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    Topics created by seawolf

    • seawolfS

      1942 2nd edition, new setup. Changes to opening moves

      Axis & Allies 1942 2nd Edition
      • • • seawolf
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      T

      What you say correspond s to my experience

    • seawolfS

      Geograph (Axis) vs seawolf (Allies +RusBomb) 42 2E. Game 04

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      • • • seawolf
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      GeographG

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 10

      Purchase Units - Germans
                  Germans repair damage of 9x factory; Remaining resources: 30 PUs;
                  Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  7 armour, 7 artilleries, 5 fighters and 24 infantry moved from Germany to Poland

      Combat - Germans
                  Battle in Poland
                      Germans attack with 7 armour, 7 artilleries, 5 fighters and 24 infantry
                      Russians defend with 7 artilleries and 17 infantry
                          Germans roll dice for 7 armour, 7 artilleries, 5 fighters and 24 infantry in Poland, round 2 :  13/43 hits
                          Russians roll dice for 7 artilleries and 17 infantry in Poland, round 2 :  8/24 hits
                          13 infantry owned by the Russians and 8 infantry owned by the Germans lost in Poland
                      16 infantry owned by the Germans, 7 armour owned by the Germans and 7 artilleries owned by the Germans retreated to Germany
                      Russians win with 7 artilleries and 4 infantry remaining. Battle score for attacker is 15
                      Casualties for Germans: 8 infantry
                      Casualties for Russians: 13 infantry

      Non Combat Move - Germans
                  1 infantry moved from Karelia S.S.R. to Archangel
                  3 armour moved from Novosibirsk to Kazakh S.S.R.
                  2 artilleries and 4 infantry moved from Persia to Kazakh S.S.R.
                  1 infantry moved from Anglo-Egyptian Sudan to Egypt
                  1 armour moved from Italian East Africa to Egypt
                  5 fighters moved from Poland to Germany

      Place Units - Germans
                  1 armour and 8 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 26 PUs; end with 26 PUs total

      Territory Summary for Germans :

      15 Sea Zone : 1 submarine
          Anglo-Egyptian Sudan : 1 flag
          Archangel : 1 infantry
          Egypt : 1 flag, 1 armour and 1 infantry
          French Equatorial Africa : 1 flag
          French West Africa : 1 flag
          Germany : 8 armour, 7 artilleries, 1 factory, 5 fighters and 24 infantry
          Italian East Africa : 1 flag
          Karelia S.S.R. : 1 flag, 1 factory
          Kazakh S.S.R. : 3 armour, 2 artilleries and 4 infantry
          Novosibirsk : 1 flag
          Persia : 1 flag
          Rhodesia : 1 flag

      Production/PUs Summary :

      Russians : 24 / 24
          Germans : 26 / 26
          British : 26 / 28
          Japanese : 56 / 59
          Americans : 36 / 36

    • seawolfS

      Inno (Axis) vs. Seawolf (Allies + 12 Bids) Game 08

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      • • • seawolf
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      I

      Sure - I will try Allies, let me think how much Bid to get… :-D

    • seawolfS

      Inno (Axis) vs. Seawolf (Allies + 12 Bids) Game 07

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      • • • seawolf
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      I

      yes please.  I can tell this time is going to be a tough fight :lol:

    • seawolfS

      Geograph (Axis) vs seawolf (Allies +9) 42 2E. Game 03

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      • • • seawolf
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      seawolfS

      Ok, let us try one more game with me as allies. I will try with the russian bomber☺

    • seawolfS

      Geograph (Axis) vs seawolf (Allies +9) 42 2E. Game 02

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      • • • seawolf
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      seawolfS

      Sure, I can set up one more game as the allies :-)

    • seawolfS

      Seawolf (Axis) vs Geograph (Allies +9) 42 2E. Game 01

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      • • • seawolf
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      seawolfS

      Thank you!

      This was a great game 8-)

      I did keep the German defence really thin this game, with a little more luck on the dice, especially the last  British roll, the game could have swung the other way. It was fun too watch you play the Allies so aggressively :evil:

      I bellieve the allies could use a bid even stronger than 9 aswell, so I am really impressed with your play!

      I am of course up for another game with me as the allies. I would like to try the game with just 9 in bid aswell, I set the game up tonight!

      seawolf
    • seawolfS

      Fighters and newly bought carriers question

      Axis & Allies 1942 2nd Edition
      • • • seawolf
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      Der KuenstlerD

      You can put units out in any “eligible spaces you have controlled since the start of your turn.” (Rules P 22) It doesn’t matter what original plans you had for the carrier.

    • seawolfS

      Seawolf (Allies + 11 bid) vs Inno (Axis) 42 2E Round 4

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      • • • seawolf
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      seawolfS

      Yes, you can try the allies with +11 this time. Just set up the game when you are ready 8-)

    • seawolfS

      Seawolf (Allies + 11 bid) vs Inno (Axis) 42 2E Round 3

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      • • • seawolf
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      I

      Certainly.  Please go ahead.

      Cheers,

    • seawolfS

      1942 2E. adalonie (axis) vs seawolf (allies+0)

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      • • • seawolf
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      seawolfS

      Are you interested in playing this game through, or do you want to start a fresh game now that you are familiar with playing PBF tripleA?

    • seawolfS

      1942 2nd E. Captaxis (Axis) vs Seawolf (Allies +9) Game 3

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      • • • seawolf
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      C

      I concede. Great game, fun to play Japan when it gets that much power! Congratulations on 3/3 victories :mrgreen:

    • seawolfS

      1942 2nd E. Captaxis (Axis) vs Seawolf (Allies +9) Game 2

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      • • • seawolf
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      C

      Yeah, I concede now. I played a bit rushed, and made a lot of errors I see. I could have sunk all your transports with Japanese planes at one point… One more rematch - me axis? Same bid is ok.

    • seawolfS

      1942 2nd E. Captaxis (Allies +14) vs Seawolf (Axis)

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      • • • seawolf
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      C

      If you think 9 is enough :? But sure, set it up :wink:

    • seawolfS

      Looking for 1942 2nd Edition opponent

      Find Online Players
      • • • seawolf
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      I

      Hey I consider myself an average player and love playing 42 2E!  Recently I’m playing 2 games at the moment so might not be a bit slow to respond.  If you don’t mind please PM me when you like having some matches.

      Cheers,

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