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    Topics created by JuanSpain

    • JuanSpainJ

      2019 18L TITLE PLAYOFF SEMIFINAL G40 BM Adam vs JuanSpain (Axis + 9)

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      JuanSpainJ

      @JDOW Have you guys agreed your bid? BM?

    • JuanSpainJ

      19L G40 BM3 Karl 7 (Allies) vs JuanSpain (Axis) Battle of the Terrordrome II. Game 1 of 2

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      Karl7K

      TripleA Turn Summary: UK_Pacific round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 1 carrier, 1 destroyer, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Turkey to Greece Americans take Greece from Italians 2 infantry moved from Turkey to Caucasus 5 fighters moved from Turkey to Caucasus 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Celebes Battle in Marianas Battle in Normandy Bordeaux Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Celebes from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Americans attack with 5 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 5 fighters and 2 infantry in Caucasus, round 2 : 5/7 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Caucasus to India 2 fighters moved from Caucasus to Turkey 3 fighters moved from Normandy Bordeaux to Spain 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Spain 1 artillery and 2 infantry moved from Fiji to 50 Sea Zone 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 50 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from New Zealand to Queensland 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 18 fighters and 15 submarines moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 1 airfield, 2 armour and 1 infantry placed in Spain 4 infantry placed in Eastern United States 3 fighters placed in Turkey 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 5 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 2 fighters EDIT: Turning off Edit Mode UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Russia to Volgograd 4 fighters moved from Russia to Volgograd Combat - British Battle in Volgograd British attack with 4 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 4 fighters moved from Volgograd to Turkey 3 fighters moved from Persia to India 2 armour moved from Iraq to Turkey 1 fighter moved from Turkey to India Place Units - British 1 factory_minor placed in Saudi Arabia 2 fighters and 8 infantry placed in United Kingdom 2 armour and 1 mech_infantry placed in Persia 3 fighters placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to Turkey: 1 fighter EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Germans : -1.00 British : 0.67 Americans : 1.33

      Savegame

    • JuanSpainJ

      18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3

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      JuanSpainJ

      @JDOW I have Axis + 9

    • JuanSpainJ

      2017 LEAGUE TITLE FINAL. JDOW (Allies+13) vs JuanSpain. BM3

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      JDOWJ

      Yes, in my final back then I simply did allow the Allies to stack Yunnan and then I attacked. I got good dice in that battle but in J4 a major disaster to take Java that had a 0.5% chance. This threw Japan back.

      In the end I played a rush on Moscow and Zhukov managed well to bring significant fighter support in time. I could have attacked Moscow but I refrained from doing it because I was afraid of bad dice and I thought I could overwhelm the Allies in a long game.

      However, the healthy bid plus great play by Zhuk made me regret this. I had 2 chances for a major battle and in hindsight I should have gone for it (Moscow G6 or 7) and later I could have attacked TJ at 70ish% odds or so.

      Anyway, I lost my first final and thus I am even more happy that I could bring the title home in my 2nd attempt :)

    • JuanSpainJ

      Battle of the Terror Drome: Karl7 vs JuanSpain Axis+10 ! BM3, Part 2 of 2

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      JuanSpainJ

      Agree. You could have won this game very clearly, but in my view at this point was difficult (I am not saying it was not possible) even with a win (not by large difference of course) in this combat.

      I liked your allies a lot here (you reminded me that you have a very good allies) and I think with a win the first time you fought vs Japan in Java, I would have lost for sure. The outcome from that -87 was very bad for you however, because with efficient moves from Phi to Java and back to save my transports and kill yours I can still resist long in Pacific (until round 14/15 I believe) and that forces you to invest all US in Pacific too many turns. As a consecuence, germany is free from Atlantic pressure and is producing more than double than russians for the russian front each turn, so holding Egypt (easy for germans as you loose your air force in Irak, even with a win) puts allies in a very compromised position re europe VCs in 3/4 turns due to difficulties to help russia for its allies. I may be wrong, but it is how I see things.

      Good pair of games Karl, congrats. My dice were definatelly better in both. Happy to offer you revenge in 2019 league soon.

    • JuanSpainJ

      2017 LEAGUE TITLE SEMIFINAL. Axis Dominion (Allies+3) vs JuanSpain. BM3

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      JuanSpainJ

      Thank you all.

      Was the first time I tried this strategy and may be that surprised Axis because my usual G3 + J3 was not used. Then the extremely quick pace I think helped me too, playing allies requires more time than Axis when Axis is doing an ultra rapid invasion with a clearly defined strategy. I remember our game last year when I was starting in BM and you were controlling very well everything long term and don’t remember any questionable move short or mid term in that game. Here I think the Axis had the edge all the game, regardless of dice. Japan was able to revert the arts that shouldn’t have been there in CH1 in example, because its plan was robust I think, but perhaps having sacrificed the russians instead of retreating them from Manchuria after having declared war would have helped china, that is the kind of decision that may be with more time for analysis the allies would have taken with more considerarions that the pure battle average output. I may be wrong, but I felt your moves ahead mines last year and behind this one.

