Overall round 10 dice swings (based off of only 2 battles though):
End of round 10: +2.67 swing in favor of Central Powers
Overall round 10 dice swings (based off of only 2 battles though):
End of round 10: +2.67 swing in favor of Central Powers
Germany Turn 10 Complete Game 35.tsvg
Central Powers land total: -2.37 swing
Allies land total: +2.37 swing
Last turn was really painful for the Central Powers. They lost or the Allies didn’t lose a combined 11.5 more units than they would’ve normally.
This brings the luck numbers sharply against the Central Powers:
Central Powers land total: -5.03 swing
Allies land total: +5.03 swing
So I guess that battleship still gets to bombard.
However, according to ChatGPT, (https://chatgpt.com/s/t_689e5ffb82508191aedc075daadb5cb8), there was over a 60% chance that the 2 infantry the Austro-Hungarian artillery destroyed scored 1 hit later on, so I think we should say that the Italians still scored 1 fewer hit than they actually did.
So both infantry are destroyed.
Sorry if this question has been asked before, but if all amphibiously attacking units were destroyed by the artillery’s pre-emptive strike in 1914, can a battleship still bombard if other units attacked from overland?
Oh, but if you were using a transport for the Italian troops (you did, because I saw a battleship bombardment in Piedmont) you would’ve had to roll for pre-emptive strikes by Austria-Hungary.
You can either roll for them now, or redo the battle entirely.
Yeah, 1914 has a lot of hidden mechanics. I’ll elaborate more on that at the end of the game.
Ottoman Empire Turn 9 Complete Game 35.tsvg
You couldn’t withdraw the British units into Paris.
Per page 15 of the new, updated rulebook (the one issues with the Renegade 1914 reprint/rerelease)
“Land units that begin your turn in contested territories can only be move to territories that at the beginning of your turn were either controlled by your power or contained units bellonging to your power”.
There were no British units in Paris, so they had to stay in Burgundy. I’ve edited the game accordingly.
Germany Turn 9 Complete Game 35.tsvg
While the dice did pretty badly in Burgundy for you, you got great numbers in Constantinople.
This turn narrowed the the luck gap signficantly (the Central Powers also got bad luck in round 8):
Central Powers land total: +2.23 swing
Allies land total: -2.23 swing
About that edit in Picardy:
Tanks only have 2 hit points when attacking. When defending, they only have 1 hit point. I should’ve edited the tanks to be damaged before battle. Oh well. We should both make sure to remember to do the same in the future.
Ottoman Empire Turn 8 Complete Game 35.tsvg
I finished caluclating the dice swings for land and air battles. When this game’s over, I’ll send you a Word document containing all of my notes on this subject so you can calculate these numbers for yourself.
So far, the numbers are:
Central Powers land total: +6.56 swing
Allies land total: -6.56 swing
So the Allies have 6.5 fewer units than they would on average. When you consider the hundreds of land units that get created and destroyed, this is close to nothing though. It’s certainly not enough to erase the huge imbalance this game provides in favor of the Allies.
The German artillery missed and nothing changed.
I just remembered that when you do amphibious assualts on territories with artillery, the artillery gets a pre-emptive strike.
With that in mind, we’ll roll for the German artillery that should’ve fired on France’s turn 6.
[dice 1d6]
Germany Turn 8 Complete Game 35.tsvg
Change your Allied losses from the German attack if you want to. I just killed all the American and British infantry possible, then started taking French ones.