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    Posts made by Pvt.Patterson

    • RE: A UK IC in Egypt?

      I like a late in the game IC’c in Egypt if things are going well.
      The last game I played Germany put up an IC in France and was battled to a halt at the russian fronter. Italy did not renforce Afrika that much so in UK 4 I dumped all the forces that should have gone to France in Afrika, The IC  made it nearly impossoble to take and there were about 12 Inf 4 tanks or so and fighters. By this time the Italian fleet fled the Med and threated India leaving the rest of Afrika to be moped up by a very stong UK force. Then Gremay started to make a Navy so I need the navy back at home so to make a good defnce position I made an IC in India and Egypt in turn 6 when my Landing army got there. I really like an IC in that area so you can get what you cant fit on the trasports into the action in a hurry. Like if you lose a good bit of you fleet you dont need to wait the extra two turns to get new ships for the homeland.

      posted in 1941 Scenario
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      Pvt.Patterson
    • The Cannals and their importance.

      In the games of AA I have played I have seen very little strategic use of both the Suez and Panama Canals. These two spots if used properly by the Allies or blockaded and used by the Axis can make nightmares for any fleet action of the opposing team. 
          The use of the Suez and Panama canals I have found can be the game decider for both the Axis and the Allies. The Panama Canal is the one that is the most defendable and important because it allows the US to carry out a war in two oceans so to say. A large American fleet can sit on either side of it and have reinforcements just a turn away well protecting both coasts and being able to pressure Africa with a token force that can be supported by the UK and if trouble arises the rest of the fleet is only a move away.
          I have yet to put this thought into action but also blockading the Panama with subs form Japan or Italy would also make a logistical nightmare for the US for they could only produce on there coasts and not mass a joint fleet with the UK.
          The Suez Canal I really think is this side of a capitol the second most important spot on the map for the Allies and Axis. It is right in the middle of the game so to say. It is Italy’s backdoor and places were Japan really needs to think of sending an small force of troops and a few ships to help the Italians. It also allows for a massive joint UK, US fleet to use the US content as a wall and steam through the Med into the Indian and push Japan into its home form the south. This is the long way around but you can get a very large combined fleet in the Indian with a UK IC’s in Egypt and India to help negate losses.
          But really I just like to be in control of these two spots because if you are you are in a good place in the game. I hope you dont mind the long post, Just figured a fleet comander need palces to move his fleet anound and these are the keys to that.

      posted in 1941 Scenario
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      Pvt.Patterson
    • RE: AA50 Rules Errata and Q+A

      If you were to attack a Carriar group with all Fgts and they opped to take the carriars form the board could you retreat and would the enemy still lose the fighters form those carriars for not having a place to land?

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • RE: AA50 Rules Errata and Q+A

      I have a guestion. If a trasport moves one and loads then can it move one more and then unload?

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • RE: Movies to watch while playing AA

      My god you guys rock!
      To much war histoy in one place…. NAhhh!!!

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • RE: AA50 Rules Errata and Q+A

      Rodger!

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • RE: Movies to watch while playing AA

      More Zulu’s come!  Mahahaaha :evil:

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • AAe50 rule?

      Can you noncom an AA out of a newly captured territory?

      Thanks!

      posted in Player Help
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      Pvt.Patterson
    • RE: AA50 Rules Errata and Q+A

      I have just captured Karlil and i was wondering if you can Noncom the AA gun out in the turn captured.
      thanks

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • RE: Movies to watch while playing AA

      Zulu dies…. 120 take his place… Lets see you fire again.

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • RE: Movies to watch while playing AA

      Just Zulu! its a 1960’s movie. Everyone Needs to Watch it!

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • RE: Movies to watch while playing AA

      Zulu!!!

      posted in Axis & Allies Anniversary Edition
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      Pvt.Patterson
    • RE: The Official "Looking for AA50 Opponents" Thread

      Looking for players for AAe50
      Have 1 other than me so far. One to two turns per day.

      posted in Find Online Players
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      Pvt.Patterson
    • RE: China Free Mod version 0.1

      Sounds pretty good but i still think that an art or two on the mainland would help it a bit. Mabye the Phip would not fal but they should be threatened by sometihng alon with India.
      Mabye slow the japanesse down two turns trowdrs india or asue land or phip

      posted in House Rules
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      Pvt.Patterson
    • RE: Dice Roller

      fails…. :-(

      DiceRolling 4d6:
      (1, 2, 4, 5)

      posted in Find Online Players
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      Pvt.Patterson
    • RE: Dice Roller

      :dice 2@6:

      posted in Find Online Players
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      Pvt.Patterson
    • RE: Players from BC, Canada wanted

      Yo, Im in Anacortes! My northern bros!

      posted in Player Locator
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      Pvt.Patterson
    • RE: China Free Mod version 0.1

      That would eat japanesse forces for breakfast. You really could only attack the UK or China and not both. China could only make one unit per turn.
      Mabye with a Japanse tank and 2 art on the mainland to compensate
      that woud make it a more even battle but you would also have the CCCP breathing down your nech with up to 9 inf. Thats bad for teh lighting war japan needs to out IPC the US.
      Looks good on paper. tweek it a bit more see if its possible to give china a fighting chance without tottaly bogging down the jappanesse.

      posted in House Rules
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      Pvt.Patterson
    • RE: Hints & Tips for the Allies in my 2nd game

      Have fun!!! :-D

      posted in 1941 Scenario
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      Pvt.Patterson
    • RE: Hints & Tips for the Allies in my 2nd game

      Youve read you history.
      “We shall return.”

      Well play it and see if it works. the battlefield is the best proving gound.
      and the US should not dump all in the pacific. Most is pretty good but make and army not just a navy. About 70 30 or 80 20 is pretty good split to keep japan for going nuts. Thats 70 to 80% in the pacific.

      posted in 1941 Scenario
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      Pvt.Patterson
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