New Strategic Bomber (for SBR exclusively)

  • '17 '16 '15

    so I think all that needs to be added is the tac’s defending at 1 then ? Another reason to buy them. Wonder if we should add a fighter option to hit subs again too ? As you pointed out earlier, the US might spam them to whack JPN. Although a lot of games JPN is shut down in SZ 6 anyway.

  • '17 '16

    @barney:

    so I think all that needs to be added is the tac’s defending at 1 then ? Another reason to buy them. Wonder if we should add a fighter option to hit subs again too ? As you pointed out earlier, the US might spam them to whack JPN. Although a lot of games JPN is shut down in SZ 6 anyway.

    And the Fg attacking and defending @2.

    For Fg against Subs, IDK.
    I like how TcBs are able to fight them.

    1942.2 economy cannot probably afford to too much specialized Fg and TcB.

    IDK for G40.
    As an option along StB A1, noone can be against it IMO.

  • '17 '16 '15

    yea already have a ftr air A2/D2 option. We also have the upgun bmbr to air D1. They’re separate so you can configure how you like.

  • '17 '16

    @barney:

    yea already have a ftr air A2/D2 option. We also have the upgun bmbr to air D1. They’re separate so you can configure how you like.

    Upgun bomber, you meant A1, not D1?

    You just made separate toggles for A2/D2 and bomber during writing process?
    That is very good.

  • '17 '16

    @Baron:

    There is a long evolutionary process about SBR rules:

    AA50 SBR
    Fg A1 D2 C10, StB A0 C12, AAgun unit first on Fg and StB, then dogfight phase.
    Damage D6

    Spring 1942 SBR
    Fg A1 D2 C10, StB A0 C12, dogfight phase first, then IC’s AAgun on StB only.
    Damage D6

    G40.1 SBR
    Fg A1 D2 C10, StB A0 C12, dogfight first, then IC’s or Bases AAgun on bombers.
    StB Damage D6
    Tactical bombers cannot attack bases.

    1942.2 SBR
    Fg A1 first strike D2 C10, StB A1 first strike C12, dogfight first, then IC’s AAgun on StB only.
    Damage D6
    First strike means you have to remove immediately defender’s interceptors casualty and cannot roll to hit.

    G40.2 SBR
    Fg A1 D1 C10, StB A1 C12, TcB A1 C11, dogfight first, then IC’s or Bases AAgun on bombers.
    StB Damage D6+2
    TcB Damage D6 on bases only.


    Triple A for 1942.2 (WWII v.5) SBR
    Fg A1 D1, StB A1, dogfight first, then IC’s AAgun.
    Damage D6

    Triple A for AA50 (WWII v.3) SBR
    Fg A1 D1, StB A1, dogfight first, then AAgun unit on Bombers only.
    Damage D6


    Redesign SBR 3 combat values options to be playtested:
    Global and 1942:

    Option #1
    Fg A1 D1 C10, StB A0 C5, TcB A1 C10, dogfight first, then IC’s or Bases AAgun on bombers.
    StB Damage D6
    TcB Damage D6 on bases only.

    Option #2
    Fg A2 D2 C10, StB A0 C5, TcB A1 D1 C10, dogfight first, then IC’s or Bases AAgun on bombers.
    StB Damage D6
    TcB Damage D6 on bases only.

    Option #3
    Fg A1 D2 C10, StB A1 C5, TcB A1  C10, dogfight first, then IC’s or Bases AAgun on bombers.
    StB Damage D6
    TcB Damage D6 on bases only.

    AA50 Original SBR rules:

    Fighter Escorts and Interceptors
    Fighters can participate in strategic bombing raids. Attacking fighters may escort and protect the bombers, and they can originate from any territory, range permitting. Any or all defending fighters based in a territory that is strategically bombed can participate in the defense of the industrial complex. The number of fighters that will defend is decided after the attacker’s Combat Movement phase is completed and before the Combat phase begins.

    After antiaircraft fire is resolved against the attacking air units, if there are any defending fighters an air battle occurs between the attacking and defending air units. This combat is resolved in the same way as a normal combat, with a few exceptions. The fighters have an attack value of 1 (2 if the attacker has the Jet Power research breakthrough) and a defense value of 2, and the bombers have no attack value. In addition, the combat lasts for only one round.

