@Alpha-Admiral Germany goes before Japan, so if you attack USA with germany, the benefits of waiting with Japan (low US income) are a bit scrambled. Also, you may not be able to kill the entire UK fleet without sacrificing the precious German battleship if you divert subs to other objectives.
The diplomatic rules in Global 40 give you precious time and space for the Axis to play and cavort all over the UK, France and China. You need to sacrifice that advantage at a maximum cost to the Allies.
I could elaborate on this but let’s just give the example of one of the games I played:
UK marched towards India with around 60 units@120 combat factors. Not 100% sure about the number of units but the combat factors I remember… The UK pulled out before Japan could attack India (round 6) and merged that army with the incoming troops from the Middle East. Then liberated Calcutta round 9.
Chasing the retreating troops can be difficult if the RAF is in Range of west-India…
In my opinion, it’s important to try and take out both UK DD’s, one SZ w/a BB in it, usually SZ111 and SZ112. And also take out the Transports, which means SZ109 has to go. I know that’s a lot to ask of the Germans, especially SZ109, since the UK can scramble 4 FTR’s. The only other strategy I believe is to take 2 Subs and attack the CC in SZ91, instead of attacking SZ109 and then use the 3rd German sub to attack SZ111. Or, you could take the 3rd German sub against SZ106 to ensure the DD’s & Trans death. That way, the UK only has 1 DD that can counter attack the 2 or 3 subs(depending on how many survive) in SZ106. You can use the German subs to take away some IPC’s in the convoy zones. The BB & DD in SZ111 is easily taken out w/the 3 FTR’s & 3 Tacs you can get on it. Yes, you may lose 1 FTR most likely but it’s well worth it to kill a UK BB.
I see something in the rules about not being allowed to move units into neutral territories, and that you cannot move units on carriers or into transports of another country.
But nothing about this.
Find it in the blue box on page 14, Pac.1940.2 rulebook:
“The United States: The United States
begins the game neutral, and as such
isn’t initially part of the Allies. Being at war
with no one and having a strict isolationist
policy, the United States has especially
tight restrictions. It may not move land
or air units into neutral territories. It may
not move units into territories or onto
ships belonging to another power or use
another power’s naval bases, nor may
another power move land or air units
into its territories or onto its ships or use
its naval bases. In addition, the United
States may not end the movement of its
sea units in sea zones that are adjacent to
I think the point is to save time in global games. By far round 1 is the slowest round because you are shuffling and merging and re-stacking everything. Even though you more or less know the set up after a few games it takes time because there are units everywhere. This is very much true for Germany, Russia and japan but goes for all other nations too. For france you set up a bunch of units which are removed instantly.
After Round 1, there are units in maybe half of the initial territories and this must save a lot of time.
In my experience so far a good Russian player playing conservatively can make Moscow close to impossible to take. The way Russian territories are set up allows them to fall back and shadow any approaching German army until the Russians have reinforced their stack to the point where it can turn around and chase out or destroy the invaders. There’s no real downside to this vs standing and fighting as you’re only giving up 1-2 ipc provinces as you fall back and you’re continuing to preserve and grow your Russian stack at a rate faster than the Germans can hope to reinforce theirs (assuming, of course, that GB and the US are putting any sort of pressure on the other side of Europe). I’ve pretty much given up going for it and instead have resolved to find some way to take Leningrad and Stalingrad. I’ll admit that Germany and Italy, given free reign to attack Russia can eventually bring them down if they focus all their strength on it but how are they doing this while preventing or counter-attacking allied landings? There’s just not enough IPC’s available for them to effectively do both.
So I take it you suggest keeping manch kaput and move korea into manch and keep kaput.
guess you doing J3 declare war. but then your transported will get blocked so you can only nab malaya borneo and pinoy. (I guess you can hover over a spot with the transport that starts from japan over sumatra).
but if you leave them there on J1 russia moves west and enters through the backdoor of china, he’ll get to kansu before you.