Transports may not attack without being accompanied by at least 1 unit with an attack value, unless they are conducting an amphibious assault from a friendly sea zone that is free of enemy submarines.
This should read “Transports may not attack in a sea battle without being accompanied by at least 1 unit with an attack value.”
As for G42 it is geared toward tournament play, but it could be used as a way to teach Global more quickly. I like the idea of having nations like France having a role in WWII, but G42 short cuts much of the tedious wait because all the players are at war. It is a quickened version of G40, but it’s also a good alternative for players who need a shorter game session but like the complexity of Global.
I haven’t tried a F2F game yet but I would have an easier time getting a session in with the 42 set-up than Global. I also think G42 may pick up steam if it’s supported by the A&A community by and large due to the fact that we had five releases of the series less than than two years ago and won’t likey get another unless a second edition of 1914 is released.
Check out the set-up and if you like it show your support.
The allies can (and usually will) still win the game if being 30-40 IPCs behind, IF they can correct this pretty soon. Let’s say in ~5 turns max., they must at least get a total equalization of both economies.
Having said that, if there is no visible possibility to (at least) equalize, the allies will have lost the game even if their shortfall is only small. I have no exact figures here but I bet the allies will have lost the game even if their shortfall is 5 IPCs per turn only, if they have no possibility to repair this.
Sometimes every IPC (per turn) counts…
How a cheaper Navy helps the allies is this. The US comes in after turn 4. With a cheaper navy, namely transports, Japan could be a real threat to Australia, forcing the US to pay attention to it, making it historically accurate.
The US paying some attention to Japan helps the Germans.
Lastly, IMHO, the game is close enough that these changes don’t ruin the game. But seeing your point, to go along with this, you would also have to fix the sub problem which is horrible. The advantage Germany had in the beginning of the war with their subs just doesn’t exist in the game. They need to make the subs more stealthy, like rolling the dice to locate them before attacking them, (destroyers would have a better chance than other units) and greatly expanding the areas they can convoy. Also giving the Germans a wolf pack advantage that the US copies and made use of much later in the war against the Japanese.
This whole incredible aspect of WW2 was somehow left out of the game. A real shame. That would bring some balance.
Why not ask if you need a transport to cross the Tasman sea. Heck, people can swim the English Channel so therefore no transport should be required, right?
Fair dinkum. This has got to be one of the weirdest A&A questions I’ve heard.