    After the battle, any surviving bombers proceed to carry out the raid as normal.
    Fighters participating as either an escort or a defender cannot participate in other battles during that turn. Defending interceptors must return to their original territory. If that territory is captured, the fighters may move one space to land in a friendly territory or on a friendly aircraft carrier. This movement occurs after all of the attacker’s combats have been resolved and before the attacker’s Noncombat Move phase begins. If no such landing space is available, the fighters are lost.

    AA50 FAQ and Erratas

    Global 1940, first edition SBR rules

    Strategic Bombing Raids
    A strategic bombing raid is a direct attack on a facility. During this step, you can bomb enemy industrial complexes, airbases,
    and naval bases with your strategic bombers. When you damage these facilities, their capabilities are decreased or eliminated,
    and your enemy must spend IPCs to repair them in order to restore those capabilities. These repairs will be made by the units’
    controlling player during his or her Purchase & Repair Units phase (see Purchase and Repair Units, pg. 10).

    To conduct a strategic bombing raid, the attacking player moves his or her bombers to the targeted territory on the map. Fighters (not tactical bombers) can also participate in strategic bombing raids as escorts and interceptors. Escort fighters (those accompanying the attacking bombers) can escort and protect the bombers, and they can originate from any territory, range permitting. They cannot participate in any other battles during that turn, including a battle in the territory in which the bombing raid is occurring. This applies whether or not the defender commits any interceptors.

    Any number of defending fighters based in a territory that is about to be strategically bombed can be committed to participate in the defense of that territory’s facilities. If the defender has elected to commit fighter interceptors, an air battle will be fought immediately before the strategic bombing raid is conducted. This air battle is resolved in the same way as a normal combat, with the following exceptions:

    • The attacking bombers and fighter escorts and the defending fighter interceptors will be the only units participating in this special combat.

    • The attacking strategic bombers will not fire in the battle, but they can be taken as casualties. Players select their own casualties based on the number of hits received during the air battle.

    • The combat lasts for only one round.

    • The fighters have an attack value of 1 and a defense value of 2.

    So, having bombers with zero attack capacity has been done in the history of A&A.


  • I was extensively considering this idea and concluded that having a unit serving to only one purpose is a bad idea. It means less flexibility and more predictability.


  • @Navalland said in New Strategic Bomber (for SBR exclusively):

    I was extensively considering this idea and concluded that having a unit serving to only one purpose is a bad idea. It means less flexibility and more predictability.

    As long as you replace this role function with Tactical Bombers, there is no big issue. I played a lot on a Triple A 1942.2 variant which includes these 3 aircraft, it works pretty well. Strategic are used as strategic, that way.


  • I prefer having one multipurpose unit instead of two specialized units.


  • @Navalland said in New Strategic Bomber (for SBR exclusively):

    I prefer having one multipurpose unit instead of two specialized units.

    You are the master on your table.
    All these are about an issue which can appear as a matter of taste.

    Fighter are not use the same way as bomber, but if you want a single kind of Aircraft like 1914, it is up to you.

    The issue on this thread was about never find relevant to use Strategic bombers as strategic bomber in game. Being a suboptimal strategy.

    So, how can a Strategic bomber can be use as such like it was in WW2?

    Black Elk suggested an idea, which I find more interesting in combination with introducing Tactical bombers from G40 game.


  • I use a bit different set up in my games. Bombers do well at strategic bombing while still keeping other options.

    inf 1/2/1 3Pu AA
    art 2/2/1 4Pu AA +1 attack bonus to infantry
    arm 3/3/2 5Pu AA blitz

    fig 2/2/4 5Pu 2 air at 3 air def
    bom 2/1/6 6Pu 2 air at, strategic bomber

    sub 2/1/2 4Pu
    tra 0/0/0 5Pu
    des 2/2/2 6Pu
    cru 3/3/2 9Pu AA bombard 3
    car 1/2/2 12Pu AA
    b.s 4/4/2 16Pu AA bombard 4 2HP

    trench 0/1/0 3Pu 2HP, repair, only one can be placed per territory per round.

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