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    MagnuZealot

    @BadassMooseSWE

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    Latest posts made by BadassMooseSWE

    • RE: Wolf's unskilled, on a budget, modest home, custom A&A mods!

      @Wolfshanze:

      Gonna be honest, I’m seriously considering some custom maps… probably of the roll-out sort… But since I can’t do a custom table or bunker, i’ll have to take some measurements around the house and find the best place to play a larger map and measure out how big I should/could make them.

      You could always make a portable top to put on your regular table. If you have storage space.

      posted in Customizations
      BadassMooseSWE
      BadassMooseSWE
    • RE: High Luck: 1940 Global

      @Young:

      I have an idea that relies heavily on high luck, so basically it’s the opposite of low luck games.

      During the resolve combat phase, both attacker and defender will roll for all units in the first combat round counting all hits made as usual, however, they will add a new element in their combat sequence called casualty rolls.

      Casualty Rolls

      The attacker rolls for hits, counts casualties, and rolls that many dice for casualty rolls. Any 1s, 2s, or 3s are applied to units defending @1 or less, or @2 or less, any 4s, or 5s are applied to units defending @3 or less, and any 6s rolled are applied to units defending @4 or less. If no units exist in columns assigned by casualty rolls… defender will choose those casualties for themselves.

      Next… the defender rolls for hits, counts casualties, and rolls that many dice for casualty rolls. Any 1s, 2s, or 3s are applied to units attacking @1 or less, or @2 or less, any 4s, or 5s are applied to units attacking @3 or less, and any 6s rolled are applied to units attacking @4 or less. If no units exist in columns assigned by casualty rolls… attacker will choose those casualties for themselves.

      Casualties are removed, and the next combat round begins if necessary.

      Summary

      Obviously this idea needs a lot of refinement, but the benefits are many…

      • Creates a sense of realism knowing that no unit is safe in combat
      • Makes for interesting and shorter games when strong units are being removed more frequently
      • Allows defending forces a chance to make a small difference against overwhelming odds
      • Replaces the desire to give ships separate AA capabilities knowing their fire can hit diverse units
      • Could even make transports and attacking aircraft carriers vulnerable under this system
      • Might help prevent fighter stacking for defense, or bomber stacking for offence
      • Players still retain a small element of choice when removing casualties, however, combat rounds should go quicker when players are forced to remove certain units.

      Though being new to A&A I would say this is gold.

      This would prevent me from going in with enough cheap units ground units to survive the defender first round whilst killing em with fighters and what not. Now my precious fighter are too in the dangerzone!

      This needs to be tested!

      posted in House Rules
      BadassMooseSWE
      BadassMooseSWE
    • RE: Raid on airbase to stop scramble…

      As Simon says.
      It goes.

      Combat Movement -> Choose to Scramble -> Conduct Combat (StratBombing, Amphib etc.)

      posted in Axis & Allies Global 1940
      BadassMooseSWE
      BadassMooseSWE
    • RE: Has anyone ever had success with convoy raiding?

      Ignore me it friggin says Carrier-based air unit.
      I am going to bed now…

      posted in Axis & Allies Global 1940
      BadassMooseSWE
      BadassMooseSWE
    • RE: Has anyone ever had success with convoy raiding?

      Talking about convoying I have a beginner question.
      It says in the rules you convoy for 2 dice with air units (and subs ofc). How do you go about convoying with an air unit?
      I assume having a carrier with planes in a convoy sea-zone, correct?

      posted in Axis & Allies Global 1940
      BadassMooseSWE
      BadassMooseSWE
    • RE: National Objectives, Collect Income and Politics

      @P@nther:

      @MagnuZealot:

      When does the US collect the extra 30 IPCs and do they collect them every round of play Including their National Objectives?

      The “extra 30 IPC rule” applies only for the Pacific theatre game:

      @FAQ:

      Page 9, The Political Situation, The United States: This paragraph should read “The United States
      begins the game neutral. It may not declare war on Japan unless Japan first declares war on it or makes
      an unprovoked declaration of war against the United Kingdom or ANZAC. Following any such unprovoked
      declaration of war by Japan, the United States will receive an immediate one-time bonus payment of 30
      IPCs, representing the total mobilization and transfer of military assets within the continental United
      States. However, if the United States is still not at war with Japan by the Collect Income phase of its third
      turn, it may declare war on Japan at the beginning of that phase. This is an exception to the rules for
      declaring war (see “Declaring War,” page 11), which may normally be done only at the beginning of the
      Combat Move phase.” (Note that this change applies only to the Pacific rules, and not to the Global
      rules.
      )

      So the USA “only” get their bonus for their NOs (see Global Rules) during every Collect Income Phase.

      HTH 🙂

      Panther thank you so much for that clarification!
      I thought it wierd that it did not say in the Global rules.
      Now my mind can rest easy.

      posted in Axis & Allies Global 1940
      BadassMooseSWE
      BadassMooseSWE
    • National Objectives, Collect Income and Politics

      Well met,

      I’m very new to Axis&Allies G40 2nd Ed and on Sunday I will be running my first real game with four other friends.
      I’ve studied the rules, watched alot of vids on Youtube (thanks a bunch to The Cliffside Bunker and YGs fantastic work) but I still have some questions.

      When you meet a National Objective you do collect them Every round of play right? Is this correct also for China and the Burma Road for 6 IPCs?

      When does the US collect the extra 30 IPCs and do they collect them every round of play Including their National Objectives?

      That is all for now, thank you very much!

      posted in Axis & Allies Global 1940
      BadassMooseSWE
      BadassMooseSWE
    • RE: Grasshopper's G40 Victory Objectives

      @Young:

      @BadassMooseSWE:

      Hey man,

      Did you sack the UK Pacific Nation rule or is this Delta just a light version?

      Didn’t sack it, just ironing out some final details… the 4th and last video in my house rules series will cover everything about UK Pacific nation.

      Ok nice!

      What about the American War Production and Political Exile house rules?

      posted in House Rules
      BadassMooseSWE
      BadassMooseSWE
    • RE: Grasshopper's G40 Victory Objectives

      Hey man,

      Did you sack the UK Pacific Nation rule or is this Delta just a light version?

      posted in House Rules
      BadassMooseSWE
      BadassMooseSWE