Weddingsinger v War Ghost (14 bid)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Hawaiian Islands to 30 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Burma

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 8x factory_major; Remaining resources: 22 PUs;
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                2 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                        British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 7/7 hits, 3.67 expected hits
                    Units damaged: 1 battleship owned by the British
                        1 tactical_bomber owned by the British, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 37 Sea Zone
                        British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                        1 carrier owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -49
                    Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya

    Non Combat Move - British
                1 artillery and 8 infantry moved from India to Burma
                2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec
                1 infantry placed in Union of South Africa
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4
                UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
                Some Units in India change ownership: 1 artillery and 6 infantry

    Combat Hit Differential Summary :

    Italians : -0.33
        British : 2.67
        Americans : 1.00
        Chinese : -1.00
        Japanese : 4.83

    triplea_41537.0_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 battleship, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Greece to 80 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 80 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 :  1/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 4 :  0/1 hits
                        1 aaGun owned by the British lost in Malta
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 5 :  1/2 hits
                        British roll dice for 1 infantry in Malta, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from 95 Sea Zone to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from 80 Sea Zone to Ethiopia

    Place Units - Italians
                1 battleship placed in 95 Sea Zone
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_41537.0_Ita4.tsvg


  • Make sure to ask for an order of loss, OOL, for bigger battles like that SZ attack at Malaya.  On my turn I’ll lose the cruiser and keep the carrier, for instance…

    During Italy’s turn I used edit because I forgot to move the fighter off the mainland onto the carrier…


  • Will do. I opted to go for max defense for Japan. Did you want to keep the carrier? I figured with an average of 4 hits on defense, it was better to take the hit on it.


  • Yeah.  I think my OOL would have been to take the 1st hit on the carrier, but then lose the cruiser(s) before the carrier… actually, come to think of it, maybe a plane, then the carrier…


  • Oops, I meant, maybe a plane then the cruiser, then the carrier…


  • So you’d have a hit on the carrier, then lose a tac and keep the cruiser. I’ll edit the map.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 3 transports
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                        3 transports owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 63
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 3 transports

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Shan State
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.33
        Japanese : 0.83

    triplea_41537.0_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 3 transports
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                        3 transports owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 63
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 3 transports

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Shan State
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Combat - French
                Battle in 43 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1.33
        Japanese : 0.83

    triplea_41537.0_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 battleship moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from Germany to Poland
                2 infantry moved from Yugoslavia to Romania
                1 fighter moved from Germany to Romania
                1 fighter and 1 tactical_bomber moved from Western Germany to Poland
                1 tactical_bomber moved from Western Germany to Romania
                4 armour, 8 artilleries, 25 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Yugoslavia to Slovakia Hungary
                5 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 :  1/3 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Slovakia Hungary
                    Germans attack with 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  11/40 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 4 armour, 8 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 aaGuns moved from Germany to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Romania to Germany
                1 fighter and 1 tactical_bomber moved from Poland to Western Germany
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
                1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 armour and 2 infantry moved from 115 Sea Zone to Novgorod
                3 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
                1 armour moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 51 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_41537.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Romania
                2 fighters moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 4/4 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                8 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 13 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Olgiy to Timguska
                2 infantry moved from Tambov to Bryansk
                2 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Archangel to Smolensk
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Baltic States
                2 armour moved from Russia to Western Ukraine
                2 artilleries and 5 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : 4.17

