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    Posts made by CrayzKirk

    • RE: All the Russian openings: For Begginers

      @Imperious-Leader

      I haven’t played a game in over two years. My friends that play decided that the game was broken and won’t play. I would like some advice on how to convince them that this isn’t true. The new rules for 42.3 seem like they don’t really fix anything.

      So what is AAO? How is it different for Triple-A?

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Germany Invades London Round 2 (Not Sea Lion

      I also don’t believe you can have an Armor and Artillery on a single transport.  Two Infantry or one Infantry and one mechanized unit only.

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Opponent for 1942.2, AA50, PoS, or Revised?

      I’ve watched a lot of the games and would like to try a 1942.2 game with me playing the Allies.  Bomber bid seems fair for Russia.  I tend to lose a lot and get worse than average rolls.  Just like everyone else.  :roll:

      posted in Find Online Players
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      CrayzKirk
    • RE: Allied Atlantic Defence

      It seems to me that from reading this and other topics like it, that spending most of the income of Britain in an attempt to hold off Germany with fighter support isn’t really a viable strategy.  It doesn’t really do anything to pose a viable threat to Germany.  All of the effort seems to be spent on finding a way to stop Germany.  I’m pretty sure this has been beaten to death already however, when I first got this game and looked at how difficult it is for America to get to Europe, my first thought was that this must be a KJF map.  Germany is set up to wipe out the Atlantic fleet and most of what I read seems to indicate that people think this is unfair; perhaps this is intended to get people to start thinking and playing the game differently.

      If America were to concentrate on Japan as they did in the real war, it would give Japan something to do other than march unopposed across Russia.  The decrease in territory values, addition of British IC and longer route to Moscow indicates to me that the designers might have had something else in mind.

      If something isn’t working, try something else.  I think I will try a few things against TripleA until I am convinced that I am just crazy.

      There has to be more ways to play than the British buy 2 fig, 2 inf, 1 art every turn while waiting for America to come to the rescue.

      Just the inane ramblings of someone that’s never won a game and doesn’t play. :-o

      CrayzKirk

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Game Report Game 129;

      I can feel your pain; like everyone, I too get bad rolls of the dice.  Much more than my fair share, of course.  Whether it is in Backgammon where only a double 6 will get the opponent out of trouble or rolling a dozen 50% dice and consistently getting 2 or 3 while the reply roll gets 8 or 9, it just happens.  The common reply I get is that it all evens out (the law of large numbers) however when you get a bad roll as the allies followed by a good roll by the axis, it can end the game.  This has been my biggest complaint about the entire series of five player games that often turn on a single battle or even a single series of rolls of the dice.

      Unless you want to play low luck, I’m not sure what can be done.  I am fairly confident that the algorithm used to compute the dice rolls simply has it in for me…  :evil:

      I do enjoy reading the game logs even if I never play.

      Kirk S.

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Concerns and Balance Problems with 42.2

      I’ve been lurking in this thread really hoping someone is going to figure out how to make this game more fun.  One of the big issues, to me, is that Russia and Britain are simply in survival mode hoping America will come to the rescue.  Buying inf/art or inf/arm as Russia, inf/art/fig as Britain every single time is just boring. Russia pretty much has no real fun value.  Sit in the middle and get squeezed while it watches its units and territories disappear.

      My friends and I have always wondered why Russia even has AC/DD/BB units included as they are never purchased.

      Maybe because of the hit point model, there just isn’t much that can be done.  I know submarines have been changed yet how is it that an infantry division can take down a bomber or fighter?  Or a bomber have a 66% chance of taking down a fighter?

      I play real time strategy games, like Starcraft, which use a rock/paper/scissors model.  The problem is that the Axis are the rock and Allies are the scissors and just get pounded.

      I like the KJF idea however Germany starts out so strong that Britain/Russia have trouble containing it.  One of the issues is that while the two Allied forces can be used to slow the advance, they offer no real combined counter as a stack of 10 Rus inf/5 Bri fig has no attack ability.  A combined attack would sure seem to help.

      posted in House Rules
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      CrayzKirk
    • RE: Sub and Air

      Thanks…  too many years of playing the other versions, it makes sense that planes are not vulnerable to subs.  I will make sure I watch the casualties that TripleA takes however this situation doesn’t really occur very often.  Perhaps I need to re-read the faq and rules as I know subs are rather confusing.

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Sub and Air

      Okay, I’m really confused now…

      So, if a sub were to attack a loaded carrier and get a hit, it means that the fighters would not get a reply to the sub?  I’ve always read the rules as attacking planes cannot hit subs without a destroyer present however I thought that defending planes were able to get a defensive roll since subs would surface to attack.  I also think that the surprise attack means that any unit hit does not get to respond unless it is a sub because it is defending at the same time as the attack.

      On attack, only a destroyer from the attacking side negates the sub rule however any defending destroyer negates any attacking sub.

      Dazed and confused…

      CK

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: 19 IPC bid for the allies

      I’m not the best player however it seems that 2 arm, 1 art, 1 inf for Russia would really be a strong play.  Taking the Japanese navy isn’t really a big deal unless America decides to go all out.  I’ve never had much luck with 1/3 subs as they seem to miss 2/3 times.  ALL OF THE TIME.  And just because you take out the BB, Car, 2 Fig doesn’t mean that whatever is left isn’t an easy target.  This also seems to weaken the attack on Europe.

