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    Posts made by UKcommander

    • RE: London or Cairo after Moscow?

      Starting to build tanks with Russian ICs for eventual march on Cairo, but once he shifted his very large fleet of 7CVs + 12 fighters and other support ships to Malta, he was out of range to get back to a weakly held London. Built a large fleet of transports and shifted entire air force west and managed to take London on my next move. It’s questionable whether I will hold, but he will be putting his fleet within range of my air force when he moves to try to take it back. Eventually I feel I’ll have a chance to take it again and hold it.

      Also, thanks for pointing out I should have only been sending three, maybe four bombers, rather than five. I’m used to the original games where a 2 was not added to the die roll.

      posted in Axis & Allies Global 1940
      U
      UKcommander
    • London or Cairo after Moscow?

      Once Moscow falls, what’s the best way forward typically? Friendly game I’m in now, the US has 6 inf, 1 mech, 1 art, and 1 tank in Gibraltar and is slowly building up Atlantic fleet after focusing on Pacific most of the time. UK is fairly strong, but has few units in London at this point. Japan still holds territory in China and SE Asia, but most of its land units on the mainland have been decimated. It is not under immediate threat of invasion, but doesn’t have the ability to attack much.

      I’m planning to strategic bomb London with 5 or so bombers each turn (have another 5 in reserve), while trying to build an invasion force for London. He is rebuilding in India and has a minor IC in Cairo, and I feel like it would take me too long to get to Cairo from Russian ICs before he could reinforce significantly. Italy has no navy or any offensive firepower to help around Cairo, and is at some risk of being invaded. It’s my sense that I need to rebuild offensive units around Germany and France to protect them and hopefully have an opportunity at some point to use them to hit London. Thoughts?

      posted in Axis & Allies Global 1940
      U
      UKcommander
    • DC

      Anyone know of a good AA group in DC or looking for players?

      posted in Player Locator
      U
      UKcommander
    • Aircraft Retreating from a Destroyed Carrier

      Had an interesting situation arise in which German naval units in the SZ just north of Algeria attacked an Allied fleet in the SZ bordering Algeria to the West. The Germans were simultaneously launching an amphibious assault on Allied-occupied Algeria. An Allied carrier carrying two fighters was destroyed in the naval battle in the SZ west of Algeria. This battle was rolled prior to the Algeria battle, and the only safe place for the Allied fighters to retreat to after the destruction of the carrier would have been Algeria. I assume that the Allied fighters would have to wait until the conclusion of the amphibious assault in Algeria to determine whether or not they could retreat there? Thanks.

      posted in Axis & Allies 1942 2nd Edition
      U
      UKcommander
    • RE: Central Illinois Players

      If Robbie is still up for it, we have 5 at this point. There is an excellent spot in Champaign to play, and I also know one in Bloomington. I am up for playing at either spot but since you guys are traveling let me know which you would prefer.

      posted in Player Locator
      U
      UKcommander
    • RE: Central Illinois Players

      I know I could get one more. If no one else replies on here after a bit then I could potentially get another. I’ll PM you if I find someone. Also I’ve never been to Dragon’s Table, but there is a cool new place called Titan Games that has a large play area with nice tables/nice environment.

      posted in Player Locator
      U
      UKcommander
    • Central Illinois Players

      Anyone in Bloomington/Normal, Champaign, or Danville up for a game of Axis and Allies: Global?

      posted in Player Locator
      U
      UKcommander
    • G40 Forum Game

      Anyone up for a game of G40? Have fairly solid experience, but it’s been a very long time since I’ve played any games on here.

      posted in Find Online Players
      U
      UKcommander
    • Movement Question Regarding Tournament Rules

      Haven’t played many games of WWI yet, but had a movement question regarding the tournament rules. They state that units can now move two spaces, unless they are entering a contested or hostile territory. That does not preclude a player from moving from a friendly territory, into a second friendly territory, and then into a hostile territory two spaces away does it?

      posted in Axis & Allies 1914
      U
      UKcommander
    • British Pacific Opening Moves

      I’ve been trying to settle on opening moves with the British and trying different things as of late and wanted to get opinions.

