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    Posts made by Panzerstahl-Helm

    • RE: Panzerstahl vs barnee EXP Game 2

      @Trout

      Defence: Norway
      1 Germ. Inf

      [dice 2d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      @Trout

      attack Finland -> Norway

      3 inf.
      1 art.

      [dice 2d6<=1]
      [dice 2d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain

      Hello sir,

      can only airfields that have existed since the start of the game can be upgraded, or can new placed Airfields be upgraded as well?

      85e91dd5-93ca-4f71-8f9b-bf723c2bb8af-{07783924-C5ED-4865-A836-64EF5EF5E0C2}.png

      @barnee @Trout

      Thanks

      BR

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Here we go. it is hidden in section 3. Strategic Rail Movement

      Screenshot_2025-03-21-08-25-48-299_com.google.android.apps.docs~2.jpg

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      1 hvy bomber Belarus

      [dice 2d6]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      Convoy disruption SZ97:

      1 sub (2 dice)
      2 DD
      1 CA
      1 Hvy. BB
      4 fighter (2 dice)
      = 14 dice

      [dice 14d6]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      …and forgot to save after battle round 1! :S
      The battle only lasted for 2 rounds…sorry for this f*ck up. :S
      But it went quicker than expected. :D I am not used to it ;-)

      I saved the Russian TG after the first round as well as all the commisars.
      Did help the Russians much.
      The German forces were too overwhelming I believe.

      exp-game-7-stahl-GER-24_after_Moscow_battle.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      your flak tower hit 2 bombers, but no fighters.
      Ground fight will start now.

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Panzerstahl vs barnee EXP Game 2

      Attacker
      5 fighters
      [dice 5d6<=1]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      have to post here´since I cant via theTripleA forum at the moment.
      I ned to confirm my email address for some reason, but havent received any email nor can find where to request a new one…

      Game History

      Round: 22
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; 
              Japanese buy 4 TotalWarFighters, 2 UndergroundMinrs, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Place Units - Japanese
              Units in Hopei being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Hopei
              Units in Kansu being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Kansu
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              2 fighters and 2 infantry moved from Buryatia to Amur
              1 submarine moved from 6 Sea Zone to 4 Sea Zone
              1 fighter moved from 6 Sea Zone to 4 Sea Zone
              2 infantry moved from Kweichow to Hunan
              2 infantry moved from Kweichow to Szechwan
              1 tactical_bomber moved from Kweichow to Hunan
              1 fighter moved from Kweichow to Szechwan
              1 tactical_bomber moved from Kansu to Szechwan
              2 artilleries, 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
              1 Japan_destroyer moved from 35 Sea Zone to 43 Sea Zone
              1 NavyFighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
              2 artilleries, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
              2 artilleries, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
              2 Heavy_BBs moved from 35 Sea Zone to 44 Sea Zone
                    Japanese take 44 Sea Zone from Americans
              1 tactical_bomber moved from 35 Sea Zone to Celebes
              2 NavyFighters moved from 35 Sea Zone to Celebes
              1 bomber moved from Philippines to Celebes
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Americans lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from Americans with 1 Japan_destroyer, 1 NavyFighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Hunan
                  Japanese attack with 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Amur
                  Japanese attack with 2 fighters and 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 0/4 hits, 1,33 expected hits
                      Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 2 fighters and 2 infantry in Amur, round 3 : 3/4 hits, 1,33 expected hits
                      Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Amur
                  Japanese win, taking Amur from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Szechwan
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Celebes
                  Changer loiter and taunt; Japanese attack with 2 NavyFighters, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Changer defend; Americans defend with 3 Fortifications, 1 artillery and 3 infantry
                      Japanese roll dice for 2 Heavy_BBs in Celebes, round 2 : 4/4 hits, 3,33 expected hits
                      Japanese roll dice for 2 NavyFighters, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 4/8 hits, 3,67 expected hits
                      Americans roll dice for 3 Fortifications, 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,83 expected hits
                      1 infantry owned by the Japanese lost in Celebes
                      3 Fortifications owned by the Americans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                  Japanese win, taking Celebes from Americans with 2 NavyFighters, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 3 Fortifications, 1 artillery and 3 infantry
              Battle in 4 Sea Zone
                  Japanese attack with 1 fighter and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter in 4 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter in 4 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                      Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 4 Sea Zone
                  Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 destroyer
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
              1 fighter moved from 4 Sea Zone to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to 44 Sea Zone
              1 Escort_Convoy, 1 Japan_destroyer, 3 carriers and 2 submarines moved from 35 Sea Zone to 44 Sea Zone
              1 NavyFighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
              2 NavyFighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
              1 tactical_bomber moved from Hunan to Kweichow
              1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
              3 infantry moved from Hopei to Kweichow
              1 armour moved from Kiangsi to Kweichow
              2 Japan_Engineers moved from Suiyuyan to Kansu
              1 infantry moved from Kansu to Shensi
              2 air_transports and 2 infantry moved from Kansu to Kweichow
              2 fighters moved from Amur to Buryatia
              3 air_transports moved from Buryatia to Japan
              3 air_transports, 1 elite and 2 infantry moved from Japan to Kweichow
              1 artillery moved from Timguska to Kansu
              1 bomber moved from Celebes to Borneo
      
          Place Units - Japanese
              4 TotalWarFighters and 1 elite placed in Japan
              1 infantry placed in Japan
              3 infantry placed in Hopei
              3 infantry placed in Kansu
              Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
              Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
              Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
              Trigger Japan Loses PaulauIsland: Japanese met a national objective for an additional -1 PUs; end with 51 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 52 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Americans regular : -1,67
      Japanese regular : 1,83
      Russians regular : -0,67
      

      exp-game-7-stahl-j-22.tsvg

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: looking for: TTS - A&AGlobal40/Global War1936/39 Grp´s

      @Seath

      Howdy,

      happy new year first of all!
      Are you still looking for a game?
      If so, I would recommend to play The Captains Expansion!
      It got a lot of new units and game mechanics, that lift global40 to a complete new level!
      All the rules may seem overwhelming at the beginning, but all the new units are intuitiv and “self-explaining” (paratroops can land behind enemies lines, German U-boats can form a Wolfspack, Armies and Army Groups can be formed etc.)

      If you are interessted, let me know and I will be happy to start a game and guide you through the first steps.

      Here the link to the thread:
      https://www.axisandallies.org/forums/post/1513576

      Rulebook:
      https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view

      BR

      posted in Find Online Players
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain

      Thanks. Barnee just answered my question. Further down in the rule book it says, that only 1 SS-Oberst per SS-Army is alowed.
      My bad.

      BR

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain

      Howdy,

      can a Waffen-SS Army contain 2 Waffen-SS-Oberst, while one of them is the leader and the other just a regular unit?

      Bild_2024-12-27_220106565.png

      Thanks

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      1 LM in Eastern Poland defend against 1 inf + 2nd and 3rd Waffen-SS army

      1LM in POL
      [dice 1d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      3 LM E Pol

      [dice 3d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: When you need a topic to use the Dicebot, do it here

      @barnee

      3 LM E Poland defend against Slovakia Hungary

      3 LM
      [dice 3d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      3 LM in E Pol defend against 3 inf from Slovakia

      3 landmines
      [dice 3d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: EXP barnee vs Panzer Game 6

      9 landmines
      [dice 9d6<=2]

      posted in Play Boardgames
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: Global 1940 & 1943 Expansions Game Reports

      @VictoryFirst said in Global 1940 & 1943 Expansions Game Reports:

      Also a noteworthy thing that happened in our game - one German U-boat managed to reach Sydney and started to harass the ANZAC shipping there 😀
      444d1adb-9c71-4714-9d12-b95076f91019-image.png

      Indeed! This lonely wolf caused a lot of headacjes to the Australian high command and it took them several rounds to get rid of it.

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
    • RE: [Global 1940] Breakthroughs as Purchasable Units

      @Rosco

      Hello Rosco and welcome.
      As mentilned by barnee and The Captain, the Expansion house rule sets woild be the perfect match for you. It allows you to buy both units once jet fighter become available.
      I play the Expansion rule set for over a year now and can highly recommend it! I can’t go back to the standard G40 anymore. :-)

      On firdt sight the rulebook may be overwhelming, but after 2-3 rounds of 1 game the rules and gameplay become natural and opens whole new universe of options and fun.

      I would be glad to play a game of this ruleset against you to give you a taste of this awesome game.

      Feel free to contact me if you are up for a game.

      Br

      posted in House Rules
      Panzerstahl-HelmP
      Panzerstahl-Helm
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