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    Topics created by dan_the_irish_man

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      Military experience?

      General Discussion
      • • • dan_the_irish_man
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      ?

      I am in the Army National Guard, I just rejoined after 2 years out. I had 12 years in so I figured I would go back and finnish 8 more to retire.

      I am proud to say I am a Gulf War Veteran and I would do it again if needed.

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      An offense question

      Axis & Allies Classic
      • • • dan_the_irish_man
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      I’m not sure if that was what he meant, that was what I understood however as silly as it sounds. I think you covered it as best as it could be covered Meijing.

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      Unlimited production?

      Axis & Allies Classic
      • • • dan_the_irish_man
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      The rule as Oz said is that you can build (on a new or captured IC) only as many units as the IPC value of the territory the IC is on with a minimun being 1 for 1 and 0 IPC value territories.

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      2 aircraft carrier questions

      Axis & Allies Pacific
      • • • dan_the_irish_man
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      ssolie is correct, your planes under no condition, can they move more than 4 territories on your turn. If they were on an allied carrier then on the allies turn the carrier moves, on your turn you can move the plane 4.

      When a carrier is sunk the planes can move one space. So if a carrier was in an adjacent territory or an island with an airbase yes the planes could land there. The planes could not fly to the adjacent territory then land on an island without an airbase.

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      Us industries

      Axis & Allies Pacific
      • • • dan_the_irish_man
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      D’oh, I hate it when I do that! :-)

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      Taking land and convoys questions

      Axis & Allies Pacific
      • • • dan_the_irish_man
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      You take islands just like in the original games, the japanese have transports and destroyers that are in range to do so. You don’t get IPCs or VPs for ‘capturing’ a convoy. Convoys are a bit confusing. If you own both the land/island AND the convoy sea zone you get IPCs and/or VPs. If you moved any naval unit except a transport through (blitz) or into a sea zone that contains a convoy you either 1) put a flag on the convoy symbol if it doesn’t belong to you or an ally or 2) ensure there is no enemy flag on the symbol if it belongs to you originally.

      So, it’s possible to capture an island using only transports and land units and not get anything for it because you have not ‘captured’ the sea zone convoy route. Seems odd that some islands you can caputure and get an IPC without requiring a combat ship to also capture the sea zone and yet other islands and mainland territories you must. The rules state you can’t capture sea zones but it’s not exactly correct is it….

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      New to site with noob questions!!

      Axis & Allies Classic
      • • • dan_the_irish_man
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      O

      :lol: :lol: :lol:

      BigBlocky relax, man! :wink:

      The “when the Axis meet in Persia, they cannot be knocked off their inertia” is just a general rule of thumb, not some kind of victory condition! With that in mind, Morphling was just saying that when the Allies meet in Berlin, the game is probably in the bag for them, as the Axis generally can’t win on the force of 1 alone.

      The only “official” victory conditions are military victory for the Allies (capture 2 enemy capitals); military victory or economic victory for the Axis (capture 2 enemy capitals, or have a combined income of 84+ IPCs at the end of any round of play). Anything else is a house rule or special rule…

      Ozone27

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