@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
G40.2 L13 - Most Holy (Allies + 12) vs MiamiUMike (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from Java to MalayaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 3 fighters and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 42 / 44
Americans : 54 / 79
Chinese : 6 / 6
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 20 / 30
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Central Africa : 1 infantry
Libya : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 42 / 44
Americans : 54 / 79
Chinese : 6 / 6
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 19 / 30
ANZAC : 14 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to 92 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to Southern ItalyCombat - Germans
Battle in Morocco
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 transport
Germans win, taking Morocco from French, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Algeria
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Romania to Yugoslavia
2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
2 armour moved from Yugoslavia to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Poland
2 aaGuns, 3 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Germany to Poland
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
1 destroyer and 2 transports placed in 97 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
3 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 fighter and 1 tactical_bomber
Southern France : 1 artillery and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 4 armour and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Romania : 2 artilleries and 10 infantry
Poland : 5 aaGuns, 4 armour, 3 artilleries, 19 infantry and 5 mech_infantrys
Germany : 1 factory_major, 3 infantry and 2 mech_infantrys
Norway : 2 infantry
Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Greece : 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 destroyer and 2 transports
92 Sea Zone : 1 carrier, 2 fighters and 1 transport
Yugoslavia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 36 / 37
Japanese : 42 / 44
Americans : 54 / 79
Chinese : 6 / 6
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 19 / 30
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Amur to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 infantry in Siberia, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 5 infantry in Siberia, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Siberia, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Siberia, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 0/1 hits
Russians roll dice for 5 infantry in Siberia, round 4 : 0/5 hits
Japanese roll dice for 1 artillery in Siberia, round 4 : 0/1 hits
Russians roll dice for 5 infantry in Siberia, round 5 : 4/5 hits
Japanese roll dice for 1 artillery in Siberia, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Russia to Ukraine
5 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
5 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Siberia : 5 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 2 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 24 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 25 infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 41 / 44
Americans : 54 / 79
Chinese : 6 / 6
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 19 / 30
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.812
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.731
Median : 4.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers moved from Hunan to Kweichow
1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Paulau Island to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 16 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 5 infantry
Casualties for Chinese: 16 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 bomber moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
5 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Anhwe to Kweichow
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 battleship and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery and 1 infantry
Korea : 1 aaGun, 3 fighters and 9 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Manchuria : 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 5 fighters and 3 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 4 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
25 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 44 / 44
Americans : 54 / 79
Chinese : 3 / 6
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 19 / 30
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Updated Japan NCM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 2 cruisers, 1 destroyer, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 1 : 2/8 hits
Germans roll dice for 1 artillery in Morocco, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry; Italians defend with 1 fighter
Americans roll dice for 2 cruisers in Gibraltar, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
Germans roll dice for 1 fighter and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits
1 fighter owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Malaya
1 bomber, 1 fighter and 1 tactical_bomber moved from Queensland to Malaya
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 artilleries placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 bomber, 3 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 transports
35 Sea Zone : 1 flag
10 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour, 3 infantry and 3 mech_infantrys
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 cruisers, 1 destroyer, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 44 / 44
Americans : 55 / 81
Chinese : 3 / 6
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 19 / 30
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.464
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to BurmaPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Chinese undo move 2.
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 2 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 44 / 44
Americans : 55 / 81
Chinese : 3 / 3
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 19 / 30
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to French Equatorial Africa
3 armour moved from Union of South Africa to Tanganyika Territory
2 infantry and 3 mech_infantrys moved from Belgian Congo to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 infantry, 3 mech_infantrys and 1 tactical_bomber in French Equatorial Africa, round 1 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tanganyika Territory
British attack with 3 armour
Italians defend with 1 infantry
British roll dice for 3 armour in Tanganyika Territory, round 1 : 3/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Iraq, round 1 : 1/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Iraq to Egypt
1 tactical_bomber moved from French Equatorial Africa to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Burma to Shan State
3 infantry moved from India to BurmaPlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,5
British collect 26 PUs (5 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 5 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 infantry
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Tanganyika Territory : 2 armour
French Equatorial Africa : 1 flag, 2 infantry and 3 mech_infantrys
Tobruk : 1 flag, 1 armour
Iraq : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 44 / 44
Americans : 55 / 81
Chinese : 3 / 3
British : 31 / 27
UK_Pacific : 17 / 17
Italians : 17 / 30
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.457
