Actually no, I despise that! I always play low luck, and as I said in the first post, I don’t play tech at all. ( I think it ruins the game. When you’re losing, you might as well try for tech. If it fails, you still lose, if it works, you might win, which is dumb. Every decisions should be a hard one, not a no-brainer!)
The advantages in world on fire only last one battle, and they’re not big enough to tip a battle you would otherwise lose in your favor. They certainly won’t win you the game! They’re just enough to tip a battle that would have otherwise have been 50-50 in your favor.
What I like about Axis and Allies is stress of the decisions and being rewarded for correctly balancing risks vs rewards, and I think this amps that up a bit.
If you don’t use a card you can trade it for 3 ipcs, which feels about right for the value of the bonuses. (They can tip a battle more than 3ipcs worth, but only if you wait until the right battle to use them, whereas you can have 3ipcs now.)
If anything, the objectives are a little less valuable in this version, which makes the game even a little more balanced. My brother and I have started playing World on Fire with no Bid, alternating sides, and so far the score is even between the axis and the allies.