During our last game I was playing Japan and did a J1 Pearl Harbor.
As the ANZAC player was mainly investing in ships I thought, why not taking out ANZAC first?
I sunk the ANZAC Navy and took Queensland, but on the following turn, I did not score a single hit on Sidney and my ground units got wiped out by the hand full of Aussies.
:oops:
Posts made by Fiera
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RE: Japan taking down ANZAC 1st?
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RE: Unprovoked vs Provoked DoW
Or if UK or ANZAC moves units into a Chinese territory, even though they did not DOW on Japan.
Sending units to support China is a provocation, which allows Japan to do a provoked DOW -> no bonus for the US. -
RE: US units color at HBG
Thanks a lot Midnight_Reaper!
The order is placed. :-DLater I found this thread, which was also very helpful:
https://www.axisandallies.org/forums/index.php?topic=23386.0 -
RE: The Spanish Beachhead: American Strategy
@Maxheimer:
This was how I did it (more or less)1st Round
Purchase: 50 IPC
1x Transport, 1x Destroyer (SZ101)
2x Infantry (CUS)
1x Submarine, 1x Carrier, 1x Transport (SZ10)Move:
SZ35 -> SZ54
to Guam with 1x Fighter
to SZ10 with SZ26
to SZ10 with 2x Fighter (Hawaii)
to WUS with 1x Str. Bomber
to WUS with 1x Fighter (EUS) (because there was no German Submarine at SZ106)2nd Round
Purchase: 53 IPC
4x Transport, 1x Carrier (SZ101)
3x Infantry (WUS)Move:
SZ10 (except 1x Submarine and 2x Destroyer) -> SZ89
to Southeast Mexico with 2x Infantry, 1x Artillery (WUS)
to Wake Island with 1x Fighter (Guam)
to SZ101 with 1x Fighter (WUS)
to CUS with 2x Infantry, 1x Mech. Infantry (WUS)3rd Round
Purchase: 53 IPC
2x Transport, 1x Carrier, 2x Fighter (SZ101)
1x Infantry (CUS)Move:
to SZ86 with 3x Transport
to Brazil with 2x Infantry, 1x Artillery (SE Mexico)
to SZ106 with the remaining Atlantic fleet
to Quebec with all ground (except AAA)
to WUS with 1x Fighter (Wake Island)
to CUS with 3x Infantry (WUS)
to SZ101 with 1x Fighter (EUS)4th Round
Purchase: 72 IPC
4x Submarine, 3x Destroyer (SZ10)
2x Str. Bomber (WUS)Attack: on Spain with Quebec, Brazil, EUS, CUS (to SZ91 with SZ86, SZ101, SZ106)
5th Round
Purchased 20 land units (EUS + CUS) but not yet a Minor IC in Spain, but this depends on the Axis play.
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US units color at HBG
Hello together,
I am currently shopping at HBG for 1940 Global 2nd Edition and was wondering if the color for US units is “Olive Drab” or “Dark Green”.
Has anyone here experiences?Best regards,
Fiera -
RE: Young Grasshopper's G40 House Rules
Sorry for the late feedback. I was pretty occupied during the last weeks. :-(
We did playtest the “Island Hoping” VO and in our opinion it worked very well. The Axis decided to do a G1 Barbarossa and a J1 Pearl Harbor. The idea was to force USA into a Pacific war and that way provide Germany the needed air to crush Russia. This idea worked and the US player did heavily invest in the Pacific to prevent Japan from getting the islands and later even more to get the islands himself. Because of this fact we would say that those new VOs are very good, because before there was not much to lose in the Pacific for the Americans, but a lot to win in Europe.
Resume, we will keep playing with the new VO in our next games and keep you informed! :wink:
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Italian rocket
Hello together!
Is it possible to launch a rocket (after you got the research) from Southern Italy Airbase via SZ97 -> SZ99 -> SZ100 to hit the Ukraine Minor IC? -
RE: Young Grasshopper's G40 House Rules
@Baron:
By discarding Okinawa and Aleutians, you are going against history. There is no incentive to reenact this part of PTO WW2.
On that point YG’s VO give more room to act like Allies did in WW2. They recaptured Aleutians and fight over Okinawa.
That is partially correct, Baron.
