Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
L13 G40 ShrimpBoatChef (axis) vs Last Jack (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 97 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to Greece
3 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
1 armour moved from France to Holland BelgiumCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/3 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 2 armour, 3 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Greece, round 1 : 1/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Greece, round 3 : 3/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 1 : 6/9 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 1/5 hits
1 cruiser owned by the British , 2 fighters owned by the British , 1 carrier owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Southern France
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Germans
2 aaGuns, 3 artilleries and 7 infantry moved from Poland to Eastern Poland
4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Greece to Albania
1 artillery and 2 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
4 armour and 3 mech_infantrys moved from France to Yugoslavia
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 bombers and 3 fighters moved from 97 Sea Zone to Western Germany
3 tactical_bombers moved from 97 Sea Zone to Romania
2 infantry moved from Norway to FinlandPlace Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
9 artilleries and 1 mech_infantry placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Caucasus to Rostov
5 infantry moved from Belarus to Smolensk
6 infantry moved from Russia to Smolensk
1 armour moved from Caucasus to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Yakut S.S.R. : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 2 infantry
Bessarabia : 2 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 16 infantry
Smolensk : 11 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 51
Russians : 34 / 39
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 34
UK_Pacific : 21 / 21
Italians : 12 / 9
ANZAC : 10 / 12
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Anhwe
1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
2 infantry moved from Hunan to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 1 : 8/18 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Soviet Far EastNon Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Jehol to Shantung
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Kwangsi to Hunan
2 bombers moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
1 battleship placed in 6 Sea Zone
1 artillery placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 10 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield, 1 bomber and 2 fighters
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
31 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
23 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor, 1 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 49 / 51
Russians : 33 / 39
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 6 / 15
British : 27 / 34
UK_Pacific : 21 / 21
Italians : 12 / 9
ANZAC : 10 / 12
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Kweichow
1 fighter and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 : 1/8 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kweichow, round 1 : 0/6 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kweichow, round 2 : 3/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
2 infantry moved from Kansu to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kweichow : 2 infantry
Tsinghai : 1 fighter and 7 infantryProduction/PUs Summary :
Germans : 49 / 51
Russians : 33 / 39
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 34
UK_Pacific : 21 / 21
Italians : 12 / 9
ANZAC : 10 / 12
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/6 hits
Japanese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Burma to India
1 cruiser moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters moved from 111 Sea Zone to United KingdomPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in EgyptTurn Complete - British
British collect 27 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 infantry, 1 mech_infantry and 1 tactical_bomberTerritory Summary for British, UK_Pacific :
Yunnan : 3 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 2 infantry
119 Sea Zone : 1 flag
89 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
79 Sea Zone : 1 battleship and 1 cruiser
78 Sea Zone : 2 destroyers
111 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 51
Russians : 33 / 39
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 8 / 7
British : 27 / 30
UK_Pacific : 21 / 26
Italians : 12 / 9
ANZAC : 10 / 12
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 artillery moved from Tunisia to Algeria
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 96 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 1 : 0/4 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the French lost in Morocco
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Northern Italy
1 bomber moved from Italian Somaliland to Southern Italy
1 artillery and 2 infantry moved from Kenya to Italian Somaliland
1 destroyer moved from 96 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery and 1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 2 destroyers
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 49 / 51
Russians : 33 / 39
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 8 / 7
British : 27 / 30
UK_Pacific : 21 / 26
Italians : 14 / 24
ANZAC : 14 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 49 / 51
Russians : 33 / 39
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 8 / 7
British : 27 / 30
UK_Pacific : 21 / 26
Italians : 14 / 24
ANZAC : 14 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Romania to Belarus
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber and 2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Romania to Novgorod
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 tactical_bomber moved from Albania to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine -
Interceptor @ Novgorod?
-
No thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Romania to Belarus
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber and 2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Romania to Novgorod
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 tactical_bomber moved from Albania to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 0/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Air Battle in Novgorod
Germans attacks with 4 units heading to Novgorod
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 7 damage total. Damaged units is as follows: airfield = 3, factory_minor = 4
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/2 hits
Bombing raid in Ukraine rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
2 tactical_bombers moved from Belarus to Baltic States
1 aaGun, 1 artillery and 2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Novgorod to Baltic States
2 bombers moved from Ukraine to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
4 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 aaGun and 9 artilleries moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Norway to Finland
8 infantry moved from Finland to Vyborg
1 armour moved from Greece to Bulgaria
1 armour moved from Bulgaria to Romania
1 armour moved from Southern France to Yugoslavia
1 armour moved from Holland Belgium to Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 armour moved from Greece to RomaniaPlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 armour placed in Germany
Germans undo move 2.
3 infantry placed in Western Germany
Germans undo move 2.
1 armour and 9 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Southern France
1 armour and 9 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western Germany
1 armour and 8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 fighter moved from Novgorod to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
2 aaGuns, 3 artilleries and 16 infantry moved from Novgorod to Archangel
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Northwest Persia to Volgograd
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 4 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Jehol to Suiyuyan
1 infantry moved from Hopei to Kweichow
2 artilleries and 1 infantry moved from Hunan to Kweichow
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Hunan to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 1 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 1 : 4/9 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/10 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in CelebesNon Combat Move - Japanese
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
3 infantry moved from Kiangsu to Kiangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea Zone
2 armour and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship and 5 submarines; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 23 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
3 submarines placed in 10 Sea Zone
1 battleship and 2 submarines placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield, 1 bomber and 2 fighters
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
31 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 3 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
101 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 49 / 57
Russians : 32 / 38
Japanese : 45 / 55
Americans : 52 / 79
Chinese : 5 / 7
British : 27 / 30
UK_Pacific : 14 / 26
Italians : 14 / 24
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 49 / 57
Russians : 32 / 38
Japanese : 45 / 55
Americans : 52 / 79
Chinese : 5 / 6
British : 27 / 30
UK_Pacific : 14 / 26
Italians : 14 / 24
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
2 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 78 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 111 Sea Zone to 118 Sea ZonePlace Units - British
2 infantry and 1 tactical_bomber placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour, 4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 3 mech_infantrys and 2 tactical_bombers
Malaya : 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tanganyika Territory : 2 armour and 2 infantry
119 Sea Zone : 1 flag
76 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
118 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
Persia : 1 flag, 2 infantry and 1 mech_infantry
78 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 57
Russians : 32 / 38
Japanese : 45 / 55
Americans : 52 / 79
Chinese : 5 / 6
British : 29 / 29
UK_Pacific : 14 / 11
Italians : 14 / 24
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Malta
1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
AA guns fire in Malta : 0/2 hits
Italians roll dice for 1 cruiser in Malta, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malta, round 1 : 3/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 fighter moved from Malta to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





