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    Posts made by Private-Panic

    • RE: Salvage Dive of 1984 A&A Classic Ed for current A&A SE

      I disagree with ProtesT about 1941.

      As well as being an ideal starter game (as he and Wolf recognise) it brings a refreshing simplicity to the stable. Although I enjoy all the other A&A games I own, there are times when the strategic thrust of 1941 triumphs over the other games’ war of attrition. In 1941 the relatively high cost of units to income ratio leads to a greater need to hold on to the territories you capture, rather than merely trading them.

      Of course that simplicity comes at a cost, so I am not saying that 1941 is better, just that I appreciate the differences and value all the A&A variants.

      posted in Axis & Allies 1942 2nd Edition
      Private-PanicP
      Private-Panic
    • RE: HBG Sculpts for A&A 1942 SE

      You could e-mail HBG and see whether they can tell you?

      Somewhere on their site is a contact them option, which I use from time to time to ask whether they’ll ever have factories available again.

      posted in Customizations
      Private-PanicP
      Private-Panic
    • RE: Aircraft Retreating from a Destroyed Carrier

      @Erocco:

      Let�s say Japan attacks a US fleet that is in a SZ adjacent to a Japanese Pacific island. Japan attacks with an AC and two fighters and US defends with a cruiser and a destroyer. First roll Japan gets one hit and US gets two hits. Can Japan decide to lose the AC and a fighter and withdraw the other fighter to the adjacent island? Or does Japan have no choice and has to keep attacking?

      A few points to note here:

      1. The attacker can keep attacking, regardless of casualties, until such time as winning or deciding to retreat or having no units left.
      2. If the attacker retreats leaving the defender with too many fighters for any remaining ACs, then those DEFENDING fighters have 1 move to land - i.e. in a territory that is adjacent to the sz (such as an island within the sz) or to an adjacent sz with AC capacity available.
      3. The attacker, whether he wins or retreats, can complete each remaining ATTACKING fighters 4 moves to wherever they wish to land in the normal way.

      posted in Axis & Allies 1942 2nd Edition
      Private-PanicP
      Private-Panic
    • RE: Returning to A&A after 30 years, advice sought (long post, sorry)

      Marc is correct on all points Wolf.

      I don’t think he answered your question re getting a map printed. The top thread on this 1941 board includes variations of a 1941 map kindly shared by dedo. My larger 1941 map cost (from memory) £30, but it will depend on the material you use. My two comments having used dedo’s map myself are to ensure that the sea zone boundaries are darkened and seek larger circles for the ipc tracker at the top of the map.

      Take the file provided by dedo to a printer who can make those changes. I have heard Kinkos mentioned by forum colleagues, but don’t know if they can make the sort of changes I suggest above.

      But there are printers who can, such as the one I used for my other maps over here in the UK. So if at first you don’t succeed ……

      I am sure any number of us could recommend someone to you if you ask.

      posted in Axis & Allies 1941
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      Will certainly do so Leo. Meal out and “Hail Caesar” the latest Cohen Brothers film.

      You have a great evening too!

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: A&A rules question on sea zone battle

      You are correct Carolina :-)

      posted in Player Help
      Private-PanicP
      Private-Panic
    • RE: Returning to A&A after 30 years, advice sought (long post, sorry)

      Hi Wolfshanze.

      Welcome to the forum and also back to the world of A&A.

      BTW - I think you are right to start with 1941 - as I did - and as I have with the 18 people I have thus far taught to play A&A.

      @Wolfshanze:

      1. Just how much more should I be getting for each nation?�  Double the units? More/less than double?

      I asked the same question, looked at purchasing units from HBG and decided a second game would be cheaper.
      Then I decided if buying a second game make it the next one in my development path - 1942.2. Then 1940 Pacific and Europe. Then mixed up all my pieces. No shortages now!

      While all that was going on and before I took the plunge mixing up my pieces I actually learned to play 1941 without having any real problem with the number of pieces at all. Go figure!  :-)

      @Wolfshanze:

      1. If it is double or close to double, is a 2nd purchase of the game cheaper than buying all that from HBG?

      Yes - as above.

      @Wolfshanze:

      1. I noticed the Axis (and Allies likewise) share sculpts in 1941… like Japanese Heinkels and Tigers and American JS tanks (ick)… as a stickler for reality and long time student of WWII history, would buying units from other A&A games from the HBG site blend in size & color-wise with the default 1941 units or would they clash with one another?

      Size is fine. Colour can vary slightly, but that could be the case with whatever source. As you go up the A&A “tree” more varieties of tanks, etc get introduced, so you end up with a different types of each unit for each country. That reflects reality of course, albeit not always the actual units that each country would have, as you note above.

      @Wolfshanze:

      1. Aside from units, what else (if any) should I look at to bolster the A&A 1941 set?�  What else might be lacking that could be made better… IPCs are missing I believe, and I think some hard currency would be better then pen and pencil tracking.�  Anything else to consider?

      For me, the thing I hated most was the smallness of the map and the horrible little cardboard counters. Got my own bigger map printed (happy to recommend the printer) using the resources on this forum and am thus able to use the larger plastic counters from 1942.2.

      @Wolfshanze:

      1. Relying on the HBG site sounds good in theory, if I could just click on whatever I want and get it… but I’ve heard some grumbles about stuff often being out of stock… is that still common or will I have issues getting things off the HBG site?

      My biggest bugbear now is wanting plastic factories instead of the cardboard counters. Have been out of stock for ages.

      Hope the kids enjoy it and manage to beat you from time to time! :-D

      Cheers
      Adam

      posted in Axis & Allies 1941
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      I believe that the theory is that I can still win this. But it’s going to be hard for this novice to do so against so experienced a player as yourself Leo.

      Off out for the evening at 6.30pm and another business meeting tomorrow morning.

      If you are able to do Japan, I may be able to take my turns before I go.

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      Damn you wittmann! I thought Russia was safe!

      :cry:

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 22

      Combat Move - Russians

      Turn Complete - Russians

      triplea_37322_Rus22.tsvg

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      Stop wasting your time with stupid posts, Adolf, and take your darned go! :-P

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      Well - my TUV advantage breaks 600 for the first time, so an opportunity to take another big step forwards must be approaching ……? :?

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 21

      Combat Move - French

      Turn Complete - French

      triplea_37322_Fre21.tsvg

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 21

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                  1 artillery moved from 21 Sea Zone to Guam
                  1 infantry moved from 21 Sea Zone to Guam

      Combat - ANZAC
                  ANZAC creates battle in territory 44 Sea Zone
                  Battle in Guam
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 airfield and 1 infantry
                      ANZAC win, taking 44 Sea Zone from Japanese, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 44 Sea Zone to 55 Sea Zone

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in Queensland
                  1 transport placed in 54 Sea Zone
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 21 PUs; end with 23 PUs total
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                  Turning on Edit Mode
                  EDIT: Changing PUs for ANZAC from 29 to 26
                  EDIT: Turning off Edit Mode

      triplea_37322_ANZ21.tsvg

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Counters to replace "Battle pieces"

      I agree with Marc.

      But ….

      This game can be such a monster and finding space for it - especially the multi-day versions - can be tricky. Wall mounted might be a way around this for those blessed with more wall than table space.

      But once you start down that road - triple a projected on to a wall or screen might be even more convenient. Why hadn’t I thought of that option before?

      The very thought reminds me why I like to have the board set up though.

      posted in Customizations
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 21

      Purchase Units - British
                  British buy 1 artillery, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                  1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                  3 fighters moved from United Kingdom to Holland Belgium
                  2 fighters moved from 110 Sea Zone to Holland Belgium
                  2 mech_infantrys moved from Turkmenistan to Kazakhstan
                  2 mech_infantrys moved from Eastern Persia to Kazakhstan
                  2 fighters moved from Russia to Kazakhstan
                  1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                  1 fighter moved from Northwest Persia to Kazakhstan
                  1 fighter moved from Northwest Persia to Caucasus
                  1 fighter moved from Iraq to Caucasus
                  1 infantry moved from Northwest Persia to Caucasus
                  1 fighter moved from Egypt to Caucasus
                  3 infantry moved from India to Burma
                  1 bomber and 2 fighters moved from India to Burma

      Combat - British
                  British creates battle in territory 97 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 97 Sea Zone: 3 submarines
                  EDIT: Adding units owned by British to 81 Sea Zone: 3 submarines
                  EDIT: Turning off Edit Mode
                  Battle in 97 Sea Zone
                      Italians defend with 1 destroyer
                  Battle in Holland Belgium
                      British attack with 1 artillery, 5 fighters and 3 infantry
                      Germans defend with 3 infantry
                      British winItalians win with 1 destroyer remaining, taking Holland Belgium from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 3 infantry
                      Casualties for British: 3 infantry
                  Battle in Burma
                      British attack with 1 bomber, 2 fighters and 3 infantry
                      Japanese defend with 1 artillery and 2 infantry
                      British win, taking Burma from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 2 infantry
                      Casualties for British: 1 infantry
                  Battle in Kazakhstan
                      British attack with 3 fighters and 4 mech_infantrys
                      Germans defend with 1 artillery and 2 infantry
                      British win, taking Kazakhstan from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for British: 2 mech_infantrys
                  Battle in Caucasus
                      British attack with 1 artillery, 3 fighters and 3 infantry
                      Germans defend with 3 infantry
                      British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 3 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  3 fighters moved from Kazakhstan to Russia
                  1 fighter moved from Caucasus to Cyprus
                  1 fighter moved from Egypt to Cyprus
                  2 fighters moved from Caucasus to Northwest Persia
                  1 infantry moved from Iraq to Northwest Persia
                  3 infantry moved from Persia to Northwest Persia
                  2 infantry moved from Egypt to 81 Sea Zone
                  2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                  2 infantry moved from 99 Sea Zone to Cyprus
                  1 bomber moved from Burma to India
                  2 fighters moved from Burma to India
                  1 fighter moved from Gibraltar to Cyprus
                  2 fighters moved from Holland Belgium to 110 Sea Zone
                  3 fighters moved from Holland Belgium to United Kingdom

