Hey, I’m playing Axis and Allies Europe and I don’t have time to figure out all the updates and etc. I’m playing Axis and Allies 1940 OOB setup; what is the “fair” bid for the game? Thanks.
Posts made by brettstarr4
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AAE OOB bid
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RE: I almost pulled it off
This strategy sounds really fun to try, particularly if the US player doesn’t know it’s coming. However, I can’t help but notice that Italy did not participate in your attack. Why? Italy could easily have gotten 3 loaded transports and maybe some cruiser, BB bombards. I think that if the German and Japanese player eliminate the US, even if the UK is able to take Italy, it’s still a winning situation for the axis. And Germany will probably liberate Italy eventually, but I don’t think the same could be said for the US.
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Painted Pieces
I am currently painting my AAG pieces. I am a little over haflway through, and I think I am doing a pretty good job with them. I was considering painting my AAR pieces and either selling the pieces of all 5 countries together (but not the game), or selling the game with all of the painted pieces. I would sell it on ebay, most likely, and post a few messages on here to get people interested to look at them. Which way do you think would be better to sell, and how much do you think I could get for it?
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RE: How to prevent Sealion
Or idk what strategy you are basing this on, so maybe Germany uses those subs in a naval battle, I can see that. But eitehr way I think G3 Sea Lion is best becuase Germany has a 71 IPC’s to spend G2.
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RE: How to prevent Sealion
You’re counting an armor and an infantry from Quebec, but there is no way the UK should have a way to transport them to England on UK1. Germany should sink the transport and destroyer in that sea zone G1.
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RE: Can French territories be taken over by UK?
A power may temporarily take control of a territory originally belonging to one of its allies (gaining its income and the use of any ICs and/or AA guns there) only when recapturing that territory from an enemy power while the original owner’s capital is held by the enemy. See page 20 of the Europe Rulebook. This has been true since Classic.
There is no exception made for French territories.
The “only” is not on page 20 of the rulebook. In fact, this situation isn’t addressed at all in the rulebook, and that is probably why we have a thread about it. To me, it seems more intuitive for the income to go to the UK.
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RE: AA Global 1940 Alpha+2 end of turn 7 pics
Oh ok. I forgot about the factory in Southern France. I haven’t played a game where that is taken by the Germans yet. Although there is now a thread about that strategy in the forum.
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RE: Can French territories be taken over by UK?
Yes, UK can collect the income if it occupies that territory. Once France’s capital is liberated that income will go back to France. If the axis take French West Africa, the income goes to the axis. If the allies take it back again, it will go to the allied army to liberate it from axis control (assuming France is still axis-controlled).
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RE: AA Global 1940 Alpha+2 end of turn 7 pics
Yes, what I was asking is How did Germany get to Iraq before Italy. I usually take Egypt turn 2 with Italy, that and blitz a tank through to Iraq turn 3, or maybe walk a guy in there for turn 4.
Germany would have to spare a troop to walk into Italy turn 1. Load him on a transport G2. Walk him off the transport G3 into Syria, then into Iraq G4. That is the only way Germany could possibly get Iraq, but then, why isn’t that German troop chillin in Egypt and collecting a 5 IPC national objective?
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RE: AA Global 1940 Alpha+2 end of turn 7 pics
How is Iraq German?
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RE: Light Italian&Japanese Tanks have anyone thought-about/tried this?
I like the light tank idea, but maybe they should just be 2/2’s that can move 2 spaces and cost 5. A 3/2 for 5 is probably a better unit for the axis than a 3/3 for 6 becuase they are usually hte ones attacking with large tank columns.
I also liked the national advantage that Japan had in AA Revised where their infantry defended on 3 when on an island. I thought that represented the difficulty America had island hopping, and I’ve found it hard to defend islands with infantry with Japan. It’s usually easier to defend with navy and 1 infantry than stacking infantry.
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RE: Advice with painting
Thanks, thats a great thread, that’s what I’m looking for, I didn’t see a list in the back of my instruction manual.
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RE: Advice with painting
I am thinking about painting my pieces now too. Does anyone have a list of what the piece are modeled after? Like, the US tank is a Bradley, right? If I find pictures of the real thing online I can paint my pieces more accurately. Thanks
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RE: AAG40 Neutral v Neutral
Although Krieghund’s word is the law of the land, I’ve always played they could activate Persia under my house rules. The USSR had exhibited an expansionist foreign policy, invading both Poland and Finland prior to the German invasion. If the game were to be truly historically accurate, the USSR should not be allowed to invade Japan or leave Soviet territories in any direction other than into Europe. However, the game is meant to slightly change history, and I think its within the realm of reason that the USSR could have expanded into that region if they hadn’t been invaded by Germany. And later they did invade Afghanistan in the 1980’s.
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RE: Advice with painting
How much does all of the material to start painting cost? And how hard is it to paint them as well as I’ve seen on here. Is it possible your pieces end up hideous? haha
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RE: Alpha+.2 - How to stop a G3 Sealion?
Oh I didn’t know that. That definitely would have helped the US liberate Engalnd a turn or two earlier. I built so many warships with the US turn 1 that the Germany navy gave up on re-stocking Japan and retrated to the Baltic. It wasn’t worth building a navy with Germany since you had the USSR coming into the war. Germany just built 10 infantry a turn which stalled the US. Only building 3 infantry or 3 tanks in the UK would not have stalled teh US as long, but would give Germany more money on the continent.
Where is the name of the post with the new rules posted, I only saw the new setup and turn order?
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RE: Alpha+.2 - How to stop a G3 Sealion?
I played a very slow game, by myself, replaying each turn by myself to prevent a successful Operation SeaLion and could not do it. Germany builds a carrier, destroyer, sub round 1. It can take out the battleship, destroyer in the englsih channel, the crusiers by norway, and the transport, destroyer by canda.
G1 England can build all land units, or I also tried a carrier for the plane from Scotland and Gibraltar. You can have all 5 planes defend the navy that way. I then built all land units with the rest of the UK money for turns 1 and 2.
Germany’s navy and air force still won against Britains and I was left with a tilted carrier, battleship and two tac’s and a bomber. I calculated you only needed to build 7 transports this way on turn 2 and hit the UK with all its planes, 8 transports, and a couple bombards and it fell to Germany with about 5 tanks in England.
I move the Italian navy into the Atlantic on turn two. This prevents the US from building all transports on turn 2 and makes them build naval warships. Thus, the US cannot liberate the UK turn 3 becuase of the naval restrictions and strong navies of the two axis powers. Then Germany gets to build 10 people per turn in England. It took me until turn 6 to liberate hte UK because of this and I played as efficienty as possible. And this was with spending NO MONEY in the Pacific.
Anyone who thinks that Sealion leaves Germany weak forgets that Germany gets a turn at 96 after the elimination of the UK. At least that’s what i twas for me. That’s everything the USSR built the first 3 turns, but Italy and Japan are going to deal the deathblows to the USSR while Germany handles the US and UK.
Since the Japanese player would no SeaLion cannot be stopped, I attacked the USSR turn 1 with Japan and flooded tanks in the back door. I didn’t attack the US until turn 3 because I knew that the US was coming in then. Japan gets so beast it’s ridiculous. Italy gets all of it’s bonuses and it’s up to 36 turn 2, and into the 40s and climbing afterward.
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US Income in AAG
How much money does the US get in AAG? The instruction manual says the US gets a 30 IPC bonus for being at war. Does that mean the first turn it goes to war? Because we played the first time through that the US got 30 IPC bonus every time it was at war, and that is 82 IPC’s a turn and the US is dominant. So does the US get the 30 IPC the first time it is at war? And what happens to the 50 IPC bonus it gets in the Pacific game as a stand-alone game? Can someone explain the US income. Thanks!
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List of Pieces
Does anyone know have a list of pieces for Europe and the UK in one or both of Axis and Allies Europe or Pacific. My pieces got mixed together for both games and i’d like to have a list to separate them back to the boxes they came in. A link to a list would be great. Thanks.
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RE: Vichy France
It’s a good idea, but politically incorrect. Kind of like having concentration camps as a national advantage for Germany.
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RE: Let's Talk About Tech, Baby!
I read in someone’s house rules, it may have been IL’s or may be posted on the house rules of this website. They were as follows: You place each of the six tech rolls on a graph, three hits per tech are required to achieve the tech. (if there are 12 techs, i guess you roll twice and evens put you in the first column, odds in the second, or something to that effect). Then each nation rolls a die at the beginning of its turn and for the tech hit, it progesses the research bar one block. Then you can modify this by having some nations start with one block on certain techs, such as US starts with block one completed on heavy bombers or long range aircraft, england on radar, germany on super subs, rockets, etc. I’ve never played this way but it sounds like a fun way to implement tech.
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RE: Interesting Post by Larry Harris
Sounds like Algeria or whatever territory is farthest west in Africa is still only 2 spaces away from Eastern US. I was thinking there might be a third sea zone in there which would require another set of transports.
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RE: Global Map View
Seven, you do realize th US is only getting 3 right?
Who are you talking to? The US has 3 what? Territories?
The US has 5 territories with Alaska and Hawaii. And Canada is a bigger country than the US. Unless, you are saying that Hawaii and Alaska weren’t states in 1940, then yes, the US gets 3 territories. But there isn’t any actoin in the US so you don’t need that many territories. Plus, if you conquer the Eastern or WEstern US the game should probably be over, so I don’t think the allies need America to have more spaces.
Canada does not deserve 7 territories though, if that’s what you are saying. The USSR was about twice Canada’s size in 1940, but has 4x the territories. However I don’t expect enough action in Canada to justify 7 territories. Unless they’re expecting an invasion of Canada nad want to make the US struggle to defend all the territories from invasion.
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RE: French figures–-less than what a normal power would get?
I would hope the French get just as many pieces as ANZAC, or more. I don’t think they should get a really small number of pieces because the creators assume Germany attacks France on the first turn. Not everyone plays as competitively as some of those in the extreme. We might like to goof off and attack Russia first or attempt Operation Sea Lion. Or we’d like to leave France alive to see what they could’ve done if Germany had tried a Reverse Sheifflin plan. The game creators shouldn’t pigeonhole a player into his strategy by jipping us on pieces, or operate on assumptions that everyone wants to play according to what happened in WWII.