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    aaFiendish

    @aaFiendish

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    Latest posts made by aaFiendish

    • RE: Germany Strategy concept…

      @ncscswitch:

      But that turtle can open up… in MASSIVE force… in ANY direction.

      You seem very frightened of the turtle after octo pummeled you with it. While it’s true that it can open up, it is three rounds before russia has to worry if germany is turtling in berlin.

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: A Dice Simulator

      @trihero:

      No I did not make it. But what’s really good about it is how it runs on everyone’s computers instead of some other fancy ones that require certain programs or RAM.

      It still requires a web browser  :evil:

      It’s also awfully painful to use in lynx.

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: Will The Axis ever win?

      @Axel:

      interesting!!!
      (you can tell me more if you want)

      Or you could go into the game section and read it yourself, it’s a good one.

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: Germany

      Nix, you usually don’t have a bomber left. Well, you may, but it is statistically unlikely. If you want to play by made up odds because by some miracle the holy one has blessed your dice, go ahead. For us mere mortals though, we like to stick to the actual odds of an attack, and what the benefits are to it. Even if you get LUCKY and kill his units, you still lose your fighter and bomber. Not really a worthy trade in my book.

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: A G strategy that needs some serious feedback!!!

      If you expect the enemy to not build full defense when you plop down 5 transports you are crazy.

      That’s too much money spent in the baltic, you will crumble if the allies have anywhere near decent play.

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: How can I strafe?

      To clarify Triforce’s point, you would have to attack ONLY with fighters and bombers to have that option. Therein lies the trick with strafing. Overstrafing is usually worse than not strafing at all, and sometimes it’s gonna happen.

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: How many Players is the perfect number for Axis and Allies?

      No one in the group I play with (a pool of 10 or so, lets say) ever gets bored. We all stare and drool at the board regardless if we are playing teams or not. Maybe, triforce, you play with a bunch of spineless people, and your coalition is run by a dictator (which would be appropo for the axis). I tend to play with people who see logic and can make reasonable arguments about why X is good and Y is bad. Sometimes I am the X, sometimes I am the Y.

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: How many Players is the perfect number for Axis and Allies?

      I find that playing only one ally is pretty boring (specifically the UK). Nowadays we usually all just form a team and don’t have individual countries. As long as everyone is on the same level of play it pretty much works out, and if there are any disagreements you can always consult the die to arbitrate. We usually have a designated roller for each country just so we can claim the largest snake-eyes roller, but otherwise a country’s actions are a teams decision.

      While you may think…

      @triforce:

      Anything with two heads is a freak.

      I would agree. I think what most people need to realize is that the axis and the allies are each a “thing”, and playing either of them with two heads, let alone three, is going to result in a problem. If not socially, than certainly tactically.

      Of course, it’s always fun to have your very own country that you make all decisions about, but I assure you that germany buying 2 bombers every round is likely to upset me as japan more than me being able to call him an idiot for 30 minutes before he makes that buy.  :evil:

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: Rule question

      Note that even though you can unload troops you can not do bombardment.

      posted in Axis & Allies Revised Edition
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      aaFiendish
    • RE: Will The Axis ever win?

      The problem MuthaRussia is that you are assuming a poor decision / poor choice by the opponent, which is not a good strategy to follow.

      posted in Axis & Allies Revised Edition
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      aaFiendish