Wow, you two have given me a lot to think about. We have a little while before we know for sure if Coach’s naval pieces are going to be a go or not and what ships will be included. At first, I wanted to localize the action to say, the Solomons or Midway. Then from your ideas I start to picture a supersized Pacific '41 map. Now, if I understand correctly, we are considering a series of maps where you fight battles from island to island, area to area. Like a map for each sea space on G40. Hmm, I would have to tackle these one at a time if we do it that way.
Best posts made by Variable
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RE: Variable's and Tall Paul's Naval Game Ideas
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HBG's Global War 1939 FAQ
Please use this thread for any questions related to the rules or setup of Global War 1939 by Tigerman77 and HBG.
Please be aware there are two map versions, Original and Revised. You need to indicate which map you are using if your question applies, although there is almost no difference between the two as far as territories and zones.
The latest rules version is 5.0, but some problems listed below will require a version 5.1 to be released. I will indicate which pages need to be reprinted for those who have already printed 5.0. If you are using 4.1, please upgrade your ruleset to 5.0 from our BGG page:
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RE: United States Set from Historical Board Gaming!
I was going to take on the task of making such a game ( Midway / Coral Sea) this winter, but it sounds like I better step it up. What do you say everybody? I will start a new thread for ideas on layout, rules, etc. so everyone can air ideas.
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RE: Variable's and Tall Paul's Naval Game Ideas
IL may have a point about starting with Pac '41. I think if we zoom in on the Coral Sea / South Pacific area and make each major island multiple territories with ample sea zones for ships and landing zones (beaches) for Marines / SNLF, this could get really cool. I would like to take the general concept we have going here and let it marinate bit on my brain. I think we are starting to get into some details already that are a bit early to deal with ( unit values without an agreed upon combat system).
Lets do this. Everyone have another look at the Guadalcanal rules. Pay particular attention to the way the combat values for units are assigned. Forget the dice box thing and the way hits are chosen, just the unit values. Tell me if a system similar to this is preferred or we want to stick with the tried and true att/def stat from regular A&A and just go to a d12 system. My only complaint about the regular system is assigning a combat value that is the same regardless of target is too generic. Do you really want artillery shooting down planes? Do you think a battleship is just as good at killing infantry as it is sinking enemy warships? I think not…
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RE: Has anyone heard anything from the A&A painting artist "Allworkandnoclay"?
Hey Paul,
I’ve been in contact with Chad in the past. Go to his website allworkandnoclay.com and contact him via email. Hopefully he will respond to you. I concur his stuff is great and he encouraged me to do my own painting again which came out great (check out the painted Guadalcanal in the AAGC forum). The only drawback to having him paint for you is I’m not sure he’s even had time to finish his own set yet. I think he even sold off some of his pieces already…
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RE: Global Gaming Table Threads and Pictures
Thanks for doing this! This is a great resource. I’m still working on my command center, but I’ve discovered the rooms in old houses are a bit small for a G40 table… Still working on it.
Great work to everyone out there who’s command centers make the rest of us very jealous!