Okinawa had a huge strategically value, much bigger than on A&A, because it had airbases and docks to repair ships. Furthermore it was essential to keep the connection between Japan main lands, Korea, Manchuria on the one hand and the Japanese fleet in the Southern Pacific on the other hand. So yes, I agree with you and will propose to add this island, when we playtest it next weekend. That way both sides will start with 6 islands/island groups, which need to be captured.
Aleutian Islands had no strategically value at all. The invasion force was small and most likely a feint attack while the main force was heading for Midway. The only reason why USA took it back was prestige. They could not let the Japanese capture US territories. No one did that for more than 200 years. And hey, they got 5 IPC NO for it. :wink:
To put it in a nutshell, our proposal, in comparison to YG´s, is that you need all islands/island groups to get the token, but discard the following islands/island groups:
Hainan, Formosa, Aleutian Islands and Philippines
(the Philippines keep their own VO because it is a “moral obligation” (Douglas MacArthur) to liberate those)Additionally this token counts for both sides in our version.
Our idea was to create a simillar situation like in Africa. :evil: -
RE: Transport in hostile SZ
… he had not purchased ground units on Germany and moved all troops to Slovakia.
In this specific case there where no units present to be picked up.
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RE: Young Grasshopper's G40 House Rules
Hello YG,
We had a game round last weekend and played with your victory objectives.
After the game the Japanese player stated, that there is no real objective for doing the island hoping. So we decided to implement the victory objective called “Island Hoping” which is the same for Axis and Allies to take control of all of the following 11 islands/island groups:
Iwo Jima, Marianas, Paulau Islands, Caroline Islands, Marshall Islands, Guam, Midway, Wake Island, Hawaiian Islands, Johnston Island, Line Islands
We decided to take out the Philippines as those have their own VO and the Aleutian Islands, as well as the Chinese coast islands because those had a minor strategically value during WW2.
The VOs we wanted to replace are: London/Sydney Liberation for the Allies and Supremacy for the Axis.
This is not yet play tested, but we are planning to have a new game round soon.Now we wanted to hear your thoughts about it and found out you came up with a similar idea. :lol:
@Young:Pacific
-The Allies control 13 of the 16 Pacific Islands originally controlled by America and Japan
(FOW) *The United States -
RE: Transport in hostile SZ
We had a game round last weekend and I was playing as the allies.
The German declared war on Russia G1 moved their battleship, cruiser and transport to SZ115 and sunk the Russian cruiser and I thought, “Is that for real? My hypothetical question comes up in real life that fast!” So I purchased a destroyer and the funny thing was that he had not purchased ground units on Germany and moved all troops to Slovakia. That way he was not able to pick-up anything at SZ114. He delayed his attack on Leningrad for one round and sunk the destroyer. I think this delay (and of course the fun) was worth the 8 IPC .I smell a new “Know the Rules” video coming on.
@GHG: Your idea for an assault on Norway was way better than mine to move the boats to the med. (My opponent sunk SZ111 and kept me with SZ110)
On the other hand I kept Italy down that way, made a landing in Northern Italy UK3 (which they countered) and one in Southern Italy US4. -
RE: Benefit of a sneaky ANZAC DOW
Oh boy, you had to bring that one up again. We had a lengthy debate over that one. In the end it was proven (and certified) that you could indeed park your Japanese fleet in SZ 26.
Goofy=Yes
Illegal=NoIt’s no longer up for debate. That one is settled.
Hi GHG, sorry for starting this and I accept the forums statement of beeing legal.
(Sidenote, at the same moment we established a house rule that says, the Japanese cannot do that on our table! :-P) -
RE: Benefit of a sneaky ANZAC DOW
Imho such a blocking is not so effective. Japan could sink all those blockers and still do Amphibious Assaults on Malaya, Borneo and Celebes.
BTW: Japan cannot hang out in SZ 26, because this SZ is within 2 sea zones of the United States´ mainland (Pacific Rulebook page 8, Political Situation, Japan). But I agree, Japan could passively hang out in SZ 42 and do Amphibious Assaults on all money islands the round after.
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RE: Transport in hostile SZ
Thanks for clarifying that the Transport has no way of NCM during this situation, which is, like most of the confusing nuances, the product of a rare set of factors coming together at once.
But it is possible and not only on SZ115.
I smell a new “Know the Rules” video coming on.
Looking forward seeing it! :-D
But one question remains, which I was not sure about:
Is it possible to ignore a newly build sub if your fleet contains a destroyer? -
RE: Benefit of a sneaky ANZAC DOW
I respectfully request that this move be called “The Sneaky Karl”
Beg for pardon and of course honor to whom honor is due!
