Posts made by captainhook
-
RE: Best UK defense for Sealion 3 or 4 collaboration
Wouldn’t it be better for UK troops in Egypt to withdrawn inside of Africa, instead of remaining in Egypt and get badly beat the next turn?
They could overpower the 2inf and 1art, and regroup on the next turn with the 2 inf coming from SAF, in congo.
-
RE: Best UK defense for Sealion 3 or 4 collaboration
I see. You assumed that the destroyed was sunk but not the transport.
And the 4 fighters in the UK, at the end of their first turn include the one from gibraltar. When I saw one there, I thought it hadn’t moved, but it is the one from matla.
My apologies, gentlemen.
-
RE: Best UK defense for Sealion 3 or 4 collaboration
I am not convinced that a a German player that has sea lion in mind, would let the barge in z106 live nor the Normandy fighter, in G1.
-
RE: Best UK defense for Sealion 3 or 4 collaboration
My point is that UK falls regardless.
It just seems that, if the German player decides that he wants to do so, he will give a savage beating to the UK. Unless they pull out absolutely everything to London, in which case they just take a pretty good beating.
I am starting not to understand how the game is supposed to be tilted in favour of the Axis, when London will systematically fall.
-
RE: GenCon Indy 2011 Global '40
Seriously, who in their right mind would go to Indianapolis ?!?
They couldn’t have those somewhere that is not in the middle of nowhere?
-
RE: Best UK defense for Sealion 3 or 4 collaboration
This seems rather peculiar.
By concentrating all the efforts to saving London, the brits have to completely give away Africa and the middle east to the Italians, easily allowing them to have an income in the range of the 45 or more IPCs per turn.
Furtheremore, the UK will be soon reduced to about 18-20 IPCs turn, without counting convoys.
So is it actually worth it, is my question?
-
RE: Finding Convoy Zones
I think you must be, by far, the most organised AA player out there!!! :-D
-
RE: First, Annual Global 1940 Tournament - Sign-ups open!
1. Commander Jennifer
2. NoMercy
3. Sargon the Assyrian
4. The Definitive S
5. Karl 7
6. Captain Hook
7.
8.
9.
10.
11.
12.
13.
14.
15.
16. -
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
I will add 1 more IPC to Italy then, cause the DD won’t be convoying them! :D
ha ha :-D.
Waiting for your japanese turn, good sir!
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
1dd is sunk in z98, a the cost one one French dd.
NCM
1inf TRJ -> Egyp
1inf FCA -> FEA
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
round 2
A
Rolls: 1@2; Total Hits: 11@2: (2)
D
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
FRANCE 2
Combat moves
1 dd z76-> z98 (1ca, 1dd).
A
Rolls: 1@2; Total Hits: 01@2: (6)
D
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
Buryatia is liberated, 12 brave russian infantries and a tactical bomber are lost in the process.
NCM
2 mech SAM -> Tim
1 AA YAK -> BURY
2arm SAM -> BRY
2 mech RUS -> NUKR
2inf, 3 art SUKR -> NUKR
4 inf SMO -> BEL
3 art NOV -> BEL
1 arm RUS -> BEL
2 arm RUS -> NUKRplacements
1 arm, 2 mech NOV
1 arm, 2 mech SUKR
1 mech RUS -
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
D
Rolls: 1@3; Total Hits: 01@3: (4)
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
It is bugging.
Trying one at a time.
A
Rolls: 6@1 2@3; Total Hits: 16@1: (2, 4, 2, 3, 3, 5)2@3: (4, 1)
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
Round 6
ATTACKER
Rolls: 7@1 2@2; Total Hits: 17@1: (5, 3, 2, 4, 2, 5, 1)2@2: (6, 5)
DEFENDER
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
:x again
Round 5
ATTACKER
Rolls: 10@1 2@3; Total Hits: 310@1: (5, 3, 2, 5, 3, 5, 1, 4, 2, 4)2@3: (3, 2)
DEFENDER
Rolls: 4@2 1@3; Total Hits: 34@2: (3, 5, 1, 2)1@3: (2)
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
Round 4
ATTACKER
Rolls: 13@1 2@3; Total Hits: 013@1: (2, 2, 4, 6, 4, 6, 6, 6, 2, 4, 5, 6, 6)2@3: (5, 4)
DEFENDER
Rolls: 4@2 1@3; Total Hits: 34@2: (4, 1, 6, 1)1@3: (1)
-
RE: Global 40 Alpha+2 - Noll vs capitanhook - game01
round 3
ATTACKER
Rolls: 15@1 2@3; Total Hits: 215@1: (2, 4, 1, 4, 2, 3, 6, 6, 2, 5, 2, 3, 2, 3, 5)2@3: (6, 2)
DEFENDER
Rolls: 6@2 1@3; Total Hits: 26@2: (5, 4, 2, 1, 3, 3)1@3: (4)