Infrastructure vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 fighter moved from 8 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 8 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 4 Sea Zone to Soviet Far East
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 airfield placed in Soviet Far East
2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 artillery and 4 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Chinese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Shensi to HopeiPlace Units - Chinese
4 infantry placed in Kwangsi
1 infantry placed in Hopei
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
Messed up US turn… I’m just sick, and tired. I hope you don’t mind a minor attack and edit of Algeria…
Algeria
aRolls: 1@1, 3@4; Total Hits: 21@1,: (3)3@4: (2, 4, 6)
dRolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Combat Move - British
Giving bonus movement to units
2 mech_infantrys moved from Yunnan to Anhwe
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 battleship moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from ItaliansCombat - British
Battle in Anhwe
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 infantry
British win, taking Anhwe from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for British: 3 mech_infantrys
British win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for British: 3 mech_infantrys
Battle in Syria
British attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Syria to Caucasus
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns, 1 artillery and 7 infantry moved from Scotland to United Kingdom
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Yunnan to Hopei
1 infantry moved from Yunnan to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Anhwe to Hopei
4 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from United Kingdom to ScotlandPlace Units - British
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs (3 lost to blockades); end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some units change owners in territory India -
as long as you acknowledge that japan is getting the sh!t end of the luck stick AGAIN.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Samara to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Rostov
1 bomber moved from Gibraltar to Rostov
1 artillery and 3 infantry moved from Tunisia to Algeria
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Rostov from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 2 artilleries, 7 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Italians win with 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to Volgograd
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 bomber moved from Rostov to Volgograd
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Russia
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 armour moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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oops posted to wrong game of ours!
scramble?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 73 PUs;
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 73 to 71
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 fighter, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Germans buy nothing; Remaining resources:Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to Scotland
1 fighter moved from 112 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from Gibraltar to 109 Sea Zone
2 bombers moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from BritishCombat - Germans
Battle in Scotland
Germans attack with 2 bombers, 2 fighters and 2 infantry
British defend with 1 airfield and 3 infantry
Germans win, taking Scotland from British with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Germans win with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers could not land in Scotland and were removed
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
3 infantry moved from Belarus to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
5 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 transport moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from Scotland to 109 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Southern Italy: 1 fighter
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 4.
2 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Western Germany
1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Combat Move - Russians
Giving bonus movement to units
1 artillery moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
1 infantry moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry; Italians defend with 1 mech_infantry
Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Italians: 1 mech_infantry
Russians win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Italians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
3 infantry moved from Kiangsu to Kiangsi
2 fighters and 1 tactical_bomber moved from Philippines to Kiangsi
2 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
4 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kiangsi
2 fighters moved from Caroline Islands to 36 Sea Zone
1 bomber moved from Marshall Islands to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Kiangsi from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Japanese win with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 mech_infantry moved from Jehol to Kiangsu
4 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Anhwe to Amur
1 fighter moved from Anhwe to Amur
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from Kiangsi to 35 Sea Zone
3 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Timguska to YeniseyPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 submarines placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
by the way this is my official last game of luck complaining, but man is it ugly.
2 rolls with destroyers for you = 1 dead ftr and 1 dead sub for jpn…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 artilleries and 2 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Hopei
1 infantry placed in Hunan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Combat Move - British
Giving bonus movement to units
1 armour, 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Hopei to Chahar
2 fighters and 1 tactical_bomber moved from Hopei to Chahar
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Kazakhstan from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
British win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Chahar
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Chahar from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
British win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Celebes from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
British win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - British
2 infantry moved from Burma to Yunnan
2 aaGuns, 1 artillery and 3 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 bomber moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Chahar to Hopei
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Yunnan to HunanPlace Units - British
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs (12 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Place Units - UK_Pacific
1 artillery, 3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs;
Italians buy 1 artillery, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Morocco
2 transports moved from 94 Sea Zone to 93 Sea Zone
2 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
Italians take Alexandria from British
1 artillery moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
1 bomber moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Volgograd to Rostov
1 fighter moved from 98 Sea Zone to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 10 infantry and 2 mech_infantrys
Americans defend with 2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys
Italians win, taking Morocco from Americans with 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 5 infantry
Casualties for Americans: 2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys
Italians win with 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 5 infantry
Casualties for Americans: 2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys
Battle in Rostov
Italians attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Rostov from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Italians win with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery
Italians win, taking Kazakhstan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Italians win with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Kazakhstan to Southern Italy
1 artillery moved from Samara to Volgograd
1 fighter moved from Rostov to 98 Sea Zone
2 fighters moved from Rostov to Volgograd
1 fighter moved from 94 Sea Zone to Southern Italy
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
4 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Russia to Samara
1 submarine moved from 91 Sea Zone to 82 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Russia
1 submarine placed in 95 Sea Zone
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 4 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 fighter and 2 infantry placed in Queensland
ANZAC undo move 1.
2 fighters and 1 infantry placed in Queensland
ANZAC undo move 1.
1 fighter and 2 infantry placed in Queensland
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French