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14L bmnielsen (Axis) vs. Infrastructure (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 33 Sea Zone to 55 Sea Zone
                2 fighters moved from Caroline Islands to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Manchuria, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Manchuria
                        ANZAC roll dice for 1 armour in Manchuria, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    ANZAC win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 55 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in Persia
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                13 bombers moved from Egypt to 91 Sea Zone
                4 bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians


  • Scramble?


  • yes 3 americans.


  • actually 2us 1 brit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                13 bombers moved from Egypt to 91 Sea Zone
                4 bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 17 bombers and 1 submarine
                    British defend with 1 destroyer, 3 fighters and 1 transport; Americans defend with 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 5 transports
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 9 bombers remaining. Battle score for attacker is 102
                    Casualties for Germans: 8 bombers and 1 submarine
                    Casualties for British: 1 destroyer, 3 fighters and 1 transport
                    Casualties for Americans: 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 5 transports

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 fighter
                EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter moved from Southern Italy to Algeria
                1 fighter and 1 tactical_bomber moved from Egypt to Algeria
                9 bombers moved from 91 Sea Zone to Algeria
                1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 armour moved from Novgorod to Nenetsia
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                1 fighter and 1 tactical_bomber moved from Bryansk to Iraq
                1 tactical_bomber moved from Bryansk to Iraq
                1 bomber moved from Trans-Jordan to Egypt

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 bombers placed in Western Germany
                Germans undo move 3.
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4,1,2
                Germans collect 56 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs


  • Got your second post during non-combat so I edited it there.


  • that was the straw on the straw on the straw that broke this camels back.

    nice win.
    :-)


  • Thanks. I was lucky to get such good dice with germany and italy, especially since I botched my first attempt at a J2 pretty badly.

    Want another game?


  • ill pm you in a bit.  i’ve got a short wait list right now. 
    I look forward to playing again though!

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