      A few of the questions I’ve been struggling with are:

      1. Do I use the India transport/infantry to attack Borneo or reinforce Africa?  If not, and I leave the British infantry in India for defense, is it just best to evacuate the carrier and transport to the west (possibly picking up inf from Per/T-J to reinforce Africa)?
      2. What’s the best use of the India fighter?  I have used the fighter that starts on the carrier to hit the German BB and transport with the bomber from London.  Although there is a fair chance I could lose both units, it is nice not to have to worry about the Germans reinforcing Africa.  If not, I have sometimes used the carrier/ftr to rendezvous with the Australian sub/transport en route to a reinforcement of Africa with Australian infantry.  I have also used it to reinforce the American carrier at Pearl Harbor.  I have never really been sold on a heavy defense of India, so I would prefer to do something with the ftr rather then leave it there for defense.

      Thanks for the help.

      posted in Axis & Allies Spring 1942 Edition
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      The cruiser and BB

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      Yes scramble both Italian fighters.

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      Japan4

      J4.tsvg

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  5 infantry moved from Karelia to Novgorod
                        Germans take Novgorod from Russians
                  1 infantry moved from Slovakia Hungary to Eastern Poland
                  1 infantry moved from Baltic States to Eastern Poland
                  2 fighters moved from Poland to Eastern Poland
                  1 tactical_bomber moved from Poland to Eastern Poland
                  18 armour, 8 artilleries, 26 infantry and 4 mech_infantrys moved from Baltic States to Belarus
                  2 infantry moved from Romania to Bessarabia
                  2 bombers moved from Poland to Bessarabia
                  1 armour and 4 infantry moved from Romania to Eastern Poland

      Combat - Germans
                  Germans creates battle in territory 125 Sea Zone
                  Battle in Belarus
                      Germans attack with 18 armour, 8 artilleries, 26 infantry and 4 mech_infantrys
                      Russians defend with 1 infantry
                          Germans roll dice for 18 armour, 8 artilleries, 26 infantry and 4 mech_infantrys in Belarus, round 1 :  18/56 hits
                          Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Germans win, taking Belarus from Russians with 18 armour, 8 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Eastern Poland
                      Germans attack with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber
                      Russians defend with 2 infantry
                          Germans roll dice for 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  3/10 hits
                          Russians roll dice for 2 infantry in Eastern Poland, round 1 :  0/2 hits
                          2 infantry owned by the Russians lost in Eastern Poland
                      Germans win, taking Eastern Poland from Russians with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 2 infantry
                  Battle in Bessarabia
                      Germans attack with 2 bombers and 2 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 1 :  1/4 hits
                          Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Bessarabia
                      Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  2 bombers moved from Bessarabia to Baltic States
                  2 fighters moved from Poland to Baltic States
                  4 tactical_bombers moved from Poland to Baltic States
                  7 armour moved from Germany to Baltic States
                  2 fighters moved from Eastern Poland to Baltic States
                  1 tactical_bomber moved from Eastern Poland to Baltic States
                  2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
                  1 armour moved from France to Southern France
                  1 infantry moved from France to Southern France
                  1 artillery moved from Holland Belgium to Normandy Bordeaux
                  1 infantry moved from Holland Belgium to Normandy Bordeaux
                  1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                  1 transport moved from 114 Sea Zone to 112 Sea Zone

      Place Units - Germans
                  6 armour placed in Germany
                  3 infantry placed in Normandy Bordeaux

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                  Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
          Southern France : 1 armour, 2 artilleries and 2 infantry
          France : 1 flag, 1 airfield and 1 factory_minor
          Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Germany : 3 aaGuns, 6 armour and 1 factory_major
          Norway : 4 infantry
          Belarus : 1 flag, 18 armour, 8 artilleries, 25 infantry and 4 mech_infantrys
          Karelia : 1 flag
          Baltic States : 1 flag, 7 armour, 2 bombers, 4 fighters and 5 tactical_bombers
          Eastern Poland : 1 flag, 1 armour and 6 infantry
          Bessarabia : 1 flag, 2 infantry
          Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
          112 Sea Zone : 1 cruiser and 1 transport
          125 Sea Zone : 1 flag, 2 submarines
          Bulgaria : 1 flag
          109 Sea Zone : 1 flag
          Finland : 1 flag

