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    Posts made by Robbernosky

    • RE: Global 1940 Map Print

      I’m actually a bigger fan of the standard board look, with the terrain and stuff.  Would 94" x 47" be a good size for that do you think?  Like large enough I could fit all the starting units and include plastic factories?

      posted in Customizations
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      Robbernosky
    • Global 1940 Map Print

      So I was looking at printing out a map with all the augmentations and upgrades of photoshop to correct several things, as well as the lack of seems.  I just have a few questions about this process.

      1.  What dimensions should I print this map with?  If I print it too large, won’t the image begin to look bad?

      2.  What DPI should I print it at?

      3.  What material should I print it on?

      4.  Is it annoying or beneficial to have a piece of plexiglass on top of the map, I have seen it done on several tables, and I was just wondering if it was annoying have it raised from the surface of the map.

      Thank you guys so much for your help!  :-)

      posted in Customizations
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      Robbernosky
    • RE: German Strat

      Did you play Europe 1940 only?  If so you might want to migrate over to those forums!

      posted in Axis & Allies Global 1940
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      Robbernosky
    • RE: Ambilzi & Grasshopper's 1940 Global Map (Video Added)

      Is there any possible chance of getting a .psd or something?  I want to move around some of the things placed on the board :)

      posted in Customizations
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      Robbernosky
    • Pacific 2nd Edition: Higher Quality Cardboard?

      Hi, I was just wondering if the new Pacific edition uses the higher quality cardboard of the Europe game?  Thank you for answers!

      posted in Axis & Allies Global 1940
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      Robbernosky
    • Amalgamate Our Findings Into A Beginner Thread

      I see lots of threads that are conversations about one direct topic.  Can we bring those together into a single thread, that would have some strategies for each nation, to kinda direct new players on what they should be doing?

      posted in Axis & Allies Global 1940
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      Robbernosky
    • RE: What is your most insane game of Global 1940?

      posted in Axis & Allies Global 1940
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      Robbernosky
    • RE: USA Navel Movement while not at war

      In Alpha rules, that’s a no-no, it can’t be off the coast of a Japanese island.

      Also Navel = Belly Button, you mean Naval

      posted in Axis & Allies Global 1940
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      Robbernosky
    • RE: I'm playing as Japan for the first time next Sunday - any suggestions?

      @oklahomasailor52:

      using the regular Alpha +3 rules plus the recent “Sea Lion” changes made by Larry and Krieghund this past week.

      Huh?

      posted in Axis & Allies Global 1940
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      Robbernosky
    • RE: Minor IC

      No

      posted in Axis & Allies Global 1940
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      Robbernosky
    • RE: Japan's best early options

      Annihiliate*

      posted in Axis & Allies Global 1940
      R
      Robbernosky
    • RE: The one for the Bragging Rights

      @otahere34:

      Lol i can’t, i’m only 16 hahaha. I really wanna win though so he’ll shut up finally

      Well you cannnn

      posted in Axis & Allies Global 1940
      R
      Robbernosky
    • RE: Tall Paul's Dad

      I hereby rename this thread!

      posted in General Discussion
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      Robbernosky
    • RE: Research & Development Discussion - Delta+1

      @mantlefan:

      I am opposed to the dice being based on cash on hand. It gives too much incentive for saving IPC’s which slows the game down. Instead, why not base it on where your income marker is at the start of your turn + NOs you currently satisfy? This gives incentive to attack and get the game moving, as well as holding territories you did attack so that the enemy doesn’t take them back before you get their income.

      For example

      0-18= 0 Rolls
      19-35= 1 Roll
      36-60= 2 rolls
      61-95= 3 rolls
      96+ = 4 rolls

      And just so tech isn’t totally free, have the rolls cost 2 IPC each. Or maybe 2 each and 1 for each one thereafter.

      I realize that the idea in post 1 allows players to save up to get more tech rolls but IMO all that encourages is slower, riskier play. I am pretty uncomfortable with any system slowing the game down by encouraging the saving of IPCs.

      Or, if the problem is minor powerss not being allowed into tech, give discounts for starting with more IPC. Economies of scale and all that.

      I kinda like those

      posted in House Rules
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      Robbernosky
    • Tall Paul's Dad

      Am I the youngest person around these parts? (17)

      posted in General Discussion
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      Robbernosky
    • RE: AA Gun discusion - poll is open- D+1

      @Young:

      I think Jen is getting drunk.

      Getting?

      Is that poll up there poll 4?

      posted in House Rules
      R
      Robbernosky
    • RE: AA Gun discusion - poll is open- D+1

      AA Guns -(Version #2)

      Same rules and setup as Alpha+3, but 1 more gun on London (5 instead of 4).

      posted in House Rules
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      Robbernosky
    • RE: Neutral Blocks Discussion - Delta+1

      I think it’s weird that the Axis and Allies can just attack neutrals leaning the other direction, it seems like other people would notice and care.

      posted in House Rules
      R
      Robbernosky
    • RE: Research & Development Discussion - Delta+1

      @Vance:

      So correct me if I’m wrong……

      Original:
      $0-24= 0 Rolls
      $25-74= 1 Roll
      $75-99= 2 Rolls
      $100+= 3 Rolls

      Amended:
      10 IPC = 1 Roll
      50 IPC = 2 Rolls
      90 IPC = 3 Rolls
      120 IPC = 4 Rolls
      150 IPC = 5 Rolls
      225 IPC = 6 Rolls

      …but isn’t the amended version going to lead to an awful lot of technology development?  At this rate smaller nations like ANZAC and Italy will each have a tech by round 6 and perhaps 2 by round 12 (on average).  Larger nations can expect to have 2 by round 6 and maybe 4 or more by round 12!  I like the original schedule better than the amended one, which would make the game too volatile and hard to follow.  The game has to be playable.

      Playing with tech should be optional.

      I still support the double dice thing, so we can have more, not as good techs.  That way, 4 techs wouldn’t be incredible.

      posted in House Rules
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      Robbernosky
    • RE: Delta+1 Poll #3

      Should I just scan the last pages of Delta looking for them?

      posted in House Rules
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      Robbernosky
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