When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
2 questions
-
Can Battleships still bombard if they have taken a hit in a previous battle. I assume they still can from my interpretation of the rules.
Also, does one enemy warship destroy 2 or 3 transports in the same sea zone or do you need to designate one ship or plane per transport in order to destroy them? Really appreciate the help from the members on this form. Thanks
-
Yes, damaged battleships can bombard.
A single attacking warship (or any unit with an attack value of 1+) in a sea zone with just enemy transports will destroy all the transports. The undefended transports rule is there so you don’t have to keep rolling the dice to finish a battle that has only one possible outcome - the destruction of all the transports.
You can keep hitting them, but they can’t hit you back. It might take you ten additional rounds of combat, but eventually you will roll the number of hits needed. No point rolling the dice, just remove the transports.