      Production/PUs Summary :

      Germans : 45 / 54
          Russians : 31 / 35
          Japanese : 41 / 42
          Americans : 54 / 79
          Chinese : 6 / 13
          British : 30 / 33
          UK_Pacific : 14 / 11
          Italians : 21 / 31
          ANZAC : 17 / 28
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 17 times
                  2 was rolled 11 times
                  3 was rolled 9 times
                  4 was rolled 15 times
                  5 was rolled 13 times
                  6 was rolled 17 times
              Average roll : 3.573
              Median : 4.000
              Variance : 0.691
              Standard Deviation : 0.831
              Total rolls : 82

      Null / Other
                  1 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.333
              Median : 3.500
              Variance : 0.400
              Standard Deviation : 0.632
              Total rolls : 6

      Germans Combat
                  1 was rolled 13 times
                  2 was rolled 11 times
                  3 was rolled 7 times
                  4 was rolled 13 times
                  5 was rolled 11 times
                  6 was rolled 15 times
              Average roll : 3.614
              Median : 4.000
              Variance : 0.580
              Standard Deviation : 0.761
              Total rolls : 70

      Russians Combat
                  1 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.333
              Median : 3.500
              Variance : 0.400
              Standard Deviation : 0.632
              Total rolls : 6

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      Accidentally hit done before posting, but my move is attached below.

      A3.tsvg

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      Sorry about that.  I had to do it over again cause I didn’t save it.  I did everything the exact same though and you even got an extra hit.

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  1 artillery and 1 infantry moved from Malaya to Shan State
                  1 artillery moved from Kwangsi to French Indo China
                        Japanese take French Indo China from French
                  4 fighters moved from Kwangsi to Shan State
                  2 bombers moved from Kwangsi to Shan State
                  1 fighter moved from 37 Sea Zone to 44 Sea Zone
                  1 infantry moved from Chahar to Suiyuyan
                        Japanese take Suiyuyan from Chinese
                  1 artillery moved from Chahar to Hopei
                        Japanese take Hopei from Chinese
                  1 infantry moved from Chahar to Hopei
                  1 artillery, 9 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                        Japanese take Kweichow from Chinese

      Combat - Japanese
                  Battle in 44 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 44 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Shan State
                      Japanese attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
                      British defend with 2 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Shan State, round 1 :  5/8 hits
                          UK_Pacific roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                          2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                      Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 2 infantry

      Non Combat Move - Japanese
                  4 fighters moved from Shan State to Siam
                  2 bombers moved from Shan State to Siam
                  1 fighter moved from Kwangsi to Siam
                  1 fighter moved from Kwangsi to Siam
                  5 tactical_bombers moved from Kwangsi to Siam
                  1 armour, 1 artillery and 5 infantry moved from Kwangtung to Kwangsi
                  1 fighter moved from 44 Sea Zone to Borneo
                  2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                  1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  1 fighter moved from Kiangsi to Siam
                  1 aaGun moved from Anhwe to Kweichow

      Place Units - Japanese
                  1 fighter and 6 infantry placed in Japan
                  1 factory_minor placed in Kwangtung

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                  Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 fighter and 1 infantry
          Kwangsi : 1 armour, 1 artillery and 5 infantry
          Korea : 4 infantry
          Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
          Siam : 2 bombers, 7 fighters and 5 tactical_bombers
          Suiyuyan : 1 flag, 1 infantry
          Kweichow : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
          Hunan : 1 flag, 1 artillery and 3 infantry
          Hopei : 1 flag, 1 artillery and 1 infantry
          Chahar : 1 flag
          Anhwe : 1 flag
          Shan State : 1 flag, 1 artillery
          Malaya : 1 flag, 1 harbour
          Borneo : 1 flag, 1 fighter and 1 infantry
          Kwangtung : 1 flag, 1 factory_minor and 1 harbour
          French Indo China : 1 flag, 1 artillery
          19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines, 3 tactical_bombers and 1 transport
          6 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 41 / 45
          Russians : 35 / 35
          Japanese : 45 / 42
          Americans : 54 / 79
          Chinese : 6 / 15
          British : 30 / 41
          UK_Pacific : 10 / 10
          Italians : 21 / 29
          ANZAC : 17 / 22
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  2 was rolled 4 times
                  3 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 3 times
              Average roll : 3.636
              Median : 3.000
              Variance : 1.900
              Standard Deviation : 1.378
              Total rolls : 11

