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    Topics created by googie7745

    • G

      The US's First Move

      Axis & Allies Classic
      • • • googie7745
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      I think at the least most recent 20 threads should be mandatory reading before being able to post here…

    • G

      Japan's First Move

      Axis & Allies Classic
      • • • googie7745
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      ?

      @madscientist:

      Thank you for your thorough response.

      No problem!

      Would not have been worth posting unless it showed all the available info, including the initial negatives of the strategy.

    • G

      UK's First Move

      Axis & Allies Classic
      • • • googie7745
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      @googie7745:

      Well what would you suppose I do with my Indian infantry and fighter? Should I attack Burma with it? Infantry and fighters both defend better. And why not strafe WE? Two fighters against two infantry will win with one fighter gone, and the US can land two infantry and fighter to defend and your bomber goes to the UK. Your Rhodesian infantrywould also attack alongside your Syria-Iraq infantry. And Germany wouldn’t be able to build in Karelia in G2, because Russia would counterattack with four inf, four tanks, and a fighter. And if you would win every time as Axis, the how come I play as Allies and always win?

      Several options:

      1)  Kwangbang - take Man on R1 and attack Kwang on UK 1 with 2 inf, 1 ftr
      2)  Send EGy forces and Ind forces to Per for and army of 4 inf, 1 arm (land ftr wherever)
      3)  Counter Egy if germany took on rd 1 you can counter with 3 inf, 1 ftr, 1 bom
      4)  Reinforce Ken/Rho with the 2 inf.
      5)  Reinforce Sin with the 2 inf

      Do not underestemat a tactical retreat in Asia (for the Allies).  This is often how you will need to play to win once you start introducing bids.

      Don’t consider attacking WE rd 3 or later.

      Round 1 (allies) - buy set up units (ie AC for UK, and trns for UK/US)
      Round 2 - land in afr (buy more trans)
      Round 3 - go to Fin
      Round 4 - take WE (or continue to ship to Fin then move to Kar)
      Round 5 - repeat rd 4, etc.

      I prefer just threatening (bluffing at) WE and continuing to send troops to Fin and Kar so you can do a 1-2-3 punch on EE (or reinforce Mos if necessary)

    • G

      Germany's First Move

      Axis & Allies Classic
      • • • googie7745
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      @Linkon:

      There are fools and greater fools.

      You should look for some of the threads that actually garner discussion.  The threads that are immediately disputed indicate strategic errors by the original poster.

      Strategic errors, or game rule errors, Such as…

      @googie7745:

      You will probably wipe both forces out, but if you have a fighter left, land it in Karelia to better defend it against the Russians.

      You cannot land airplanes in newly taken over territory.

    • G

      Russia's First Move

      Axis & Allies Classic
      • • • googie7745
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      You should probably start playing with bids to help out the axis.  You seem like a pretty good player who is ready to move on.

      Quite frankly it doesn’t matter what Russia does on R1 (straight up) the Allies are going to win the game.

      For the sake of argument though, I’ll Retake Man (heavy), probably take Chi, and do a variation of Pearl Lite.

      The Reason bids should be considered is here is a typical R1 turn

      1)  Attack Ger sub with Rus sub (either win or chase off ger sub)
      2)  Kill Ger ships in baltic (2 ftrs, 1 trn)
      3)  Strafe/take Ukr
      4)  Strafe/take Man (or just reinforce yak)

      There is just too much damage you can do.  Russia is far to powerful when played right.  Hence the need for RR with a 9-12 bid or just a 21-24 bid game.

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