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    Posts made by Cow

    • RE: If I were Larry, I would…

      still would like to see bombers do 1d6 only. Bombers used to cost 15 and they were used back then, they went to 12 and were used still, now they are 12 with extra damage.

      would also like to see carriers go up to 18 cost. the amount of defense a carrier and 2 fighters brings to the table is absurd for the low cost. - this is the reason for all the mexican standoffs we see in the pacific, no one wants to showdown because defending is cheaper and you get to repair if you are at a naval base so the risk for the attacker is greater and so is the cost.

      global is a flop, because players want a more aggressive game. There are other games that are not aggressive in the war genre, those games sucked for a reason.

      Check it out, risk is a classic war game, because statistically attackers win so you can expect to see fireworks.

      A&A players still gravitate toward 50th even though they played the hell out of it already. why is that? Action. There is plenty of action in aa50 and it doesn’t take long to get to the main showdown which is japan attacking moscow and allies taking italy / berlin… if players don’t want to be aggressive they play for income and holding territories, but they still battle for it… primarily for national objectives.

      Global lacks incentive to have skirmishes in europe, but I am not sure what you can do about that.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: If I were Larry, I would…

      bombing raids on russia is the problem.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Napoleonic Empires: Free For All

      moo

      ukpoli.tsvg

      posted in Play Boardgames
      CowC
      Cow
    • RE: Napoleonic Empires: Free For All

      France proposes nothing.

      posted in Play Boardgames
      CowC
      Cow
    • RE: Question

      everyday germany is shuffling.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :12

      Purchase Units - Italians
                  Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians
                  Giving bonus movement to units
                  1 artillery, 1 infantry and 3 mech_infantrys moved from Rostov to Caucasus

      Combat - Italians
                  Battle in Caucasus
                      Italians attack with 1 artillery, 1 infantry and 3 mech_infantrys
                      Russians defend with 1 mech_infantry
                          Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 1 :  0/5 hits
                          Russians roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                          Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 :  0/5 hits
                          Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                          1 infantry owned by the Italians lost in Caucasus
                          Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 3 :  1/4 hits
                          Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                          1 mech_infantry owned by the Russians lost in Caucasus
                      Italians win, taking Caucasus from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 mech_infantry
                      Casualties for Italians: 1 infantry
                      Italians win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 mech_infantry
                      Casualties for Italians: 1 infantry
                  Recording Battle Statistics
                  Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

      Non Combat Move - Italians
                  3 artilleries and 7 infantry moved from Germany to Poland
                  2 aaGuns moved from Germany to Western Germany

      Place Units - Italians
                  1 destroyer placed in 97 Sea Zone
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 9 PUs (12 lost to blockades); end with 9 PUs total

      Territory Summary for Italians :

      Southern France : 1 flag, 1 factory_minor and 1 harbour
          Western Germany : 2 aaGuns
          Poland : 3 artilleries and 7 infantry
          Northern Italy : 1 factory_major
          Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
          Rostov : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
          Bulgaria : 1 flag,    Greece : 1 flag,    97 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 45 / 67
          Russians : 29 / 37
          Japanese : 75 / 88
          Americans : 57 / 73
          Chinese : 4 / 4
          British : 17 / 0
          UK_Pacific : 0 / 0
          Italians : 21 / 9
          ANZAC : 10 / 19
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.

      posted in Tournaments
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      ah I c, in case he trees to block your stuff you can attack him… do you have enough for that tho?

      posted in Tournaments
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      prefer a transport to threaten west usa, but you got the russian fighter killed so i am happy.

      posted in Tournaments
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      I still don’t get why subs moved to japan.

      posted in Tournaments
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      nice, you attacked it like I asked!

      be aggressive be be aggressive!

      posted in Tournaments
      CowC
      Cow
    • RE: Question

      70 ipc ? I prefer 68 ipc . you need all ground for france unless you want to lose 1/10 games right off the bat.

      Prefer carrier 2 transport, makes barb stronger, while keeping the bluff strong.

      I almost never deviate much from the standard g1. There is the G5 / G6 russia take down (bomb russia with japan and it is oh so easy, if japan does not DOW usa can’t help russia, it is an all in strat).

      Honestly, it depends on what turn you want to take russia. I do the sea lion bluff to keep uk honest, that is pretty much it. If I see the opportunity to take uk (such as not buying enough infantry etc) sure I will take uk, but other than that, screw it.
      ~

      I don’t know, I always do standard G1, because I always do Japan 1 DOW. Everything else is just boring, except for taking russia g5 or g6, sure japan is screwed in the pacific for awhile (for not declaring war on usa), but you get russia much sooner. The only ground units that make it to russia in time came from g1-g3 so there is nothing allies can do to save russia, russia gets bombed out of the game and then conqured, simple as that, pretty boring actually. yeah that is boring, they should do something about that. Bombers should do 1d6 only, russia is gimped as it is, unless germany does  sea lion then you could actually dig into romania and all that good stuff.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: If I were Larry, I would…

      do what lots of other board games do, basic and advanced rules. Aside from fans of axis and allies, I don’t see why someone would play this game.

      Commando Brado, I remember alpha +2 now… it was not that different aside from france having 1 more unit and uk not have aa gun cannon fodder. Italy was not so easy to push over. then again kamikazes weren’t always active so japan was kinda gimped in that aspect and couldn’t be as aggressive.

      Honestly, I like the new kamikaze rules, it is simpler and it promotes japan to be aggressive. The game should promote action otherwise there is no point to playing a war game if we are all going to be one with the turtles.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      veqryn you are funny.

      posted in Tournaments
      CowC
      Cow
    • RE: Napoleonic Empires: Free For All

      ottomon!

      posted in Play Boardgames
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      I spy with my eye, infantry vs fighter! you should do that. :)

      posted in Tournaments
      CowC
      Cow
    • RE: If I were Larry, I would…

      I have been thinking, maybe they should buff italy and russia, then there might be more action on the europe front… most of the action is in the pacific, which is kind of sad.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: If I were Larry, I would…

      I thought a2 and a3 favored the axis. Axis been winning on these forums, triplea, and reports from live games typically show axis winning.

      Jen has her alpha 2 tournament still going, people took axis at -24, they just remove aa guns for the most part from the axis (they bid reverse, subtract units from axis instead of bidding to add units to allies).

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: If I were Larry, I would…

      bombers industrial bomb 1d6 only.
      change shared sea zone rules.
      go back to the faster and simpler convoy disruption rules (quicker to play the game than to roll every single convoy disruption).
      add bomber to russia and 1 japan inf to korea.
      I would like to see the poland tactical in germany, so that there would be more consistency to how G1 goes.

      If russia’s african NO were to go away I believe a russian bomber would be fine and/or +5 russia if iraq, persia, and nw persia are pro allies or neutral.

      also weird exceptions to rules like allies can land on the dutch islands the same turn they take it… is super weird, get rid of that.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

      ok time for me to get screwed by russia.

      posted in Tournaments
      CowC
      Cow
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