Page 12 of the Europe 1940 2nd Edition Rule Book
:-(
Damn it, I did not read the blue box with the white letters attentively enough.
In that case my thoughts are obsolete and there is no alternative to “The Sneaky Karl” if you want to stop Japan from using its transports for one round. -
RE: What to do with the India transport
I think that keeping your units alive is something that is not mentioned enough.
Fair point!
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Benefit of a sneaky ANZAC DOW
Hello together, most of us know about “The Sneaky Karl”. UK player moves a destroyer into the seazone, where the Japanese transports are during its “Noncombat Move”, ANZAC declares war during its turn, leading to a simultaneous declaration of war of UK. Next round Japan cannot load its transports for a “Combat Move” at that SZ, because it is now hostile.
But what are the real advantages of the ANZAC DOW and what are the disadvantages?
Let us assume, UK moves its destroyer as above mentioned, but ANZAC does not DOW on Japan. What does it change? Japan still cannot use its transports for “Combat Move” to attack UK territories like Borneo. Reason being, Japan needs to do a DOW first and then the SZ is hostile. So where is the difference?with ANZAC DOW:
Allies benefits:- ANZAC gets additional 5-10 IPC on National Objectives for being at war
- Japan cannot load its transports at that SZ during “Combat Move” at all
Axis benefits:
- Japan gets 10 IPC on National Objectives if they do not DOW on USA
- USA is not able to attack or move to e.g. Brazil if Japan does not DOW on USA
without ANZAC DOW:
Allies benefits:- Japan cannot load its transports at that SZ during “Combat Move” to attack UK, ANZAC or Dutch territories.
- If Japan still DOW, USA is able to attack on US3 and move to Brazil
Axis benefits:
- Japan gets either 10 IPC on National Objectives if they do not DOW on USA or
- Japan can DOW on USA and France and use the transports to e.g. attack Philippines.
Did I miss anything?
For sure! :wink: -
Transport in hostile SZ
Following scenery:
G1: Germany attacks Russian fleet at SZ115 and totally wipes it out. During non-combat Germany loads troops on the transport, moves to SZ115 and unloads to Finland.
R1: Russia builds a new ship at Novgorod and mobilizes it to SZ115Version 1: Russian destroyer
During G2 German player has the following options with its transport:
a) during “Combat Move” it can move to SZ114, load troops and do an Amphibious Assault on e.g. Novgorod
(without bombardment, as they German fleet fights the Russian ship + eventual scramble)
b) during “Combat Move”, move out of the SZ115 and end its turn in SZ114 or SZ113
- it cannot load troops at e.g. Germany and unload to e.g. Norway as this would be a noncombat move
c) stay at SZ115 together with the Cruiser and Battleship
- it cannot, after a victory, load troops in “Noncombat move” from e.g. Baltic States and land in e.g. FinlandVersion 2a: Russian submarine
During G2 German player has the following options with its transport:
a) during “Combat Move” it can move to SZ114, load troops and do an Amphibious Assault on e.g. Novgorod
(if they chose to ignore the sub, bombardment is possible if the Russian player does not chose to scramble)
b) ignore the sub entirely during “Combat Move” and during “Noncombat move” move out of the SZ115 to e.g. SZ113 load troops at e.g. Germany and unload to e.g. Norway
c) ignore the sub entirely during “Combat Move” and stay at SZ115 together with the Cruiser and Battleship, load troops in “Noncombat move” from e.g. Baltic States and land in e.g. FinlandVersion 2b: submarine, but Germany has a destroyer instead of a cruiser
Can Germany still ignore the sub on 2b) and c)?Correct me if there are any mistakes on the above statements!
Please also note that this is pure question about rules and has nothing to do with strategy. This scenery could also take place with other participants at e.g. SZ110, SZ97, … -
What to do with the India transport
Hello together, I would like to know what you use the transport at SZ39 for.
Personally I tried all of the above, but I prefer to take Sumatra if there is no J1 DOW.
Looking forward hearing about your thoughts. -
RE: The Russian Expiditionary Force in Iraq
Personally I always park 2 Inf in Caucasus and 1 Mech + 1 Tank in Rosstov to march on NW Persia.
It never ended badly and more than once I conquered It. Somaliland and/or Lybia with the Mech or Tank.But, to be honest, I am as much a noob on this game as my fellow friends which are playing against me. :roll: