Yes i really miss all of the unique rules these older games had to offer. Like the j1 kill everything rules, or the allies paying for oil rule in europe. Convoying was wayyy beter in these games, but the problem i have with it is that its not an attack. Maybe we should have the ships roll dice and whenever they hit, the other player loses money, ON THE TURN OF THE AGGRESOR! The problem i have is that by the time its the enemies turn, they have destroyed you fleet that was blockading you convoy. Having it be an attack would fix so many issues when it comes to convoying.
Setup of the Game
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I’m a newbie of AAP but I’ve played a few games (just a few) of AA original.
I know that players of AA original usually plays RR (Russia Restricted) in order to make the game more balanced.
How about AAP? Is there any similar measure?
I’ve visited the FAQ for AAP in AvalonHill’s offical site:
http://www.avalonhill.com/default.asp?x=faq/axispacificDo the majority of players here play the modified setup mentioned in that FAQ?
Thanks :)