      Null / Other
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Japanese Combat
                  2 was rolled 3 times
                  3 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 3.750
              Median : 3.000
              Variance : 1.714
              Standard Deviation : 1.309
              Total rolls : 8

      UK_Pacific Combat
                  2 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3.500
              Median : 3.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

      Purchase Units - Germans
                  Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  5 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians
                  5 armour, 8 artilleries and 27 infantry moved from Poland to Baltic States
                  13 armour and 4 mech_infantrys moved from Germany to Baltic States
                  2 submarines moved from 113 Sea Zone to 125 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                  4 tactical_bombers moved from Western Germany to 114 Sea Zone
                  1 fighter moved from Poland to 114 Sea Zone
                  1 tactical_bomber moved from Poland to 114 Sea Zone
                  2 bombers moved from Western Germany to 114 Sea Zone
                  3 fighters moved from Western Germany to 114 Sea Zone

      Combat - Germans
                  Battle in 114 Sea Zone
                      Germans attack with 2 bombers, 1 cruiser, 4 fighters and 5 tactical_bombers
                      Russians defend with 1 cruiser
                          Germans roll dice for 2 bombers, 1 cruiser, 4 fighters and 5 tactical_bombers in 114 Sea Zone, round 1 :  8/12 hits
                          Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  0/1 hits
                          1 cruiser owned by the Russians lost in 114 Sea Zone
                      Germans win with 2 bombers, 1 cruiser, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                      Casualties for Russians: 1 cruiser
                  Battle in Baltic States
                      Germans attack with 18 armour, 8 artilleries, 27 infantry and 4 mech_infantrys
                      Russians defend with 1 infantry
                          Germans roll dice for 18 armour, 8 artilleries, 27 infantry and 4 mech_infantrys in Baltic States, round 1 :  19/57 hits
                          Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Baltic States
                      Germans win, taking Baltic States from Russians with 18 armour, 8 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in 125 Sea Zone
                      Germans attack with 2 submarines
                      Russians defend with 1 submarine
                      1 submarine owned by the Russians Submerged
                          Germans roll dice for 2 submarines in 125 Sea Zone, round 1 :  1/2 hits

      Non Combat Move - Germans
                  2 bombers, 4 fighters and 5 tactical_bombers moved from 114 Sea Zone to Poland
                  1 transport moved from 113 Sea Zone to 114 Sea Zone

      Place Units - Germans
                  7 armour placed in Germany
                  1 armour and 1 infantry placed in France

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                  Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
          France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
          Slovakia Hungary : 1 infantry
          Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Romania : 1 armour and 6 infantry
          Poland : 2 bombers, 4 fighters and 5 tactical_bombers
          Germany : 3 aaGuns, 7 armour and 1 factory_major
          Norway : 4 infantry
          Holland Belgium : 1 artillery and 1 infantry
          Karelia : 1 flag, 5 infantry
          Baltic States : 1 flag, 18 armour, 8 artilleries, 27 infantry and 4 mech_infantrys
          125 Sea Zone : 1 flag, 2 submarines
          106 Sea Zone : 1 flag
          Bulgaria : 1 flag
          109 Sea Zone : 1 flag
          114 Sea Zone : 1 cruiser and 1 transport
          Finland : 1 flag

      Production/PUs Summary :

      Germans : 41 / 45
          Russians : 34 / 37
          Japanese : 39 / 40
          Americans : 54 / 79
          Chinese : 9 / 15
          British : 30 / 41
          UK_Pacific : 11 / 10
          Italians : 22 / 29
          ANZAC : 17 / 22
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 15 times
                  2 was rolled 12 times
                  3 was rolled 9 times
                  4 was rolled 19 times
                  5 was rolled 13 times
                  6 was rolled 11 times
              Average roll : 3.456
              Median : 4.000
              Variance : 0.782
              Standard Deviation : 0.884
              Total rolls : 79

