Being axis is easier in these newer versions than the previous classic versions. The three steps it takes America to get to Europe is a HUGE help to the Axis. But here is my Germany and i can win 5/10 games doing this. turn 1 buy all infantry YES all infantry then take out the allied navy with German navy and fighters/bomber. Consolidate all Eastern German forces in one territory. Turn 2 buy again ALL INFANTRY again. Move the Infantry you bought turn 1 west so you can defend against Normandy invasion also move your fighters with the infantry in the west. All the forces you consolidated retreat west closer to Germany don’t worry the German battering ram is coming. Turn 3 buy all tanks move the infantry from turn two east and consolidate all forces in the EAST. Turn 4 buy tanks move the massive consolidated force south never separate the infantry from the tanks. turn 5 move tanks from turn 4 south with the main force. Turn 6 Russia should be like OMG i cant kill that massive force you should be able to take caucuss now. With japan my goal #1 is to take India at all costs if Japan has failed to do this use the German army in Caucuss to take India now you can separate the tanks from the infantry to take India. Russia will take your infantry you left behind but that is fine and retake caucuss that is fine too . now Japan is free to take Asia at will, Germany should begin to pound Russia wherever avail and take easy territories do not commit to a suicidal battle to Russia. By now the Allies can pose a threat to Western Europe. But Germany and Japan should be collecting massive IPC’s Russia is doomed here in a few turns they just cannot deal with a mobile Japan and Germany and defend itself on two fronts. I see a lot of German players go north i do not agree with this becasue there is nowhere to break out like there is in the caucuss and also if Germany can break out into Asia they can knock the allies out of asia as well. with the defense boost tanks have now they are the most affordable attacker and blocker in one land unit and with some infantry cannon fodder they are nasty on offense and defense. I go mass tanks with Japan and Germany. If you cannot win with the Axis in the newer versions you are doing something wrong. Either not attacking enough or buying aircraft or navy. Germany really doesn’t need a navy and has enough aircraft to hold the whole game as long as you don’t loose them foolishly. On paper the Allies have the advantage by getting 3 turns to axis 2 and also should have an IPC advantage. But Germany is so massive early and it takes Allies 4-5 turns to begin to be effective that’s your window with Japan and Germany about 4- 6 turns after that Allies begin taking the game in their favor. So you must get your objectives done in this time frame. If you just turtle forever with Germany you will loose. And i f Japan leaves India for too long its hard to take especially if UK buys a lot of fighters.
New Axis and Allies Player with some rules confusion
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I recently bought axis and allies 1942. Unfortunately I am confused on some of the rules. Like, what do the defense and attack points mean? From what I have read in the rule book they seem to be irrelevant. Are the defense points like health points?
And also how do you capture/liberate a capital? The rule book makes it seem that this is independent from capturing/liberating a territory. I’ve looked online for these answers and I haven’t been able to find them.
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I recently bought axis and allies 1942. Unfortunately I am confused on some of the rules. Like, what do the defense and attack points mean? From what I have read in the rule book they seem to be irrelevant. Are the defense points like health points?
Both defense and attack points are the combat value of a unit, but the attack points are the combat value used when the unit is attacking, and the defense points when the unit is defending. For instance, 2 infantry attack 2 infantry, then the attacking infantry scores a hit when throwing a 1 or less (which ofcourse, only happens when throwing a 1), and the defending infantry scores a hit when throwing a 2 or less (which happens when throwing a 1 or 2). That’s the difference between attack and defense points.
And also how do you capture/liberate a capital? The rule book makes it seem that this is independent from capturing/liberating a territory. I’ve looked online for these answers and I haven’t been able to find them.
You capture/liberate a capital in exactly the same way as you do other land territories: move ground units to it and win the ensuing battle. The major difference is what follows: after capturing a capital territory, the nation that captures the territory gets all the ipc’s of the nation whose capital has been captured. This nation is then conquered, and it cannot collect income or produce units until its capital is liberated (by either himself or an ally). It can still move and attack with existing units though.
Hmm, normally the rulebook is quite clear on these basic rules, I’ve got the impression you’re stuck in a mindset that’s not really compatible with the rules and maybe that’s causing the confusion. Please keep asking if you have any troubles, it’s definitely worth learning these sometimes complex rules to fully enjoy the game. Good luck!
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Thank you. I don’t know maybe I’m just dumb.
So can you fortify a capital separately from a territory? Like, if you put infantry in germany can you put separate infantry or fighters just to fortify the capital?
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So can you fortify a capital separately from a territory? Like, if you put infantry in germany can you put separate infantry or fighters just to fortify the capital?
No, the territory Germany is the capital of the nation Germany (== all the grey territories and units). So every unit you put in the territory Germany is defending the capital of the nation Germany, simply because the territory Germany is the the nation Germany’s capital.
Axis and Allies doesn’t detail the map onto city level (which would make the city Berlin the capital of the nation Germany), so it takes territories as capitals, and in the case of the nation Germany, the capital territory is Germany. For the UK, Great-Britain is its capital, for the USA, the territory Eastern US is the capital, for the USSR, the territory Russia is the capital, and for the Japanese, Japan is its capital territory.A capital territory has all the properties of a regular land territory (it generates ipc’s, it can house land and air units, you can build industrial complexes, you can conquer or loose it etc.), plus it has some special rules which trigger only when a nation looses its capital territory (see above).
Thank you. I don’t know maybe I’m just dumb.
:lol: That would be funny! No, I get the feeling you’re imagining this game in a wrong way, which would make the rulebook seem contradictive. I’m just wondering, is Risk the game which most resembles A&A in your gaming history?
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Yes I have previously played risk. I thought it was too much of a game of luck so I tried this one.
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Yes I have previously played risk. I thought it was too much of a game of luck so I tried this one.
A&A is also a mixture of skill and luck, although you can use a Low Luck system that greatly diminishes the random factor built into it.