@peirce Re: sunk costs…it’s about time you made a mistake!
13L G40 Suprise Attack(allies) VS MagicQ(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 transport moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from India to YunnanCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 bomber and 1 fighter; Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
2 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Alexandria, round 3 : 2/4 hits
1 infantry owned by the British , 1 bomber owned by the Germans , 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
British roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits
Italians roll dice for 1 armour and 1 fighter in Alexandria, round 4 : 1/2 hits
1 artillery owned by the British lost in Alexandria
British roll dice for 1 armour in Alexandria, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Alexandria, round 5 : 1/2 hits
1 armour owned by the British lost in Alexandria
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 artillery and 2 infantry moved from India to BurmaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
COOL BEANS!!! IT worked!
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 armour and 2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 submarines
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Bessarabia
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in AlgeriaNon Combat Move - Italians
2 fighters moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Romania to Bessarabia
1 artillery moved from Albania to BulgariaPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 2 fighters
Japanese defend with 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 3 destroyers and 2 fighters in 33 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/7 hits
1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 2 carriers owned by the Japanese , 3 destroyers owned by the ANZAC and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship and 3 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 2 carriers and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 3 destroyers and 2 fighters
3 fighters owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7ANZAC Combat
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7ANZAC Combat
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 1 artillery and 4 infantry moved from Norway to Finland
4 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
1 bomber and 1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Gibraltar to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 armour moved from Gibraltar to 92 Sea Zone
3 armour and 3 transports moved from 92 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern Italy
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Finland
Germans attack with 4 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery
Germans win, taking Finland from Russians with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 87 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 4 artilleries, 1 bomber, 1 fighter and 15 infantry
Russians defend with 3 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 4 artilleries, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 9 infantry
Casualties for Russians: 3 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 3 armour and 1 fighter
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from 87 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland
3 aaGuns, 1 artillery and 1 infantry moved from Poland to Eastern Poland
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from France to Germany
3 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour and 1 artillery moved from Scotland to 111 Sea Zone
2 armour, 1 artillery and 3 transports moved from 111 Sea Zone to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
6 mech_infantrys placed in Germany
4 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
I’ve been out cruising with the car people till late. I will post on Thur.
Tanks
S.A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 armour moved from Archangel to Eastern Poland
6 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 armour and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Northwest Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 armour moved from Archangel to Eastern Poland
6 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 armour and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Northwest Persia to IraqCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 6 infantry
Germans defend with 3 aaGuns, 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour and 6 infantry in Eastern Poland, round 2 : 1/7 hits
Germans roll dice for 3 aaGuns, 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/8 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour and 4 infantry in Eastern Poland, round 3 : 3/5 hits
Germans roll dice for 2 aaGuns, 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/8 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Eastern Poland
2 infantry owned by the Russians and 1 armour owned by the Russians retreated to Belarus
Germans win with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 aaGuns and 1 infantry
Casualties for Russians: 4 infantry
Battle in Finland
Russians attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery and 4 infantry
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Finland, round 2 : 3/9 hits
Germans roll dice for 4 armour, 1 artillery and 4 infantry in Finland, round 2 : 5/9 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
retreated to Finland
Germans win with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 4 artilleries and 6 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Western Ukraine, round 2 : 0/7 hits
Germans roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 2 : 5/10 hits
5 infantry owned by the Russians lost in Western Ukraine
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 4 artilleries and 6 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 5 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 armour moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Northwest PersiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.775
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 71Germans Combat
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.676
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 37Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.882
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
3 bombers moved from Marianas to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Marianas to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 fighter, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 fighter
French defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 3 bombers and 1 submarine
ANZAC defend with 1 carrier
Japanese win with 3 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in CelebesNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
2 artilleries and 2 infantry moved from Siberia to Amur
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 battleship moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from 46 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French West Africa: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to West India
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 70 Sea Zone to 83 Sea Zone -
Next game I’ll be more of a challenge…Oh yea Kamikaze attacks in S.Z. 36.
I forgot my U.S. non-coms hence the edit
Tanks
S.A. -
3 Kamikaze tokens on cruiser pls.
I didn’t get any dice verification email this USA turn. What happened? -
3 Kamikaze tokens on cruiser pls.
I didn’t get any dice verification email this USA turn. What happened?Sorry, I find them. Pls carry on.