      Just ignore me…  I can’t even beat the computer.

      CK

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Craykirk (Allies + 12 bid) vs PP (Axis) play 1942.2

      Not you…  I have been partaking of some very good beer.  and other things.  No idea what to try so…

      posted in Play Boardgames
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      CrayzKirk
    • RE: Craykirk (Allies + 12 bid) vs PP (Axis) play 1942.2

      Tried to edit however I missed moving my AA to WR.  Please do that…

      posted in Play Boardgames
      C
      CrayzKirk
    • RE: Craykirk (Allies + 12 bid) vs PP (Axis) play 1942.2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Russia: 1 bomber
                  EDIT: Turning off Edit Mode
                  Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 submarine moved from 4 Sea Zone to 7 Sea Zone
                  4 infantry moved from Karelia S.S.R. to West Russia
                  1 infantry moved from Archangel to West Russia
                  1 armour moved from Archangel to West Russia
                  1 artillery moved from Karelia S.S.R. to West Russia
                  3 infantry moved from Caucasus to Ukraine S.S.R.
                  1 artillery moved from Caucasus to Ukraine S.S.R.
                  1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
                  1 fighter moved from Russia to Ukraine S.S.R.
                  4 infantry moved from Russia to West Russia
                  2 armour moved from Russia to West Russia
                  1 bomber moved from Russia to Ukraine S.S.R.
                  1 artillery moved from Russia to West Russia
                  1 armour moved from Caucasus to West Russia
                  2 infantry moved from Evenki National Okrug to Archangel
                  1 infantry moved from Kazakh S.S.R. to Szechwan
                  2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  2 infantry moved from Soviet Far East to Yakut S.S.R.
                  1 infantry moved from Novosibirsk to Kazakh S.S.R.

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 4 armour, 2 artilleries and 9 infantry
                      Germans defend with 1 armour, 1 artillery and 3 infantry
                      Russians win, taking West Russia from Germans with 4 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 16
                      Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine S.S.R.
                      Russians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                      Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
                      Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                      Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                      Casualties for Russians: 1 artillery and 3 infantry

      Non Combat Move - Russians
                  2 fighters moved from Ukraine S.S.R. to Archangel
                  1 bomber moved from Ukraine S.S.R. to Szechwan

      Place Units - Russians
                  1 infantry placed in Karelia S.S.R.
                  Russians undo move 1.
                  Turning on Edit Mode
                  1 infantry placed in Caucasus
                  1 infantry placed in Karelia S.S.R.
                  3 artilleries and 2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs total

      triplea_37794_Rus1.tsvg

      posted in Play Boardgames
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      CrayzKirk
    • RE: Craykirk (Allies + 12 bid) vs PP (Axis) play 1942.2

      I need your e-mail…  Been busy…  Sorry.

      posted in Play Boardgames
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      CrayzKirk
    • RE: 1942 Second Edition Game Wanted… I always lose... Bid?

      Cool…  I like Black Elk’s bomber bid for Russia…  I can lose on either side.  Will be busy until next week.  How about you starting up a game on Monday?  We can setup the forum game and swap e-mails via messaging…

      posted in Play Boardgames
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      CrayzKirk
    • RE: Best Way for Germany to Bomb Russian Factories?

      Agreed…  using bombers to industrial raid can be devastating…  Especially when the opponent gets a 50% hit ratio on your bombers.  I think using bombers to threaten navy or trade territories makes much more sense.  There’s nothing like going in with four bombers, losing two of them and getting a total of 3 damage to an opponent to see the futility of industrial raids.

      of course, your mileage may vary…

      Kirk S.

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: 5 Bomber bid

      I still like the idea of the Russia bomber to help even things out.  It hasn’t helped me in my games however it does give Russia a chance to actually win in Ukraine and pose a threat to Japanese transports.

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • Any Thoughts on another tournament?

      I would like to try again…  Just so I’m easy pickings for someone…

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • 1942 Second Edition Game Wanted… I always lose... Bid?

      TripleA…  Teach me, please…

      posted in Play Boardgames
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      CrayzKirk
    • RE: Craykirk (Axis) vs. Inno (Allies + 1 bomber) game 01

      Yeah…  I really don’t like it when I get so frustrated that i want to hurl the computer across the room.  Look in the tournament thread S01 vs cow…  I had no idea that it was single elimination.  Basically, it was a 55:45 odds to hit West Russia with everything.  It is the reason that Ukraine must be attacked or the infantry are used for the tanks + fighters.  of course, all six AA missed and my initial attack into WR with everything went really wrong.  I know that we all know that we get worse than average rolls…  The loss of 2 bombers on the raids followed by the 3 fig + 3 bmb getting decimated by 1 car, 2 fig, 1 dst just sent me over the edge.  Seems to happen every time.  Yeah, get out the crying towels…  ;)

      posted in Play Boardgames
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      CrayzKirk
    • RE: Craykirk (Axis) vs. Inno (Allies + 1 bomber) game 01

      I didn’t play this game very well to begin with and saw Battleships lose to Cruisers.  If a destroyer could beat a bomber, it did.  I played the tournament and had someone take out West Russia on G1.  I download the replays and don’t really see anything different.  what am i doing wrong other than the dice?

      posted in Play Boardgames
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      CrayzKirk
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