      In any case, you are always a tough opponent to respect and fear in any competition.

      I’m proud of having reached the final vs a great player and gent like you.

      Juan

    • JuanSpainJ

      17L Title Play Off Quarter Final. BM3 Garg (Allies) vs Juan

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      JDOWJ

      You‘re right. Sorry Juan!

    • JuanSpainJ

      18L BM3 Adam (Allies) vs JuanSpain (Axis)

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      Adam514A

      @JuanSpain:

      With the counter, 26 was 0 TUV swing finally as expected. As I said the Axis needed (not deserved) 3 less hits in your defense in 26, that would have given me a +100 TUV swing overall in 26 and a very good chance to win this game by Pacific VCs. Given my disadvantage I think I did the right thing trying.

      Good game! Yeah you needed to push for a quick win, this might have been your best chance.

    • JuanSpainJ

      18L BM3 Oysteilo (Allies) vs JuanSpain (Axis)

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      JuanSpainJ

      yeah, normally you would have saved most of your air and eliminated all my troops there.

      I will be alert for your german start.

    • JuanSpainJ

      17L Global BM 3.0 Adam (Allies) vs JuanSpain (Axis) Game for the best of 3.

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      Adam514A

      Good game! It was a close one for a long time. Well played!

    • JuanSpainJ

      17L Global BM 3.0 Adam (Allies) vs JuanSpain (Axis)

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      JDOWJ

      Yep, I am aware that at top 0,5% wasn’t necessary at India. Still, this result was astonishing.
      As Adam mentioned, recently he has not been lucky in decisive Axis attacks at low odds.

      Next to this game and ME1945 he was in the attackers seat in our XDAP game and he had poor dice when doing a decisive triple attack himself.
      And as a fun fact ME1945 and I were victims of a successful decisive triple attack in the upcoming game:D

    • JuanSpainJ

      L17 G40 BM3 Rubioton (Allies) vs JuanSpain

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      JuanSpainJ

      Yeah, this one is hard to revert for you.

      May be last time I beat my padawan…

      Cheers

      Juan

    • JuanSpainJ

      17L Global BM 3.0 Cyanight (Allies) vs JuanSpain (Axis) 2/2

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      cyanightC

      Your welcome Juan. Your a great player.  Let me know when you want to play again.

    • JuanSpainJ

      17L Global BM 2.0 JWW (Allies) vs JuanSpain (Axis) 1/2

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      JuanSpainJ

      Thx, this one was not as tight as the previous one were I played allies, dice made a gap initially in this game and Axis moves here were stronger than the ones I did with allies.

      You can start revenge with Axis as soon as you wish.

      Thanks for the game, the next one will be much harder for me, for sure.

      Juan

    • JuanSpainJ

      XDAP PIT Fight Armada (Axis+15) vs Adam+AxisDominion (Allies). BM 2.0

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      JuanSpainJ

      Flawless game on your side gentlemen. BM is by far the best gaming experience, thanks for teaching us. We will see you again when we are more competitive, we are practising now vs players in our level in this version of the game.

      Good luck in next round!

      Juan

    • JuanSpainJ

      BM 2.0 Rubioton (Axis) vs JuanSpain (Allies)

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      rubiotonR

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 1x factory_minor; Remaining resources: 80 PUs;
                  Germans buy 4 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Vologda to Urals
                  1 infantry moved from Samara to Novosibirsk
                  1 bomber moved from Volgograd to Novosibirsk
                  1 bomber moved from Volgograd to Urals
                  2 infantry moved from Finland to Norway
                  3 fighters and 3 tactical_bombers moved from Western Germany to Norway
                  3 bombers moved from Western Germany to Norway

      Combat - Germans
                  Battle in Urals
                      Germans attack with 1 bomber and 1 infantry
                      Russians defend with 1 mech_infantry
                      Germans win with 1 bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Novosibirsk
                      Germans attack with 1 bomber and 1 infantry
                      Russians defend with 1 mech_infantry
                      Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 mech_infantry
                  Battle in Norway
                      Germans attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                      Americans defend with 1 infantry
                      Germans win, taking Norway from Americans with 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Germans
                  1 mech_infantry moved from Novgorod to Vyborg
                  1 infantry moved from Finland to Vyborg
                  1 armour, 1 fighter and 3 mech_infantrys moved from Novgorod to Bryansk
                  1 infantry moved from Smolensk to Vologda
                  1 bomber moved from Novosibirsk to Bryansk
                  1 fighter moved from Volgograd to Bryansk
                  1 infantry moved from Tambov to Samara
                  1 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Bryansk to Tambov
                  1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
                  4 armour moved from Volgograd to Caucasus
                  5 mech_infantrys moved from Volgograd to Caucasus
                  2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 infantry moved from Bulgaria to Yugoslavia
                  2 fighters moved from Germany to Bryansk
                  16 infantry moved from Germany to Poland
                  8 mech_infantrys moved from Western Germany to Poland
                  3 bombers, 3 fighters and 3 tactical_bombers moved from Norway to Western Germany
                  1 infantry moved from Normandy Bordeaux to France
                  3 infantry moved from Western Germany to France
                  1 bomber moved from Urals to Bryansk