      Place Units - British
                  1 artillery and 3 infantry placed in United Kingdom
                  1 submarine placed in 81 Sea Zone
                  2 infantry placed in Egypt
                  2 mech_infantrys placed in Persia
                  1 infantry placed in Persia
                  3 infantry placed in Iraq

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs total
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                  Some Units in India change ownership: 2 infantry
                  Turning on Edit Mode
                  EDIT: Changing PUs for UK_Pacific from 13 to 10
                  EDIT: Turning off Edit Mode

      triplea_37322_UK_21.tsvg

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 21

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 2 PUs total

      triplea_37322_Chi21.tsvg

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 21

      Purchase Units - Americans
                  Americans buy 1 armour, 5 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry moved from Morocco to 91 Sea Zone
                  1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                  1 infantry moved from 93 Sea Zone to Southern France
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 artillery moved from 43 Sea Zone to Borneo
                  1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                  1 bomber moved from Midway to 23 Sea Zone
                  1 fighter moved from Caroline Islands to 23 Sea Zone
                  2 fighters moved from Caroline Islands to 22 Sea Zone
                  2 fighters moved from 33 Sea Zone to 34 Sea Zone
                  2 fighters moved from 33 Sea Zone to 45 Sea Zone
                  1 fighter moved from 33 Sea Zone to 23 Sea Zone
                  1 fighter moved from 33 Sea Zone to 22 Sea Zone

      Combat - Americans
                  Battle in Southern France
                  Battle in 43 Sea Zone
                      Americans attack with 1 destroyer and 1 transport
                      Japanese defend with 1 transport
                      Americans win, taking Southern France from Germans, taking 43 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Borneo
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                      Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 45 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                      Americans win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 23 Sea Zone
                      Americans attack with 1 bomber, 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                      Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 22 Sea Zone
                      Americans attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 destroyer
                      Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 34 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                      Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 fighter moved from 45 Sea Zone to 33 Sea Zone
                  2 fighters moved from 34 Sea Zone to Caroline Islands
                  3 fighters moved from 22 Sea Zone to 33 Sea Zone
                  1 fighter moved from 23 Sea Zone to Caroline Islands
                  1 fighter moved from 23 Sea Zone to 33 Sea Zone
                  1 fighter moved from 45 Sea Zone to 33 Sea Zone
                  1 bomber moved from 23 Sea Zone to Midway
                  3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                  4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  1 submarine moved from 93 Sea Zone to 92 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                  2 fighters moved from Eastern United States to Gibraltar
                  1 fighter moved from Gibraltar to Cyprus
                  1 fighter moved from Northwest Persia to Cyprus

      Place Units - Americans
                  1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                  4 destroyers and 2 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs total
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                  Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 84 PUs
                  Turning on Edit Mode
                  EDIT: Changing PUs for Americans from 84 to 79
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 33 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode

      triplea_37322_Ame21.tsvg

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
    • RE: Tutorial

      Hi Zjelco

      I thought it worth echoing P@nther’s suggestion that any tutorial be based on 1941 (or 1942.2). Revised is an old version that I have never played.

      I have now taught this game to 18 people (at a rough count) and always start with 1941 with the aim of moving from there to 1942.2 when/if requested - and hopefully 1940 Global after that. I believe that represents the usual progression: 1941 to 1942.2 to 1940. It is the path that I took.

      If asked to start with anything more complex that 1941 I will usually resist that call.

      A tutorial based on 1941 would be a really big help. Also 1942.2 as players move along the above path. No doubt too late with this message! :-(

      Cheers
      PP

      posted in TripleA Support
      Private-PanicP
      Private-Panic
    • RE: Witt and his Private Panic, 40 Balanced

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 21

      Purchase Units - Russians
                  Russians buy 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Samara
                  1 fighter moved from Russia to Samara
                  1 fighter moved from Russia to Vologda
                  1 tactical_bomber moved from Russia to Smolensk

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      Russians win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Samara
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      retreated to Samara
                      Germans win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Samara to Russia
                  1 tactical_bomber moved from Smolensk to Russia
                  1 fighter moved from Vologda to Russia

      Place Units - Russians
                  6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 9 PUs; end with 9 PUs total
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs

      triplea_37322_Rus21.tsvg

      posted in Play Boardgames
      Private-PanicP
      Private-Panic
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