I thought we were talking about Classic A&A, not Revised A&A?Â Because if we are, then you are incorrect.Â Subs cannot submerge.Â Hence my above post about the subs not being able to withdraw because there is no friendly seazone to withdraw to.
No, technically I’m not incorrect, - but sorry, for not being explicit.
“Submerge” is a part of the 3rd edition (cd-r) rules playable on the classic board, and very popular. Not 2nd edit exactly, but still rules for the classic board. Basically a “2nd edition extended”, really.
I could have said explicitly that I was playing a 3rd edition CD-game, I just thought it was obvious, since I was referring to the CD-R game (The “classic” CDRvideo game, not a revised map).
The CD-R contains 2nd edit rules as well as the specific additional 3rd edition rules: (east-west canada/submerge/naval occupation/arial retreat)Â + the very popular rule options: “two hit battleship”, “USSR restricted” etc.
Many people actually play with these rules on the classic board as well. On boardgames in my house-club/playnights (now 3 groups of people) we very rarely play “strictly 2nd” (we soon got bored!). Much more often we play 3rd edition with option: “two hit battleship”, - but yeah, soon we will catch a revised A&A - i believe)
Concerning the nasty Kriegsmarine-destroying monster bug: This awful bug apparently comes creepin’ both in the 2nd and 3rd rules on the CD-R.
G1 Standard builing of a Transport and Infantry works. The AI usually boats its Russian Transport to join the UK Transport off Canada, leave them alone. Hit the UK SZ with 4 Fighters and the Baltic Fleet. Send a Fighter against the Sub. And your Bomber & Sub against the Battleship. Take West Africa with the Algerian, Blitz out and back with the Lybian Tank, land a Fighter in Lybia, the rest and the Bomber in WE (The AI never builds enough in Kar to ever worry about him hitting EE). Move 2 dudes from Sth E to Lybia. Move everything to EE. Build 4 Inf in SE, the rest in Ger. Collect 34IPC.
J1 Build 3 Transports, save 1IPC. If he built the India IC, ignore it for now, he never uses it right. Hit China with everything, leaving 1 Inf in Man & Burma. Hit Hawaii with Bomper, 1 BB, Sub, 2 Fighter (have to have kamaze attacks on to be allowed to use the 2nd fighter). Bring the Jap Trans to the Solomon Is with 1 Inf from Wake. The Phil Trans with 1 Inf from Phil & 1 Inf from Caroline to Sol Is, Carrier and BB to Sol Is, land Fighers on Carrier, land Bomber in Sol. Land mainland fighters in Burma.
G2 Lots on Inf. Often UK Blitzes over to Algeria, Hit the tank with 2Inf & Figher, Hit Egypt with Tank 2 Inf. Bomp US SZ, usually US only has 2 Trans there, so you usually win without loss, Fighters against any ships in range (often 1 Trans in UK and 1 Trans in Baltic, so 2 Ftr each). Boat 4 Inf from SE to Lybia, move rest to EE, and 2 more into WE. Build 4 in SE and rest in Ger.
J2 Build Inf, save atleast 3IPC. Take Arg with the Pacific fleet from the bottom SZ (where you threaten both Bra & SA from). Boat 2Inf to Burma and 1 Inf + Tank to Man. Depending on losses in China, leave one Inf there and move the others to Burma.
Things to look for from now on:
Ger is looking to boat another 4 dudes into Persia each turn from now on (The AI always leave your fleet alone, but make sure you still keep them together). Other than that, just lose your Air Force taking out what Transports you can and always build all Inf each turn. Jap will win the game alone if Ger holds up the way the AI plays.
Jap will be able to take Bra, US never defend in well enough, and the build a Complex there the build 3 Subs the following turn. Jap will also be able to get the Indian IC the following turn and Soviet Far east safely as well. Sit your fleet in the US SZ, the US sends all his planes to Europe, you he cant very well clear you away. And the following turn hit the UK seazone with the Fleet and the 3 new subs, after this he cant build anymore transports ever. Make mabey 1 or 2 more subs each turn as needed, but start putting money back into the Indian IC with 3 Tanks and Jap Inf + Trans to get them to the main land ready for the win.
Well, bless your heart :roll: and don’t you want to be thorough 😛 😉
I want bright colors, loud noises, good food, and sex with any woman, man, or animal that won’t inflict grave bodily harm upon my person! In the absence of these I would take pain, or in the absence of pain I would even accept death. - Xi
Russia is criticle to the game. However sending the US against Japan is risky. Japan’s navy can put up a good defense while Japan’s ground forces make inroads in Asia depleting Russian income. Life becomes easier for Germany if the US focus is on Japan. I feel sending the US to Europe or Africa is more efficient, making Germany fight on two fronts, keeping them away from Russia.