Thanks for you input guys!
Posts made by captainhook
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RE: 2nd Edition - Russia and China and DOW with Japan.
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2nd Edition - Russia and China and DOW with Japan.
Hey Guys, a quick rule question.
What is the rule about moving Russian troops into China in the new edition? I can’t really find anything about it in the rules.
I’m assuming that it declares war with Japan. In the old rules, if Russia declared war on Japan unprovoked, it would forgo a bunch of free units.
What does declaring war to Japan with Russia do in the new rules? Does it affect Mongolia?
Thanks
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Looking to buy AA Global1940 (any edition)
Guys,
I had to move countries, and could only take so much with me. Because of the sheer size and weight of AA Global I had to leave it behind.
I am currently living in California, and I was wondering if anyone was selling AA Global (eur+Pac). It can be first or second edition, and can miss a piece or two, but definitely not too many!
Please email me at felix.lahaye@gmail.com if you have a spare. :)
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Americans in Paris
From what I read, the Americans can go pretty much anywhere they want on the board, when they are not at war.
It says that they enter war if they are attacked by the CPs, or if Germany declares sub warfare.
So what happens if they have troops in say, Picardie, and the Germans attack it. Do they enter war or sit there idle?
Thanks.
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Denmark?!
Very quick question.
About to play my first game of 1914 (very excited!!).
Do you need to hold denmark to go through the straight? Or can the UK shamelessly invade berlin directly from London via sea?
Even if it doesn’t succeed on turn one, if the UK starts contesting Berlin, can the germans still recruit in there?
Thanks
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RE: Which rules to use?
So, 2nd edition rules are basically the same as Alpha +3?
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Which rules to use?
Hey guys, it has been a while.
I haven’t played Axis and Allies in a loooong time (moved to a different country, took a while to settle in ect…), last time I played the latest and coolest thing was Alpha +3. Now I know that there is a new edition of the game.
So should I used Edition 2, OOB rule, or Alpha +3 rules, for the best playing experience. Do they both have advantages/inconvenients?
Thanks a lot!
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What do you defend with the European Axis?
I see 4 possible moves by the European Allies into Europe:
1-Land anywhere adjacent to France (Normandy, southern France, Holland, Western Germany).
2-Land in Norway.
3- Land in Rome.
4- Can Open into Berlin.
This one might not be as self explicit. It basically consists in the US landing in Denmark, allowing for the UK to send transports directly into Berlin.I just lost a game to 4, out of…. forgetting. However, in most games, the Axis just tend to go for Norway, as it is often the least defended, since it doesn’t have an IC.
My question is how do you defend against all of that at once? Do you simply admit that the axis will beat you in one theatre and just build a defensive stack, whilst hoping to finish off Germany quick enough?
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RE: Paratroopers
I like that, the distinction between carrying normal and paratroopers. It is true that a plane could just take normal guy, land and have them get out of the plane. It requires more training to jump out of the said plane, whilst shooting your Thompson sub machine gun and smoking a cigar…
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RE: Paratroopers
Well I think that if you don’t want to restrict the number of paratroopers, I think that you shouldn’t be able to use normal bomber for dropping purposes, and will need a special “no bombing” bomber, that is bought only for the purpose of carrying paratroopers.
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RE: Paratroopers
Yeah, 3 might be a bit much.
How about this:
-Cost 4.
-2 paratroopers per plane.
-Can use a normal bomber to conduct a drop.
-If the plane is shot, the troopers die with it.
-Attack at 2 in the first round.
-Cannot be supported by artillery.
-Maximum 4 Paratroopers per side, at a given time. -
RE: Paratroopers
I like the idea of limiting the number of paratroopers one side can get, otherwise I really feel that the board is going to become flooded with them. Think about it, if one decide not to use their special assault, they can ferry 3 units from germany to west Ukraine, every turn with one plane ( the plane going back to where it started from each time).
We have to remember that paratroopers are elite troops, and limiting their number to 3 or 6 (1 or 2 loads), should represent that.
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RE: Paratroopers
3 seems fair.
Remember that they should be more expensive than regular infantry.
My only concern with paratroopers is that they become such a crucial asset to Germany, if they want to sea lion, and when sustaining the russian front…
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RE: Newbie needs strategies
My brother always beats me in the 1st round in A&A and i dread playing because of that. Can you give me some good allies and some good axis strategies to help me win?
One thing you might have failed to realise is that the Allies are supposed to suffer heavy casualties in the early war, and then progress into winning in the long run.
Think of the axies as the school bully who pushes the young allies around. Then in the long run the Allies go to college and become CEO of Goldman Sachs and proceed to dick on the over-cocky axies. If the Allies give up in the early stages, well they will never win, whilst if they stick to their guns and make the good investments and minimize their loss, they win in the long run.
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RE: Paratroopers
@CWO:
One thing to keep in mind is that, in the real world, paratrooper units lack both firepower and staying power.
That is very true. A lot of optional rules aim at including paratroopers because they are so cool.
However, they are more of strategic unit then an actual shock troop.
I think that:
-they should be bought first and then loaded in the plane.
-They could only take part in an assault involving other land units.
-Their tactical use should be represented by a “suprise attack” on the first round, just like submarines.
-They cannot be supporter by artillery.
-First round attack 2. -
Tide of Iron
I was at my local boardgame store the other day and notice this gigantic box, with a lox of seemingly really cool pieces inside.
I have also watched a bunch of videos and read the rules. The game looks like it is going to be a lot of fun.
Has anyone here played it and coudl they tell me what they think?
My only fear is that it feels a bit like playing warhammer when I was 15. I haven’t played a war tactics game since, and have only focused on AA-type strategy.
Any thoughts?
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RE: Favorite country to use.
Allies: UK.
Axis: Japan.Overall… I think UK, although they sometimes have a really bad game.
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RE: What is the best strategy for Axis and Allies Global 1940? plz help
I don’t think that buying only infantry is best, since it completely disallows counter attack.
Also, and that is a question, aren’t ones odds of winning better with slightly less infantries and a couple tanks mixed in?