiana 1 mech_infantry moved from India to Burma 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 armour and 1 bomber placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 British collect 28 PUs (4 lost to blockades); end with 28 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 7 infantry Turning on Edit Mode EDIT: Removing units owned by British from 41 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,50 British : -0,50 Italians : 0,67 Chinese : 0,83 Japanese : -1,50 -
@Makalakalane Der var lige en regel, jeg ikke kendte. Den var den britiske transport i Indonesien, som jeg ikke kunne flytte ud. Den har åbenbart været i kamp fordi den lå der da ubåden sank. Jeg skulle så bare have flyttet den ud før kampen. Jeg tillod mig at editere den ud. Er det ikke i orden, så OK, så kan du bare flytte den tilbage til Sumatra.
-
@Enigma jo, så længe du ikke kunne loade den i denne tur og tage den sidste ø med de to mænd, der stod på øen - det var hele pointen med at lægge ubåden dernede.