      Null / Other
                  1 was rolled 1 times
                  4 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.750
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      Germans Combat
                  1 was rolled 13 times
                  2 was rolled 12 times
                  3 was rolled 9 times
                  4 was rolled 15 times
                  5 was rolled 13 times
                  6 was rolled 9 times
              Average roll : 3.423
              Median : 4.000
              Variance : 0.471
              Standard Deviation : 0.687
              Total rolls : 71

      Russians Combat
                  1 was rolled 1 times
                  4 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.750
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      Haha, yeah I went back and read the rulebook.  Stupid on my part.  I guess making silly errors is how you learn and get better though.

      posted in Play Boardgames
      U
      UKcommander
    • RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Politics - Italians
                  Italians takes Political Action: Political Action Axis To War With Russians
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

      Purchase Units - Italians
                  Italians buy 2 armour and 1 transport; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 armour moved from Yugoslavia to Eastern Poland
                  1 battleship, 1 cruiser and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 artillery moved from Southern Italy to 97 Sea Zone
                  2 fighters moved from Southern Italy to Greece
                  1 bomber moved from Southern Italy to Greece
                  3 infantry moved from 97 Sea Zone to Greece
                  1 artillery moved from 97 Sea Zone to Greece
                  1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                        Italians take Alexandria from British
                  1 artillery and 1 infantry moved from Tunisia to Algeria
                        Italians take Algeria from French
                  1 infantry moved from Italian Somaliland to Kenya
                        Italians take Kenya from British
                  1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                        Italians take Anglo Egyptian Sudan from British

      Combat - Italians
                  Battle in Eastern Poland
                      Italians attack with 1 armour
                      Russians defend with 1 infantry
                          Italians roll dice for 1 armour in Eastern Poland, round 1 :  1/1 hits
                          Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Eastern Poland
                      Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Greece
                      Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                      Neutral_Allies defend with 4 infantry
                          Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 :  2/2 hits
                          Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 1 :  4/7 hits
                          Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                          4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                      Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Allies: 4 infantry
                      Casualties for Italians: 2 infantry

      Non Combat Move - Italians
                  1 bomber moved from Greece to Southern Italy
                  2 fighters moved from Greece to Southern Italy
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone

      Place Units - Italians
                  2 armour placed in Southern Italy
                  1 transport placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 22 PUs; end with 24 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

      Territory Summary for Italians :

      Alexandria : 1 flag, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
          Kenya : 1 flag, 1 infantry
          Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
          Algeria : 1 flag, 1 artillery and 1 infantry
          Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
          Tunisia : 1 flag
          Northern Italy : 2 aaGuns and 1 factory_major
          Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
          Eastern Poland : 1 flag, 1 armour
          93 Sea Zone : 1 flag
          Greece : 1 flag, 1 artillery and 1 infantry
          97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
          Yugoslavia : 1 flag

      Production/PUs Summary :

      Germans : 39 / 51
          Russians : 36 / 37
          Japanese : 39 / 40
          Americans : 54 / 79
          Chinese : 9 / 15
          British : 30 / 41
          UK_Pacific : 11 / 10
          Italians : 22 / 29
          ANZAC : 14 / 14
          French : 8 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 3 times
                  3 was rolled 5 times
                  4 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3.467
              Median : 3.000
              Variance : 1.214
              Standard Deviation : 1.102
              Total rolls : 15

      Neutral_Allies Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.500
              Median : 2.500
              Variance : 1.333
              Standard Deviation : 1.155
              Total rolls : 4

      Russians Combat
                  6 was rolled 1 times
              Average roll : 6.000
              Median : 6.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Italians Combat
                  2 was rolled 2 times
                  3 was rolled 4 times
                  4 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.600
              Median : 3.000
              Variance : 1.556
              Standard Deviation : 1.247
              Total rolls : 10

      posted in Play Boardgames
      U
      UKcommander
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