Young Grasshopper's G40 House Rules


  • @Genghis:

    yes I could have done that. Could have also upgraded the IC in sydney. You can also just buy strategic bombers and a transport and pick off lone japanese transports and take back islands.

    You can’t upgrade Sydney, New South Wales is only 2 IPCs.

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    I added the new turn sequence method….

    Stage Cards: New Turn Sequence Method

    Each player must use the designated Stage Cards during their turn sequence in order to declare which phase they are conducting at any given time. Players entering a turn sequence must first place their Stage #1 card in front of them, they will than place the Mobilization Card to the right of their Stage #1 card.

    Once a player has conducted their chosen steps in Stage #1 (including the purchasing of new units which must be placed on the mobilization card), that player will then flip the Stage #1 card and enter Stage #2. Once the Stage #2 card has been revealed, any actions or decisions required during Stage #1 may not be conducted.

    New units from the mobilization card are placed on the board as per the last step of Stage #2, at which point the mobilization card is flipped and placed over the Stage #2 card revealing that the player has now entered Stage #3. In Stage #3 players must collect income, have convoys disrupted, and roll for any developments gained during this turn.


  • Yeah ive always found the paratroopers one worthless. I say everybody should have it at the start. It would certainly add more flavor to the game at the very least.

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    @DessertFox599:

    Yeah ive always found the paratroopers one worthless. I say everybody should have it at the start. It would certainly add more flavor to the game at the very least.

    I would be interested in play testing that, I would be worried about the new strength of Italy considering that they won’t need transports to get into Africa.

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    New Europe and Pacific Victory Objectives for the Allies replacing the Philippines and the London liberation. Island hopping is now a thing!

    Allied Powers

    Europe
    -The Soviet Union controls 6 original Axis territories
    (FOW) *The Soviet Union
    Pacific
    -The Allies control 14 of the 16 Pacific Islands originally controlled by America and Japan
    (FOW) *The United States


  • Have you removed the rule that splits the +2 bonus Strategic Bomber damage against facilities? Also, did you remove the Civilian Recruitment Bonus from taking a capital?

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    @KillerCRW:

    Have you removed the rule that splits the +2 bonus Strategic Bomber damage against facilities? Also, did you remove the Civilian Recruitment Bonus from taking a capital?

    Yes, I’ve removed all those minor addition rules in favor of a tighter more streamlined rule set for G40 tournaments (or house games). However, I’m sure my group will continue to use our SBR rule.

    So the all the focus now is on the victory tokens, the fortunes of war, and the additional national objectives.

  • '17 '16

    YG,
    do you have a specific historical-theme for each NO?

    Otherwise, one NO seems more for game balance than anything else:

    UK Pacific (in addition to all original NOs)

    • 3 IPC’s if the United Kingdom has at least one land unit on any originally controlled Chinese territory
  • 2024 2023 '22 '19 '18

    Hey YG,

    great tourney again.  since you’re thinking of victory tokens, my suggestion would be a super or trump token.  given that the axis are the aggressors, they must reach a specific economic objective in order for any of the other tokens to count.  alternatively, you could award the allies a token to the allies for their stopping the axis from achieving the objective.

    happy reformation day!  be ever reforming.

    Crockett36
    randy


  • Hello YG,
    We had a game round last weekend and played with your victory objectives.
    After the game the Japanese player stated, that there is no real objective for doing the island hoping. So we decided to implement the victory objective called “Island Hoping” which is the same for Axis and Allies to take control of all of the following 11 islands/island groups:
    Iwo Jima, Marianas, Paulau Islands, Caroline Islands, Marshall Islands, Guam, Midway, Wake Island, Hawaiian Islands, Johnston Island, Line Islands
    We decided to take out the Philippines as those have their own VO and the Aleutian Islands, as well as the Chinese coast islands because those had a minor strategically value during WW2. 
    The VOs we wanted to replace are: London/Sydney Liberation for the Allies and Supremacy for the Axis.
    This is not yet play tested, but we are planning to have a new game round soon.