      Place Units - Germans
                  2 infantry placed in Novgorod
                  1 infantry and 2 mech_infantrys placed in Volgograd
                  10 submarines placed in 112 Sea Zone
                  1 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,4,5,6,4,2,4,4,4,2,4,3,5,5,5,6,4,3,4,3,3,4,2,1,5,3,2,4,2,4,3
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                  Germans collect 50 PUs (8 lost to blockades); end with 50 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Germans to 120 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode

      Territory Summary for Germans :

      Tsinghai : 1 flag
          Kazakhstan : 1 flag
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor and 1 harbour
          France : 1 flag, 1 airfield, 1 factory_minor and 8 infantry
          Western Germany : 1 airfield, 10 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 tactical_bombers
          Poland : 16 infantry and 8 mech_infantrys
          Germany : 1 factory_major and 1 infantry
          Norway : 1 infantry
          Southern Italy : 2 fighters
          Karelia : 1 flag
          Baltic States : 1 flag
          Bryansk : 2 aaGuns, 7 armour, 22 artilleries, 2 bombers, 7 fighters, 18 infantry, 37 mech_infantrys and 2 tactical_bombers
          Nenetsia : 1 flag
          Vyborg : 1 flag, 2 infantry and 1 mech_infantry
          Archangel : 1 flag
          Tambov : 1 flag, 1 infantry
          Novosibirsk : 1 flag, 1 infantry
          Vologda : 1 flag, 1 aaGun and 1 infantry
          Volgograd : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
          Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
          Caucasus : 5 armour and 6 mech_infantrys
          Smolensk : 1 flag, 1 aaGun and 1 infantry
          Samara : 1 flag, 1 aaGun and 1 infantry
          120 Sea Zone : 1 submarine
          112 Sea Zone : 10 submarines
          Bulgaria : 1 flag
          Greece : 1 flag, 1 airfield
          115 Sea Zone : 1 cruiser and 1 transport
          Yugoslavia : 1 infantry
          Finland : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 58 / 72
          Russians : 13 / 18
          Japanese : 66 / 76
          Americans : 55 / 78
          Chinese : 0 / 2
          British : 38 / 37
          UK_Pacific : 0 / 0
          Italians : 21 / 30
          ANZAC : 10 / 8
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      triplea_38603_Ger12.tsvg

    • JuanSpainJ

      BM 2.0 AxisDominion (Allies) vs JuanSpain (Axis)

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      JuanSpainJ

      Yeah, I did the wrong calcs here, Calcutta fall soon will not suffice with this early german fall, I needed 5/6 extra land troops here, not much more. Was a lot of fun! Thx!

    • JuanSpainJ

      Adam vs JuanSpain (Axis) Global balanced mod 2.0

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      Adam514A

      If you had kept pushing Russia instead of buying that Med fleet Allies might have been in trouble. You didn’t achieve much with that Med fleet too.

    • JuanSpainJ

      15L G40 PLAYOFF SEMIFINAL DOUBLE REMATCH 1/2 Zhukov (Al+33) vs JuanSpain (Axis)

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      Z

      Hmm brainfart, your bid is fine, I forgot a minor IC is 12 rather than 15.

      As soon as I figure out my open I’ll start the thread!

    • JuanSpainJ

      AlbertoRelonchis (Axis) vs JuanSpain (Allies) A&A Classic LL forfun

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      JuanSpainJ

      TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

      Game History

      Round: 8

      Purchase Units - British
                  British buy 2 armour and 1 factory; Remaining resources: 10 PUs;

      Combat Move - British
                  3 fighters moved from Russia to Yakut S.S.R.
                  5 fighters moved from India to Yakut S.S.R.
                  1 bomber moved from Russia to Germany

      Combat - British
                  Strategic bombing raid in Germany
                      Bombing raid in Germany rolls: 3 and costs: 3 PUs.
                      Bombing raid costs 3 PUs
                  Battle in Yakut S.S.R.
                      British attack with 8 fighters
                      Japanese defend with 4 infantry
                      British win with 6 fighters remaining. Battle score for attacker is -12
                      Casualties for Japanese: 4 infantry
                      Casualties for British: 2 fighters

      Non Combat Move - British
                  3 fighters moved from Yakut S.S.R. to Russia
                  3 fighters moved from Yakut S.S.R. to Novosibirsk
                  2 armour moved from Persia to India
                  1 infantry moved from Persia to India
                  2 armour moved from Anglo Sudan Egypt to Persia
                  2 fighters moved from United Kingdom to Russia
                  1 bomber moved from Germany to Russia

      Place Units - British
                  1 factory placed in India
                  2 armour placed in Anglo Sudan Egypt

      Turn Complete - British
                  British collect 34 PUs; end with 44 PUs total

      triplea_38174_Bri8.tsvg

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