Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from 115 Sea Zone to Western Germany
1 artillery and 7 infantry moved from Vyborg to Novgorod
3 transports moved from 113 Sea Zone to 110 Sea Zone
1 aaGun and 6 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 7 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone
1 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 armour and 2 artilleries moved from 112 Sea Zone to Western Germany
4 mech_infantrys moved from Western Germany to Slovakia Hungary
4 aaGuns, 8 armour, 16 artilleries, 34 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
1 fighter placed in Western Germany
3 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry and 1 mech_infantry moved from Belarus to Novgorod
2 armour, 18 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery, 2 fighters and 5 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 4 infantry, 19 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 15 infantry
Russians win, taking Novgorod from Germans with 2 armour, 14 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun, 1 artillery and 15 infantry
Casualties for Russians: 4 infantry and 5 mech_infantrys
Battle in Romania
Russians attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Romania from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 4 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 4 artilleries and 15 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Belarus
2 fighters moved from Romania to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns and 8 infantry moved from Novosibirsk to Vologda
7 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
5 mech_infantrys placed in Russia
3 infantry placed in Ukraine
5 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 4 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
1 bomber moved from Kwangtung to Anhwe
1 bomber moved from Kwangtung to French Indo China
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from Kwangtung to Anhwe
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 4/6 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Japan
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
4 carriers moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Sumatra to 37 Sea Zone
2 tactical_bombers moved from Sumatra to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 aaGun moved from Kwangtung to Kiangsi
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from French Indo China to Kwangtung
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Kwangtung to Kiangsi
Place Units - Japanese
3 infantry placed in Manchuria
1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Kwangtung: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 2 destroyers
Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 5 destroyers, 2 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
2 artilleries and 4 infantry moved from Morocco to Algeria
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Kweichow to Hunan
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,6,1,2
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
3 aaGuns and 3 infantry moved from Yunnan to Hunan
1 bomber moved from French Indo China to India
5 mech_infantrys moved from India to Yunnan
1 fighter moved from 41 Sea Zone to India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,2,5,2,3,6,1,1,5,3,1,2,2,4,4,2,6,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,6,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 armour, 1 artillery and 1 infantry moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Shan State to Malaya
2 bombers moved from India to Malaya
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries, 3 fighters and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 2 aaGuns and 3 infantry
Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
Battle in Malaya
ANZAC attack with 1 artillery and 2 bombers
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 bombers moved from Malaya to India
3 infantry moved from West India to India
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to New South Wales
1 transport moved from 59 Sea Zone to 60 Sea Zone
3 mech_infantrys moved from Persia to Caucasus
Place Units - ANZAC
3 mech_infantrys placed in Persia
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,5,3,3,3,6,1,1,5,5,6,4,6,4,1,1,5,5,1
ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 5 infantry moved from Germany to 114 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Novgorod
1 armour and 2 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Southern Italy to Romania
2 infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Baltic States to Novgorod
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
5 armour, 16 artilleries, 30 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 14 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/19 hits
Russians roll dice for 2 armour and 14 mech_infantrys in Novgorod, round 2 : 4/16 hits
4 infantry owned by the Germans and 8 mech_infantrys owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Novgorod, round 3 : 8/15 hits
Russians roll dice for 2 armour and 6 mech_infantrys in Novgorod, round 3 : 4/8 hits
2 armour owned by the Russians , 4 infantry owned by the Germans and 6 mech_infantrys owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 8 infantry
Casualties for Russians: 2 armour and 14 mech_infantrys
Battle in Eastern Poland
Germans attack with 5 armour, 16 artilleries, 30 infantry and 6 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 5 armour, 16 artilleries, 30 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 15/57 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 16 artilleries, 30 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Poland
Germans attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Poland, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Romania to Germany
1 mech_infantry moved from Slovakia Hungary to Baltic States
4 aaGuns moved from Slovakia Hungary to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Germany
1 fighter moved from United Kingdom to Southern Italy
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Germany
2 bombers moved from Novgorod to Germany
Place Units - Germans
3 infantry placed in United Kingdom
1 fighter placed in Western Germany
5 artilleries and 5 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Belarus to Novgorod
2 mech_infantrys moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 3 artilleries and 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
5 infantry and 5 mech_infantrys moved from Russia to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns and 8 infantry moved from Vologda to Archangel
2 infantry moved from Volgograd to Tambov
7 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries moved from Belarus to Archangel
3 mech_infantrys moved from Belarus to Smolensk
6 mech_infantrys moved from Bryansk to Smolensk
4 aaGuns, 1 artillery and 12 infantry moved from Belarus to Bryansk
Place Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 battleships and 2 cruisers moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 bombers moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Shan State
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking Shan State from UK_Pacific, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Manchuria to Jehol
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 bombers moved from Kwangsi to Manchuria
1 aaGun, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
Place Units - Japanese
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Algeria to 94 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 94 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Battle in Southern France
Non Combat Move - Americans
1 carrier, 4 destroyers and 2 fighters moved from 94 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Algeria to Morocco
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 carriers, 4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
6 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Hunan to Kansu
4 artilleries and 4 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kansu to Shensi
Place Units - Chinese
6 infantry placed in Kwangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,4,2,5,5,1,6,2,1,6,5,1,5,3,3,1,1,6,2
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 93 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 bomber, 1 fighter and 1 mech_infantry moved from India to Shan State
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
Combat - British
British creates battle in territory 93 Sea Zone
Battle in Tobruk
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Shan State
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 bomber moved from Shan State to India
1 artillery and 3 infantry moved from Yunnan to Kwangsi
3 aaGuns and 3 infantry moved from Hunan to Kwangsi
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
2 fighters moved from Gibraltar to Southern France
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,4,4,1,2,6,5,5,4,5,6,1,6,4,1,2,3,3,4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry
intercept in s ita?
No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 94 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Air Battle in Southern France
Italians attacks with 4 units heading to Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber and 3 fighters moved from Southern France to Southern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Tobruk to Libya
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 bomber moved from India to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 bomber and 3 mech_infantrys
Italians defend with 2 infantry
ANZAC win, taking Trans-Jordan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from New South Wales to South Australia
2 transports moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
3 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs