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    Posts made by Fighter212

    • RE: Das Boot!

      @warwinner:

      Is “U-boat Peril” the optional rule that allows U-boats to interdict at 3? If so, then yes. I always play with all official optional rules. Now all this game needs to make it perfect for me are some official, optional National Advantages.

      could some one please explain to me what U-boat Peril is ?
      Greatly appriciated

      posted in Axis & Allies Global 1940
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      Fighter212
    • RE: AAG40 FAQ Alpha+.2

      No hablo ingles

      posted in Axis & Allies Global 1940
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      Fighter212
    • RE: AAG40 FAQ Alpha+.2

      I am playing against a smart ass who feels he can cheat by making up new rules.
      We had the same problem
      they are right!!! :mrgreen: :roll:

      posted in Axis & Allies Global 1940
      F
      Fighter212
    • Neutral Invasion

      Can a country that is not at war enter a friendly neutral to collect the income
      for example: USA while not at war moves into Brazil on their non combat turn

      also if you enter a friendly neutral can you  mobilize the troops there?

      posted in Axis & Allies Global 1940
      F
      Fighter212
    • RE: Tech Tokens

      @maverick_76:

      Wow three guys all with the same avatar, that was confusing to read.

      i was thinking the same thing

      and that sucks that they dont carry over
      i liked that rule change for aa50
      guess it could be a house rule

      posted in Axis & Allies Global 1940
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      Fighter212
    • RE: Tech Tokens

      i havent read the rule book yet

      do tech rolls carry over to the next turn if you fail to get it like in aa50 or is this game like revised where you loss them?

      posted in Axis & Allies Global 1940
      F
      Fighter212
    • RE: Fav country in g40 now that its out

      japan because of the naval combat and all that air power

      uk is proboly my second favorite

      posted in Axis & Allies Global 1940
      F
      Fighter212
    • RE: Technology?

      @xzorn:

      @Fighter212:

      you buy the tech token on that phase of your turn
      than you roll the amount of dice that you have tokens
      if you roll a six or more on one dice  than one you get a reasearch
      choose chart one or two and roll another dice
      what ever number you get is the tech you get
      exemple: roll 6 select chart 2 roll 2 you get jet fighters

      you keep tokens untill you get a six than you lose all of them

      6 or more? I wish I could roll a d20 for tech.

      well you cant really you have to roll a six

      posted in Axis & Allies Global 1940
      F
      Fighter212
    • Split UK Units

      how are units bought in london and india differentiated.
      is it by which board the units is located on
      if so couldnt a naval unit on the european board move two onto the pacific board on uk london turn and than move two more on the uk india turn

      posted in Axis & Allies Global 1940
      F
      Fighter212
    • RE: Japan-Soviet Non-Aggression-Pact

      how about a penalty to one or both of them
      eather the won that declares war or both of them could be penalized when they are at war
      take away five ipc untill one of them losses thier capital

      posted in Axis & Allies Global 1940
      F
      Fighter212
    • RE: Technology?

      you buy the tech token on that phase of your turn
      than you roll the amount of dice that you have tokens
      if you roll a six or more on one dice  than one you get a reasearch
      choose chart one or two and roll another dice
      what ever number you get is the tech you get
      exemple: roll 6 select chart 2 roll 2 you get jet fighters

      you keep tokens untill you get a six than you lose all of them

      posted in Axis & Allies Global 1940
      F
      Fighter212
    • RE: AA40_Expansion Pack Idea

      that is the beauty of this game rewriting history

      and i also doubt an expansion pack
      i was supprised they gave out revised battle strips and more jap tac bombers

      about the nuke my friends and i thought long and hard about it and decided that it destroying a victory city other than a national capital and one per game
      you could do it as a third tech chart.
      roll six sixes to get the one and only atomic bomb to destroy the city of your choose
      just a thoughts

      posted in House Rules
      F
      Fighter212
    • RE: AA40_Expansion Pack Idea

      @AA_fourlife:

      Another radical idea, germany and USA both were developing the bomb, and hitler just happened not to develop it in time.   How about expanded global rules for a BOMB after X amount of rounds with technology purchasing needed to develop it etc. to speed or slow it down? And then have a few pieces or cards to go along with the pack?

      Hitler never came close to developing an a-bomb
      the allies were worried that he would develope it first but the truth was that he had his resourses spread else where
      this fact was not known until after the war

      posted in House Rules
      F
      Fighter212
    • RE: IPhone Axis and Allies game

      @zwarsky1:

      Are there even any good Computer games of A&A ??

      I feel like the only one is the one someone made in like 1999 ??

      triple a is good

      posted in TripleA Support
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      Fighter212
    • RE: What do you want to be the next AA game?

      how about a island hopping version of the pacific where the Japanese and Americans go at it with amphibious assaults major naval battles and stunning map detail with islands like Iwo and Oki having multiple territory and many sea zones in between. i know the map would be massive and crazy but i feel that is would do justice to such an important part of the war.

      Let The Island Hopping Begin

      posted in Axis & Allies Europe 1940
      F
      Fighter212
    • RE: IPhone Axis and Allies game

      ooo ya that would be epic

      bring it on

      posted in TripleA Support
      F
      Fighter212
    • RE: Railway

      I like this to, but this should also be related to the territories IPC value.
      Example: Germany has a IPC value of 10, then Germany has a Rail Capacity of example 5, means he rail up to 5 ground units that did’nt move in Combat Movement Phase, in the Non-Combat Movement Phase. And you should also be able to across as many linked territories you control. And maybe the IPC value of territories also should count for how many railed units a territory can receive. Example: East Poland have a IPC value of 4, you can rail up to TWO ground units per turn to East Poland. And you can only rail FROM territories that have a Railway marker!
      I dont like the idea of, that a railway marker makes you can move one extra territory/space! Makes no sense, that a armor can be railed 3 territories, and infantry rail 2 territories!
      Or maybe we need Railway Station Markers, so we can rail between railway station markers! But this should also be related to IPC value of territories, the railway capacity!
      Sorry for my bad english, just my thoughts of this……

      great idea that is what i was geting at and i like it.

      posted in House Rules
      F
      Fighter212
    • RE: Railway

      me and my friends have been talking bout this for awhile
      i say they cost 5 ipcs and are destroyed if that territory is captured

      posted in House Rules
      F
      Fighter212
    • RE: WOTC listened

      I got mine yesterday and was estatic.
      I emailed them at wizardscusthelp@wizards.com and told them i wanted the pieces they asked me for my name and address and mailed them to me.

      posted in Axis & Allies Pacific 1940
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      Fighter212
    • IPhone Axis and Allies game

      Has anyone heard if there could be an axis and allies on the iPhone?
      I think that would be awesome with Bluetooth or wifi.
      Any comments or concerns?

      posted in TripleA Support
      F
      Fighter212
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