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 70Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Neutral_Axis Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.136
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from Northern Italy to Southern France
2 infantry moved from Bulgaria to Romania
1 armour moved from Romania to PolandPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Romania : 2 infantry
Poland : 1 armour
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Greece : 1 flag
97 Sea Zone : 1 carrier and 1 fighter
92 Sea Zone : 1 destroyer and 2 transports
Yugoslavia : 1 aaGunProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 44 / 44
Americans : 55 / 81
Chinese : 3 / 3
British : 30 / 27
UK_Pacific : 17 / 17
Italians : 18 / 28
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Malaya : 3 fighters and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 44 / 44
Americans : 55 / 81
Chinese : 3 / 3
British : 31 / 27
UK_Pacific : 17 / 17
Italians : 17 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tobruk : 2 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 44 / 44
Americans : 55 / 81
Chinese : 3 / 3
British : 31 / 27
UK_Pacific : 17 / 17
Italians : 17 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 artillery, 1 carrier, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from Algeria to Morocco
1 fighter moved from Algeria to Morocco
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to MoroccoCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 2 cruisers, 1 destroyer, 1 submarine and 5 transports
1 submarine owned by the Americans Submerged
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 2 submarines
Casualties for Americans: 2 cruisers, 1 destroyer and 5 transports
Battle in Morocco
Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour, 3 infantry and 3 mech_infantrys
Germans win, taking Morocco from Americans with 1 armour, 2 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 3 infantry and 3 mech_infantrysNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to 92 Sea Zone
2 bombers moved from Morocco to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
5 aaGuns, 4 armour, 3 artilleries, 18 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Slovakia Hungary to Northern Italy
2 artilleries and 8 infantry moved from Romania to Eastern Poland
3 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 fighter moved from Greece to 97 Sea Zone
1 tactical_bomber moved from Greece to Southern ItalyPlace Units - Germans
1 carrier placed in 97 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
5 mech_infantrys placed in Germany
1 artillery placed in YugoslaviaTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 3 bombers, 3 fighters and 2 tactical_bombers
Morocco : 1 flag, 1 armour and 2 artilleries
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 artillery and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 3 infantry
Germany : 1 factory_major and 5 mech_infantrys
Northern Italy : 1 armour and 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 5 aaGuns, 7 armour, 5 artilleries, 27 infantry and 9 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Yugoslavia : 1 flag, 1 artillery and 1 factory_minor
Finland : 1 flag, 6 infantry
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 37
Japanese : 44 / 44
Americans : 54 / 81
Chinese : 3 / 3
British : 31 / 27
UK_Pacific : 17 / 17
Italians : 17 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
retreated to Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 submarine moved from 111 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Bryansk to Ukraine
6 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Siberia to AmurPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 mech_infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Belarus : 1 infantry
Bryansk : 6 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 31 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 25 infantry and 1 tactical_bomber
Caucasus : 2 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 44 / 44
Americans : 54 / 81
Chinese : 3 / 3
British : 31 / 27
UK_Pacific : 17 / 17
Italians : 17 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 fighter moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
4 fighters and 3 tactical_bombers moved from Yunnan to Malaya
1 armour and 4 mech_infantrys moved from Kweichow to Burma
2 infantry moved from French Indo China to Shan State
1 fighter moved from Yunnan to Shan State
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Malaya
1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter and 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys
British defend with 3 infantry; Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 4 mech_infantrys
Casualties for British: 3 infantry
Casualties for Chinese: 1 fighter
Battle in Malaya
Japanese attack with 3 artilleries, 1 bomber, 6 fighters, 3 infantry and 5 tactical_bombers
ANZAC defend with 3 fighters and 1 infantry; British defend with 1 harbour; Americans defend with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Burma to Yunnan
1 fighter moved from Shan State to French Indo China
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
4 fighters and 5 tactical_bombers moved from Malaya to Yunnan
1 bomber moved from Malaya to French Indo China
1 bomber moved from Burma to French Indo China
1 artillery moved from Suiyuyan to Kansu
1 aaGun moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Korea : 1 aaGun and 8 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Manchuria : 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 1 artillery, 5 fighters and 5 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 1 armour
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
35 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 50 / 51
Americans : 54 / 81
Chinese : 2 / 3
British : 31 / 27
UK_Pacific : 12 / 17
Italians : 17 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to Western Germany -
Any kamikaze attacks off Kiangsu?
-
We will throw 3 of them at ONE carrier (as opposed to one on each carrier). Want to increase my odds of damaging the one.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1,6
Battle in Kiangsu
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 1 : 0/4 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 1 : 2/3 hits
2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 mech_infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 35 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
3 destroyers, 1 submarine and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
26 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer
19 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
United Kingdom : 1 bomber
101 Sea Zone : 3 destroyers, 1 submarine and 5 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 50 / 51
Americans : 54 / 80
Chinese : 2 / 3
British : 31 / 27
UK_Pacific : 12 / 17
Italians : 17 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.711
Median : 4.000
Variance : 1.676
Standard Deviation : 1.294
Total rolls : 38Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.083
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.083
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 49 / 51
Americans : 54 / 80
Chinese : 3 / 3
British : 31 / 27
UK_Pacific : 12 / 17
Italians : 17 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.512
Median : 4.000
Variance : 1.475
Standard Deviation : 1.214
Total rolls : 41Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.083
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.083
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12