    triplea_41537.0_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 battleship, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Malaya to Shan State
                2 bombers moved from Hunan to India
                1 mech_infantry moved from Shensi to Kansu
                1 artillery moved from Shensi to Kansu
                2 artilleries and 2 infantry moved from Yunnan to Szechwan
                1 armour moved from Kweichow to Shensi
                1 armour moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Kweichow to Shensi
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Dzavhan to Yenisey
                1 armour moved from Ulaanbaatar to Yenisey
                3 fighters and 3 tactical_bombers moved from Hunan to Shan State
                2 tactical_bombers moved from Hunan to Shan State
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in India causes 5 damage total.
                Battle in Aleutian Islands
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 4 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 1 artillery and 3 infantry; ANZAC defend with 3 fighters
                        Japanese roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Shan State, round 2 :  5/12 hits
                        UK_Pacific roll dice for 1 artillery, 3 fighters and 3 infantry in Shan State, round 2 :  4/7 hits
                        1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
                        Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 3 :  5/8 hits
                        UK_Pacific roll dice for 2 fighters in Shan State, round 3 :  1/2 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                3 armour moved from Kiangsi to Kwangsi
                2 armour moved from Kweichow to Sikang
                3 armour moved from Kiangsu to Kwangsi
                3 armour moved from Manchuria to Anhwe
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Philippines
                2 infantry moved from Amur to Manchuria
                1 bomber moved from India to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 armour placed in Manchuria
                1 battleship and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs

    triplea_41537.0_Jap5.tsvg


  • And another one bites the dust… another bomber in India down… sigh I swear, I think you’re hitting 50% on those…

    I’m done for the day.


  • It’s probably pretty close. It’s just one of those games. I think it’s even worse to watch the dice go bad in real life games….pizza gets spit out, the cussing, then comes the…“oh ya…it’s just a game.”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                2 submarines moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in 8 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans win, taking Morocco from Italians with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                    Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 2 : 1/8 hits, 3.50 expected hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 4 : 5/7 hits, 2.83 expected hits
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Americans, 1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Battle in Southern Italy
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/6 hits, 1.33 expected hits
                        Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
                        2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/5 hits, 1.17 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/4 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 5 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 6 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Southern Italy, round 6 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 33PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        Americans : -2.00

    triplea_41537.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    triplea_41537.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                2 submarines moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in 8 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans win, taking Morocco from Italians with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                    Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 2 : 1/8 hits, 3.50 expected hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 4 : 5/7 hits, 2.83 expected hits
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Americans, 1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Battle in Southern Italy
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/6 hits, 1.33 expected hits
                        Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
                        2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/5 hits, 1.17 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/4 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Southern Italy, round 5 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 6 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Southern Italy, round 6 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 33PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Scotland to United Kingdom
                1 bomber moved from Gibraltar to 96 Sea Zone
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 96 Sea Zone to Southern Italy
                2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
                1 fighter moved from United Kingdom to Southern Italy
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 artillery and 6 infantry moved from India to Burma

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs
                Some Units in India change ownership: 4 infantry

    Combat Hit Differential Summary :

    Italians : 0.67
        Americans : -2.00

    triplea_41537.0_UK_5.tsvg


  • LOL well now its not so close… well, what I was supposed to do was either put blocker destroyers out (1 Italian, 1 German) OR move German air down to Italy on its turn…

    I don’t see how I can get you out of Rome.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - Italians
                1 bomber moved from Ethiopia to Persia
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Italians take French Equatorial Africa from French
                      Italians take Nigeria from British
                2 artilleries and 3 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Southern Italy
                    Italians attack with 2 artilleries and 3 infantry
                    British defend with 1 bomber, 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 2 artilleries and 3 infantry in Southern Italy, round 2 :  2/5 hits
                        Americans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 :  4/7 hits
                        1 armour owned by the Americans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                        Italians roll dice for 1 artillery in Southern Italy, round 3 :  1/1 hits
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Southern Italy, round 3 :  3/5 hits
                        1 bomber owned by the British and 1 artillery owned by the Italians lost in Southern Italy
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 artilleries and 3 infantry
                    Casualties for British: 1 bomber
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Persia to Egypt
                1 armour moved from Tunisia to Tobruk

    Turn Complete - Italians

    triplea_41537.0_Ita5.tsvg


  • I’m willing to play out a turn, I suppose, but I’m willing to concede and either start over, or rewind a round back to Italy’s previous turn and try to fix my mistake, lol

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