    Now we wanted to hear your thoughts about it and found out you came up with a similar idea.  :lol:
    @Young:

    Pacific
    -The Allies control 13 of the 16 Pacific Islands originally controlled by America and Japan
    (FOW) *The United States


  • I think you should make a new deck of cards to represent these new ideas with your others…

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    @Imperious:

    I think you should make a new deck of cards to represent these new ideas with your others…

    New deck files will be available shortly… for those that bought a Delta deck from me in the past, I will ship to you the 6 replacement cards.


  • ok i am one of those

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    @Imperious:

    ok i am one of those

    You bought decks from me?

  • Sponsor

    @Fiera:

    Hello YG,
    We had a game round last weekend and played with your victory objectives.
    After the game the Japanese player stated, that there is no real objective for doing the island hoping. So we decided to implement the victory objective called �Island Hoping� which is the same for Axis and Allies to take control of all of the following 11 islands/island groups:
    Iwo Jima, Marianas, Paulau Islands, Caroline Islands, Marshall Islands, Guam, Midway, Wake Island, Hawaiian Islands, Johnston Island, Line Islands
    We decided to take out the Philippines as those have their own VO and the Aleutian Islands, as well as the Chinese coast islands because those had a minor strategically value during WW2. 
    The VOs we wanted to replace are: London/Sydney Liberation for the Allies and Supremacy for the Axis.
    This is not yet play tested, but we are planning to have a new game round soon.

    Now we wanted to hear your thoughts about it and found out you came up with a similar idea.  :lol:
    @Young:

    Pacific
    -The Allies control 13 of the 16 Pacific Islands originally controlled by America and Japan
    (FOW) *The United States

    Hey Fiera,

    There’s a lot to go over here… can you PM me your phone number and I’ll give you a call. Do you live in the US or Canada?


  • You bought decks from me?

    Of course why not?

  • Sponsor

    @Imperious:

    You bought decks from me?

    Of course why not?

    I don’t remember printing card decks, shipping them to you, and receiving payment. I will if you want to order them from me, I charge the same as what my print shop charges me… $40 Canadian each deck.

  • Sponsor

    After much thought, the additional national objectives are as follows…
    Axis National Objectives

    Germany (in addition to all original NOs)
    -5 IPCs if an Axis power controls London

    Japan (in addition to all original NOs)
    -5 IPCs if Japan controls all original Chinese territories

    Allied National Objectives

    Soviet Union (2 NOs which will replace the original National Prestige NO)
    -5 IPCs if there are no Axis warships in sea zone #125, and the Allies control Archangel as well as London
    -5 IPCs if there are no Allied units on any original Russian territories

    United States (in addition to all original NOs)
    -5 IPCs if the United States are at war with the Axis powers

    UK Europe (in addition to all original NOs)
    -5 IPC’s if there are no German submarines in all sea zones from 101 to 111, and from 116 to 124

    ANZAC (in addition to all original NOs)
    -5 IPCs if the Allies control Cairo (when at war with Germany and Italy)

  • '17 '16

    UK Europe (in addition to all original NOs)
    -5 IPC’s if there are no German submarines in all sea zones from 101 to 111, and from 116 to 124

    Italian Sub does not block this NO?

    SZ91 Atlantic side of Gibraltar was a very important SZ for UK’s Convoy going to and coming from both Africa and Med.

    However, it is not simple to formulate a KISS NO to clearly identify SZs without enumerating them.

    Convoy_routes_1941.jpg
    A&A1940Global_YG_Intrepid_Ghost_Boxes_Apr11_2017_ATO.jpg

  • '17 '16

    @Fiera:

    Hello YG,
    We had a game round last weekend and played with your victory objectives.
    After the game the Japanese player stated, that there is no real objective for doing the island hoping. So we decided to implement the victory objective called �Island Hoping� which is the same for Axis and Allies to take control of all of the following 11 islands/island groups:
    Iwo Jima, Marianas, Paulau Islands, Caroline Islands, Marshall Islands, Guam, Midway, Wake Island, Hawaiian Islands, Johnston Island, Line Islands
    We decided to take out the Philippines as those have their own VO **and the Aleutian Islands, as well as the Chinese coast islands because those had a minor strategically value during WW2. **

    By discarding Okinawa and Aleutians, you are going against history. There is no incentive to reenact this part of PTO WW2.

    On that point YG’s VO give more room to act like Allies did in WW2. They recaptured Aleutians and fight over Okinawa.

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