What I used to do, as a high school girl, was to use a white chip under the control marker to signify it made it past the end of the chart once.
Now a days, I use a mapping utility even for face to face games. No limit on pieces, on chips or on money! (Also it’s set up instantly and you don’t have to put it away when you’re too drunk to see straight!)
You probably want to browse around some of the games being played on the site (in the Games topic area).
Your question ahs no short answer, but I think you will see once you start to look around some strategy options for the Axis that are quite effective (this coming from a player with a better win record as the Axis than I have as the Allies)
Subs from both sides shoot in “opening fire.” There is an “opening fire step” every round. Unless an opposing DES is present, sub hits (only can hit naval units) in opening fire don’t get to shoot back. Subs get a “free” shot every round.
That’s true. AA guns can move 1 space. They can even be transported. AA guns can never do a combat move though, they can only be moved around during noncombat. You can have more than one AA gun in a territory but only one AA gun fires during a combat.
There’s a small empty hollow in the middle of the plastic tray that says Pacific, that were I usually store the Chinese. The Chinese board setup is on the American reference card.